//Add the item's functionality down here! I stole most of this from the Stuffed Star active item code!

        protected override void DoEffect(PlayerController user)
        {
            PillEffect effect = pilleffects[BlueWhitePillEffect];

            effect.action.Invoke(effect, user);
            Notify("null", effect.notificationText);
        }
        public static void HealthModifier(PillEffect effect, PlayerController user)
        {
            float currentStatValue = user.stats.GetBaseStatValue(PlayerStats.StatType.Health);

            if (user.characterIdentity == PlayableCharacters.Robot)
            {
                if (effect.amount >= 0)
                {
                    user.healthHaver.Armor += effect.amount;
                }
                else if (effect.amount < 0 && user.healthHaver.Armor > 1)
                {
                    user.healthHaver.Armor += effect.amount;
                }
                else if (effect.amount < 0 && user.healthHaver.Armor == 1)
                {
                    user.healthHaver.Armor += 1;
                }
                else
                {
                    return;
                }
            }
            else if (effect.amount >= 0)
            {
                user.stats.SetBaseStatValue(PlayerStats.StatType.Health, currentStatValue + effect.amount, user);
            }
            else if (effect.amount < 0 && currentStatValue > 1)
            {
                user.stats.SetBaseStatValue(PlayerStats.StatType.Health, currentStatValue + effect.amount, user);
            }
            else if (effect.amount < 0 && currentStatValue == 1)
            {
                user.stats.SetBaseStatValue(PlayerStats.StatType.Health, currentStatValue + 1, user);
            }
            else
            {
                return;
            }
        }