public virtual void Read(BinaryReader reader) { _name.Read(reader); _combatStatusDecayOptions.Read(reader); _unnamed0.Read(reader); _attitude.Read(reader); _unnamed1.Read(reader); _engageAttitude.Read(reader); _evasionAttitude.Read(reader); _coverAttitude.Read(reader); _searchAttitude.Read(reader); _presearchAttitude.Read(reader); _retreatAttitude.Read(reader); _chargeAttitude.Read(reader); _readyAttitude.Read(reader); _idleAttitude.Read(reader); _weaponAttitude.Read(reader); _swarmAttitude.Read(reader); _unnamed2.Read(reader); _styleControl.Read(reader); _behaviors1.Read(reader); _behaviors2.Read(reader); _behaviors3.Read(reader); _behaviors4.Read(reader); _behaviors5.Read(reader); _specialMovement.Read(reader); _behaviorList.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _tintColor.Read(reader); _unnamed0.Read(reader); _states.Read(reader); }
public virtual void Read(BinaryReader reader) { _descriptiveBitmap.Read(reader); _displayedMapName.Read(reader); _scenarioTagDirectoryPath.Read(reader); _unnamed0.Read(reader); }
public virtual void Read(BinaryReader reader) { _heighttonextattachment.Read(reader); _unnamed.Read(reader); _unnamed2.Read(reader); _markerName.Read(reader); }
public void Read(BinaryReader reader) { _height_to_next_attachment.Read(reader); __unnamed.Read(reader); __unnamed2.Read(reader); _markerName.Read(reader); }
public virtual void Read(BinaryReader reader) { _flags.Read(reader); _period.Read(reader); _scalePeriodBy.Read(reader); _function.Read(reader); _scaleFunctionBy.Read(reader); _wobbleFunction.Read(reader); _wobblePeriod.Read(reader); _wobbleMagnitude.Read(reader); _squareWaveThreshold.Read(reader); _stepCount.Read(reader); _mapTo.Read(reader); _sawtoothCount.Read(reader); _add.Read(reader); _scaleResultBy.Read(reader); _boundsMode.Read(reader); _bounds.Read(reader); _unnamed.Read(reader); _unnamed2.Read(reader); _turnOffWith.Read(reader); _scaleBy.Read(reader); _unnamed3.Read(reader); _unnamed4.Read(reader); _usage.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _flags.Read(reader); _fad.Read(reader); _fad2.Read(reader); _fad3.Read(reader); _fad4.Read(reader); _fad5.Read(reader); _fad6.Read(reader); _fad7.Read(reader); _fad8.Read(reader); _unnamed.Read(reader); _particleCount.Read(reader); _physics.Read(reader); _unnamed2.Read(reader); _accelerationMagnitude.Read(reader); _accelerationTurningRate.Read(reader); _accelerationChangeRate.Read(reader); _unnamed3.Read(reader); _particleRadius.Read(reader); _animationRate.Read(reader); _rotationRate.Read(reader); _unnamed4.Read(reader); _colorLowerBound.Read(reader); _colorUpperBound.Read(reader); _unnamed5.Read(reader); _spriteBitmap.Read(reader); _renderMode.Read(reader); _renderDirectionSource.Read(reader); _unnamed6.Read(reader); _shaderFlags.Read(reader); _framebufferBlendFunction.Read(reader); _framebufferFadeMode.Read(reader); _mapFlags.Read(reader); _unnamed7.Read(reader); _bitmap.Read(reader); _anchor.Read(reader); _flags2.Read(reader); _unnamed8.Read(reader); _unnamed9.Read(reader); _unnamed10.Read(reader); _unnamed11.Read(reader); _unnamed12.Read(reader); _unnamed13.Read(reader); _unnamed14.Read(reader); _unnamed15.Read(reader); _unnamed16.Read(reader); _unnamed17.Read(reader); _rotatio.Read(reader); _rotatio2.Read(reader); _rotatio3.Read(reader); _rotatio4.Read(reader); _rotatio5.Read(reader); _rotatio6.Read(reader); _unnamed18.Read(reader); _zspriteRadiusScale.Read(reader); _unnamed19.Read(reader); }
