public TerrainBiome(FloraFaunaSettings settings, Mesh mesh) { this.settings = settings; this.mesh = mesh; biomes = new Biome[settings.density]; }
public void UpdateSettings(FloraFaunaSettings settings) { this.settings = settings; if (terrains == null) { terrains = new TerrainBiome[6]; for (int i = 0; i < 6; i++) { //terrains[i] = new TerrainBiome(settings.density); } } else { for (int i = 0; i < 6; i++) { //terrains[i].Reset(); } } }