void Atack() { // MShot if (MainShotCnt > 0) { --MainShotCnt; } if (MainShotCnt == 0 && (Input.touchCount > 0 || Input.GetKey(KeyCode.Z)) && bulPool.GetSleepCnt() >= 4) { MainShotCnt = 3; Vector3 pos = trans.position; pos.y += 0.7f; pos.x += 0.6f; for (int i = 0; i < 4; ++i) { FlgBehavior obj = bulPool.GetSleepPos(pos); obj.trans.rotation = Quaternion.Euler(0f, 0f, 1.5f * i - 2.25f); pos.x -= 0.4f; } SoundList.gi.list[2].transform.position = trans.position; SoundList.gi.list[2].Play(); } // MSword if (((Input.touchCount > 1 && Input.GetTouch(1).phase == TouchPhase.Began) || Input.GetKeyDown(KeyCode.X)) && charge > chargeLevel && mSwordPool.GetSleepCnt() > 0) { var obj = mSwordPool.GetSleepPos(trans.position); (obj as PlMainSword).SetRotValue(9f * (swRev ? 1f : -1f)); swRev = !swRev; hitChild.Avoid(4); charge -= chargeLevel; } }
public FlgBehavior GetSleep() { FlgBehavior result = null; if (sleepList.Count > 0) { result = sleepList.GetForwardRef(); activeList.Add(result); sleepList.DeleteForward(); } else if (prefab != null) { activeList.Add(result = Instantiate(prefab)); } if (result != null) { result.Init(); } return(result); }
public FlgBehavior GetSleepPos(Vector3 pos) { FlgBehavior result = null; if (sleepList.Count > 0) { var it = sleepList.GetForwardRef(); result = it; activeList.Add(result); sleepList.DeleteForward(); } else if (prefab != null) { activeList.Add(result = Instantiate(prefab)); } result.trans.position = pos; if (result != null) { result.Init(); } return(result); }