public void Read(BinaryReader reader) { _name.Read(reader); _firstBitmapIndex.Read(reader); _bitmapCount.Read(reader); __unnamed.Read(reader); _sprites.Read(reader); }
public virtual void Read(BinaryReader reader) { _widgetTag.Read(reader); _nameUnused.Read(reader); _flags.Read(reader); _customControllerIndexUnused.Read(reader); _unnamed.Read(reader); }
public void Read(BinaryReader reader) { _name.Read(reader); _startIndexIntoTextBlob.Read(reader); _startIndexOfMessageBlock.Read(reader); _panelCount.Read(reader); __unnamed.Read(reader); __unnamed2.Read(reader); }
public virtual void Read(BinaryReader reader) { _flags.Read(reader); _eventType.Read(reader); _function.Read(reader); _widgetTag.Read(reader); _soundEffect.Read(reader); _script.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _naturalPitch.Read(reader); _bendBounds.Read(reader); _actualPermutationCount.Read(reader); _unnamed.Read(reader); _unnamed2.Read(reader); _permutations.Read(reader); }
public virtual void Read(BinaryReader reader) { _type.Read(reader); _marker.Read(reader); _primaryScale.Read(reader); _secondaryScale.Read(reader); _changeColor.Read(reader); _unnamed.Read(reader); _unnamed2.Read(reader); }
public virtual void Read(BinaryReader reader) { _widgetTag.Read(reader); _nameUnused.Read(reader); _flags.Read(reader); _customControllerIndex.Read(reader); _verticalOffset.Read(reader); _horizontalOffset.Read(reader); _unnamed.Read(reader); }
public void Read(BinaryReader reader) { _attachmentMarker.Read(reader); _numberOfParticles.Read(reader); _boundaryEffect.Read(reader); _normalParticleDistribution.Read(reader); _trailingParticleDistribution.Read(reader); _glowFlags.Read(reader); __unnamed.Read(reader); __unnamed2.Read(reader); __unnamed3.Read(reader); __unnamed4.Read(reader); _attachment.Read(reader); __unnamed5.Read(reader); _particleRotationalVelocity.Read(reader); _particleRotVelMulLow.Read(reader); _particleRotVelMulHigh.Read(reader); _attachment2.Read(reader); __unnamed6.Read(reader); _effectRotationalVelocity.Read(reader); _effectRotVelMulLow.Read(reader); _effectRotVelMulHigh.Read(reader); _attachment3.Read(reader); __unnamed7.Read(reader); _effectTranslationalVelocity.Read(reader); _effectTransVelMulLow.Read(reader); _effectTransVelMulHigh.Read(reader); _attachment4.Read(reader); __unnamed8.Read(reader); _minDistanceParticleToObject.Read(reader); _maxDistanceParticleToObject.Read(reader); _distanceToObjectMulLow.Read(reader); _distanceToObjectMulHigh.Read(reader); __unnamed9.Read(reader); _attachment5.Read(reader); __unnamed10.Read(reader); _particleSizeBounds.Read(reader); _sizeAttachmentMultiplier.Read(reader); _attachment6.Read(reader); __unnamed11.Read(reader); _color_bound_0.Read(reader); _color_bound_1.Read(reader); _scaleColor0.Read(reader); _scaleColor1.Read(reader); _colorRateOfChange.Read(reader); _fadingPercentageOfGlow.Read(reader); _particleGenerationFreq.Read(reader); _lifetimeOfTrailingParticles.Read(reader); _velocityOfTrailingParticles.Read(reader); _trailingParticleMinimumT.Read(reader); _trailingParticleMaximumT.Read(reader); __unnamed12.Read(reader); _texture.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _skipFraction.Read(reader); _gain.Read(reader); _compression.Read(reader); _nextPermutationIndex.Read(reader); _unnamed.Read(reader); _samples.Read(reader); _mouthData.Read(reader); _subtitleData.Read(reader); }
