// Start is called before the first frame update public void OnValueChanged() { if (!changed) { TextInputInstantiator.InstantiateText(this.transform.parent); changed = true; } }
public void RunTest() { string source = ConnectionManager.ToCode(initBlock.GetComponent <RectTransform> ()) + "}}}"; ///teste //string source = "using System;using System.Collections.Generic;using UnityEngine;using System.Text;namespace teste { class MazeCode {int _i = 0;string _output = \"\";List<int> _inputs = new List<int>() {};void teste(){var a = 3.0f;a = float.Parse (\"3\");a = a*a/6f;_output += a;}}}"; StartCoroutine(RunAsync(source, outputText, TextInputInstantiator.ToListInt(ListParent), TextInputInstantiator.ToListFloat(ListParent))); }