void Start() { AIController AI = GetComponentInChildren <AIController>(); ModDisplay display = GetComponentInParent <ModDisplay>(); display.Mods.Add("<color=red>Boss: Adhutlio</color>"); AI.StartCoroutine(AI.SetState(AIController.Type.Conquer, Vector3.zero)); //AI.StartCoroutine(AI.PaintShell(Color.black)); Flurry flurry = GetComponentInChildren <Flurry>(); Blaster blaster = GetComponentInChildren <Blaster>(); string Layer = LayerMask.LayerToName(gameObject.layer); flurry.SetBaseStats(Layer); blaster.SetBaseStats(Layer); flurry.level = 3; blaster.level = 3; flurry.AddAbility(blaster.GetGunModAbility(5)); flurry.AddAbility(4); flurry.AddAbility(7); blaster.AddAbility(5); blaster.AddAbility(9); blaster.AddAbility(flurry.GetGunModAbility(6)); }