public void Read(BinaryReader reader) { _name.Read(reader); _flags.Read(reader); _antigravStrength.Read(reader); _antigravOffset.Read(reader); _antigravHeight.Read(reader); _antigravDampFraction.Read(reader); _antigravNormalK1.Read(reader); _antigravNormalK0.Read(reader); __unnamed.Read(reader); }
public virtual void Read(BinaryReader reader) { _attachmentMarkerName.Read(reader); _bitmaps.Read(reader); _physics.Read(reader); _unnamed.Read(reader); _springStrengthCoefficient.Read(reader); _falloffPixels.Read(reader); _cutoffPixels.Read(reader); _unnamed2.Read(reader); _vertices.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _flags.Read(reader); _antigravStrength.Read(reader); _antigravOffset.Read(reader); _antigravHeight.Read(reader); _antigravDampFraction.Read(reader); _antigravNormalK1.Read(reader); _antigravNormalK0.Read(reader); _damageSourceRegionName.Read(reader); _unnamed0.Read(reader); }
public void Read(BinaryReader reader) { _lensFlare.Read(reader); _lensFlareMarkerName.Read(reader); __unnamed.Read(reader); _flags.Read(reader); _color.Read(reader); _power.Read(reader); _testDistance.Read(reader); __unnamed2.Read(reader); _direction.Read(reader); _diameter.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _primaryColor.Read(reader); _secondaryColor.Read(reader); _pattern.Read(reader); _bitmapIndex.Read(reader); _unnamed.Read(reader); _decal.Read(reader); _bitmapIndex2.Read(reader); _unnamed2.Read(reader); _unnamed3.Read(reader); }
public void Read(BinaryReader reader) { _attachmentMarker.Read(reader); _flags.Read(reader); __unnamed.Read(reader); _octavesToNextMarker.Read(reader); __unnamed2.Read(reader); __unnamed3.Read(reader); _randomPositionBounds.Read(reader); _randomJitter.Read(reader); _thickness.Read(reader); _tint.Read(reader); __unnamed4.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _unnamed.Read(reader); _color.Read(reader); _opacity.Read(reader); _translucency.Read(reader); _onScreenSequenceIndex.Read(reader); _offScreenSequenceIndex.Read(reader); _occludedSequenceIndex.Read(reader); _unnamed2.Read(reader); _unnamed3.Read(reader); _flags.Read(reader); _unnamed4.Read(reader); }
public void Read(BinaryReader reader) { _name.Read(reader); _durationBounds.Read(reader); _transitionTimeBounds.Read(reader); _bitmaps.Read(reader); _sequenceIndex.Read(reader); __unnamed.Read(reader); __unnamed2.Read(reader); _scale.Read(reader); _animationRate.Read(reader); _rotationRate.Read(reader); _color1.Read(reader); _color2.Read(reader); _radiusMultiplier.Read(reader); _pointPhysics.Read(reader); __unnamed3.Read(reader); __unnamed4.Read(reader); _shaderFlags.Read(reader); _framebufferBlendFunction.Read(reader); _framebufferFadeMode.Read(reader); _mapFlags.Read(reader); __unnamed5.Read(reader); _bitmap.Read(reader); _anchor.Read(reader); _flags.Read(reader); __unnamed6.Read(reader); __unnamed7.Read(reader); __unnamed8.Read(reader); __unnamed9.Read(reader); __unnamed10.Read(reader); __unnamed11.Read(reader); __unnamed12.Read(reader); __unnamed13.Read(reader); __unnamed14.Read(reader); __unnamed15.Read(reader); _rotatio.Read(reader); _rotatio2.Read(reader); _rotatio3.Read(reader); _rotatio4.Read(reader); _rotatio5.Read(reader); _rotatio6.Read(reader); __unnamed16.Read(reader); _zspriteRadiusScale.Read(reader); __unnamed17.Read(reader); _physicsConstants.