private void DestroyText(FloatText text)
    {
        if (pools.Count > _Instance.maxPoolCount)
        {
            GameObject.Destroy(text);
            return;
        }

        text.OnRecycle();
        pools.Enqueue(text);
    }
Пример #2
0
    // Token: 0x0600002F RID: 47 RVA: 0x00002EB0 File Offset: 0x000010B0
    private void DestroyText(FloatText text)
    {
        bool flag = this.pools.Count > FloatTextManager._Instance.maxPoolCount;

        if (flag)
        {
            Object.Destroy(text);
        }
        else
        {
            text.OnRecycle();
            this.pools.Enqueue(text);
        }
    }