public void SetCreature() { m_Skills = new List <Skills>(); m_BloodArts = new List <Skills>(); m_StatusEffectsOnCreature = new List <StatusEffects>(); m_Devour = new Devour(); FloatingUiElementsController.Initalize(); m_CreatureSkillList = SkillList.instance; m_IsUi = true; CurrentDomainpoints = MaxDomainPoints; }
public override void SetCreature() { m_Skills = new List <Skills>(); m_BloodArts = new List <Skills>(); m_StatusEffectsOnCreature = new List <StatusEffects>(); m_Devour = new Devour(); m_CreatureSkillList = SkillList.instance; FloatingUiElementsController.Initalize(); //m_Attack = gameObject.AddComponent<Attack>(); m_IsUi = false; CurrentDomainpoints = MaxDomainPoints; }