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _sequenceIndex.Read(reader); _typeFlags.Read(reader); _unnamed.Read(reader); _colorOverrideFactor.Read(reader); _unnamed2.Read(reader); _nearFadeDistance.Read(reader); _farFadeDistance.Read(reader); _size.Read(reader); _unnamed3.Read(reader); _minimumColor.Read(reader); _maximumColor.Read(reader); _ambientColor.Read(reader); _unnamed4.Read(reader); }
public void Read(BinaryReader reader) { _name.Read(reader); _flags.Read(reader); _initialParticleCount.Read(reader); __unnamed.Read(reader); _complexSpriteRenderModes.Read(reader); __unnamed2.Read(reader); _radius.Read(reader); __unnamed3.Read(reader); _particleCreationPhysics.Read(reader); __unnamed4.Read(reader); _physicsFlags.Read(reader); _physicsConstants.Read(reader); _states.Read(reader); _particleStates.Read(reader); }
public void Read(BinaryReader reader) { _name.Read(reader); _durationBounds.Read(reader); _transitionTimeBounds.Read(reader); __unnamed.Read(reader); _scaleMultiplier.Read(reader); _animation_rate_multiplier.Read(reader); _rotationRateMultiplier.Read(reader); _colorMultiplier.Read(reader); _radiusMultiplier.Read(reader); _minimumParticleCount.Read(reader); _particleCreationRate.Read(reader); __unnamed2.Read(reader); _particleCreationPhysics.Read(reader); _particleUpdatePhysics.Read(reader); _physicsConstants.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _color.Read(reader); _countsAs.Read(reader); _unnamed0.Read(reader); _initialPlacementWeight.Read(reader); _unnamed1.Read(reader); _zero.Read(reader); _one.Read(reader); _two.Read(reader); _three.Read(reader); _four.Read(reader); _five.Read(reader); _six.Read(reader); _seven.Read(reader); _eight.Read(reader); _unnamed2.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _poweredMassPoint.Read(reader); _modelNode.Read(reader); _flags.Read(reader); _relativeMass.Read(reader); _mass.Read(reader); _relativeDensity.Read(reader); _density.Read(reader); _position.Read(reader); _forward.Read(reader); _up.Read(reader); _frictionType.Read(reader); _unnamed0.Read(reader); _frictionParallelScale.Read(reader); _frictionPerpendicularScale.Read(reader); _radius.Read(reader); _unnamed1.Read(reader); }
public virtual void Read(BinaryReader reader) { _angle.Read(reader); _angleBounds.Read(reader); _argbColor.Read(reader); _block.Read(reader); _charInteger.Read(reader); _data.Read(reader); _enum.Read(reader); _fixedLengthString.Read(reader); _flags.Read(reader); _longBlockIndex.Read(reader); _longInteger.Read(reader); _point2D.Read(reader); _real.Read(reader); _realArgbColor.Read(reader); _realBounds.Read(reader); _realEulerAngles2D.Read(reader); _realEulerAngles3D.Read(reader); _realFraction.Read(reader); _realFractionBounds.Read(reader); _realPlane2D.Read(reader); _realPlane3D.Read(reader); _realPoint2D.Read(reader); _realPoint3D.Read(reader); _realQuaternion.Read(reader); _realRgbColor.Read(reader); _realVector2D.Read(reader); _realVector3D.Read(reader); _rectangle2D.Read(reader); _rgbColor.Read(reader); _shortBlockIndex.Read(reader); _shortBounds.Read(reader); _shortInteger.Read(reader); _tagReference.Read(reader); _tagSignature.Read(reader); _variableLengthString.Read(reader); _fiveEntryBlock.Read(reader); }