Beispiel #1
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _combatStatusDecayOptions.Read(reader);
     _unnamed0.Read(reader);
     _attitude.Read(reader);
     _unnamed1.Read(reader);
     _engageAttitude.Read(reader);
     _evasionAttitude.Read(reader);
     _coverAttitude.Read(reader);
     _searchAttitude.Read(reader);
     _presearchAttitude.Read(reader);
     _retreatAttitude.Read(reader);
     _chargeAttitude.Read(reader);
     _readyAttitude.Read(reader);
     _idleAttitude.Read(reader);
     _weaponAttitude.Read(reader);
     _swarmAttitude.Read(reader);
     _unnamed2.Read(reader);
     _styleControl.Read(reader);
     _behaviors1.Read(reader);
     _behaviors2.Read(reader);
     _behaviors3.Read(reader);
     _behaviors4.Read(reader);
     _behaviors5.Read(reader);
     _specialMovement.Read(reader);
     _behaviorList.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _tintColor.Read(reader);
     _unnamed0.Read(reader);
     _states.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _descriptiveBitmap.Read(reader);
     _displayedMapName.Read(reader);
     _scenarioTagDirectoryPath.Read(reader);
     _unnamed0.Read(reader);
 }
Beispiel #4
0
 public virtual void Read(BinaryReader reader)
 {
     _heighttonextattachment.Read(reader);
     _unnamed.Read(reader);
     _unnamed2.Read(reader);
     _markerName.Read(reader);
 }
Beispiel #5
0
 public void Read(BinaryReader reader)
 {
     _height_to_next_attachment.Read(reader);
     __unnamed.Read(reader);
     __unnamed2.Read(reader);
     _markerName.Read(reader);
 }
Beispiel #6
0
 public virtual void Read(BinaryReader reader)
 {
     _flags.Read(reader);
     _period.Read(reader);
     _scalePeriodBy.Read(reader);
     _function.Read(reader);
     _scaleFunctionBy.Read(reader);
     _wobbleFunction.Read(reader);
     _wobblePeriod.Read(reader);
     _wobbleMagnitude.Read(reader);
     _squareWaveThreshold.Read(reader);
     _stepCount.Read(reader);
     _mapTo.Read(reader);
     _sawtoothCount.Read(reader);
     _add.Read(reader);
     _scaleResultBy.Read(reader);
     _boundsMode.Read(reader);
     _bounds.Read(reader);
     _unnamed.Read(reader);
     _unnamed2.Read(reader);
     _turnOffWith.Read(reader);
     _scaleBy.Read(reader);
     _unnamed3.Read(reader);
     _unnamed4.Read(reader);
     _usage.Read(reader);
 }
Beispiel #7
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _flags.Read(reader);
     _fad.Read(reader);
     _fad2.Read(reader);
     _fad3.Read(reader);
     _fad4.Read(reader);
     _fad5.Read(reader);
     _fad6.Read(reader);
     _fad7.Read(reader);
     _fad8.Read(reader);
     _unnamed.Read(reader);
     _particleCount.Read(reader);
     _physics.Read(reader);
     _unnamed2.Read(reader);
     _accelerationMagnitude.Read(reader);
     _accelerationTurningRate.Read(reader);
     _accelerationChangeRate.Read(reader);
     _unnamed3.Read(reader);
     _particleRadius.Read(reader);
     _animationRate.Read(reader);
     _rotationRate.Read(reader);
     _unnamed4.Read(reader);
     _colorLowerBound.Read(reader);
     _colorUpperBound.Read(reader);
     _unnamed5.Read(reader);
     _spriteBitmap.Read(reader);
     _renderMode.Read(reader);
     _renderDirectionSource.Read(reader);
     _unnamed6.Read(reader);
     _shaderFlags.Read(reader);
     _framebufferBlendFunction.Read(reader);
     _framebufferFadeMode.Read(reader);
     _mapFlags.Read(reader);
     _unnamed7.Read(reader);
     _bitmap.Read(reader);
     _anchor.Read(reader);
     _flags2.Read(reader);
     _unnamed8.Read(reader);
     _unnamed9.Read(reader);
     _unnamed10.Read(reader);
     _unnamed11.Read(reader);
     _unnamed12.Read(reader);
     _unnamed13.Read(reader);
     _unnamed14.Read(reader);
     _unnamed15.Read(reader);
     _unnamed16.Read(reader);
     _unnamed17.Read(reader);
     _rotatio.Read(reader);
     _rotatio2.Read(reader);
     _rotatio3.Read(reader);
     _rotatio4.Read(reader);
