Пример #1
0
    public void SetCreature()
    {
        m_Skills    = new List <Skills>();
        m_BloodArts = new List <Skills>();
        m_StatusEffectsOnCreature = new List <StatusEffects>();

        m_Devour = new Devour();

        FloatingUiElementsController.Initalize();

        m_CreatureSkillList = SkillList.instance;
        m_IsUi = true;
        CurrentDomainpoints = MaxDomainPoints;
    }
Пример #2
0
    public override void SetCreature()
    {
        m_Skills    = new List <Skills>();
        m_BloodArts = new List <Skills>();
        m_StatusEffectsOnCreature = new List <StatusEffects>();

        m_Devour = new Devour();

        m_CreatureSkillList = SkillList.instance;

        FloatingUiElementsController.Initalize();

        //m_Attack = gameObject.AddComponent<Attack>();

        m_IsUi = false;
        CurrentDomainpoints = MaxDomainPoints;
    }