Пример #1
0
    private static IEnumerator Arrows(Gun gun, BulletScript script)
    {
        script.coroutines_running++;
        Quaternion rot = Quaternion.LookRotation(
            gun.barrel_end.forward
            ) *
                         Quaternion.Euler(0, 90, 0);
        Flurry     Gun = (Flurry)gun;
        GameObject b   = Instantiate(Gun.Bullet, gun.barrel_end.position, rot) as GameObject;

        NetworkServer.Spawn(b);
        Gun.Claimed_Gun_Mods -= Arrows;
        Gun.ReadyWeaponForFire(ref b);
        Gun.RpcFire(b.transform.forward, b);
        rot = Quaternion.LookRotation(
            gun.barrel_end.forward
            ) *
              Quaternion.Euler(0, -90, 0);
        b = Instantiate(Gun.Bullet, gun.barrel_end.position, rot) as GameObject;
        NetworkServer.Spawn(b);
        Gun.ReadyWeaponForFire(ref b);
        Gun.RpcFire(b.transform.forward, b);
        while (!script.Target && !Gun.HasReloaded(-.2f))
        {
            yield return(new WaitForFixedUpdate());
        }
        Gun.Claimed_Gun_Mods += Arrows;
        script.coroutines_running--;
    }