     _rotatio5.Read(reader);
     _rotatio6.Read(reader);
     _unnamed18.Read(reader);
     _zspriteRadiusScale.Read(reader);
     _unnamed19.Read(reader);
 }
 public void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _firstBitmapIndex.Read(reader);
     _bitmapCount.Read(reader);
     __unnamed.Read(reader);
     _sprites.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _widgetTag.Read(reader);
     _nameUnused.Read(reader);
     _flags.Read(reader);
     _customControllerIndexUnused.Read(reader);
     _unnamed.Read(reader);
 }
 public void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _startIndexIntoTextBlob.Read(reader);
     _startIndexOfMessageBlock.Read(reader);
     _panelCount.Read(reader);
     __unnamed.Read(reader);
     __unnamed2.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _flags.Read(reader);
     _eventType.Read(reader);
     _function.Read(reader);
     _widgetTag.Read(reader);
     _soundEffect.Read(reader);
     _script.Read(reader);
 }
Beispiel #12
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _naturalPitch.Read(reader);
     _bendBounds.Read(reader);
     _actualPermutationCount.Read(reader);
     _unnamed.Read(reader);
     _unnamed2.Read(reader);
     _permutations.Read(reader);
 }
Beispiel #13
0
 public virtual void Read(BinaryReader reader)
 {
     _type.Read(reader);
     _marker.Read(reader);
     _primaryScale.Read(reader);
     _secondaryScale.Read(reader);
     _changeColor.Read(reader);
     _unnamed.Read(reader);
     _unnamed2.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _widgetTag.Read(reader);
     _nameUnused.Read(reader);
     _flags.Read(reader);
     _customControllerIndex.Read(reader);
     _verticalOffset.Read(reader);
     _horizontalOffset.Read(reader);
     _unnamed.Read(reader);
 }
Beispiel #15
0
 public void Read(BinaryReader reader)
 {
     _attachmentMarker.Read(reader);
     _numberOfParticles.Read(reader);
     _boundaryEffect.Read(reader);
     _normalParticleDistribution.Read(reader);
     _trailingParticleDistribution.Read(reader);
     _glowFlags.Read(reader);
     __unnamed.Read(reader);
     __unnamed2.Read(reader);
     __unnamed3.Read(reader);
     __unnamed4.Read(reader);
     _attachment.Read(reader);
     __unnamed5.Read(reader);
     _particleRotationalVelocity.Read(reader);
     _particleRotVelMulLow.Read(reader);
     _particleRotVelMulHigh.Read(reader);
     _attachment2.Read(reader);
     __unnamed6.Read(reader);
     _effectRotationalVelocity.Read(reader);
     _effectRotVelMulLow.Read(reader);
     _effectRotVelMulHigh.Read(reader);
     _attachment3.Read(reader);
     __unnamed7.Read(reader);
     _effectTranslationalVelocity.Read(reader);
     _effectTransVelMulLow.Read(reader);
     _effectTransVelMulHigh.Read(reader);
     _attachment4.Read(reader);
     __unnamed8.Read(reader);
     _minDistanceParticleToObject.Read(reader);
     _maxDistanceParticleToObject.Read(reader);
     _distanceToObjectMulLow.Read(reader);
     _distanceToObjectMulHigh.Read(reader);
     __unnamed9.Read(reader);
     _attachment5.Read(reader);
     __unnamed10.Read(reader);
     _particleSizeBounds.Read(reader);
     _sizeAttachmentMultiplier.Read(reader);
     _attachment6.Read(reader);
     __unnamed11.Read(reader);
     _color_bound_0.Read(reader);
     _color_bound_1.Read(reader);
     _scaleColor0.Read(reader);
     _scaleColor1.Read(reader);
     _colorRateOfChange.Read(reader);
     _fadingPercentageOfGlow.Read(reader);
     _particleGenerationFreq.Read(reader);
     _lifetimeOfTrailingParticles.Read(reader);
     _velocityOfTrailingParticles.Read(reader);
     _trailingParticleMinimumT.Read(reader);
     _trailingParticleMaximumT.Read(reader);
     __unnamed12.Read(reader);
     _texture.Read(reader);
 }
Beispiel #16
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _skipFraction.Read(reader);
     _gain.Read(reader);
     _compression.Read(reader);
     _nextPermutationIndex.Read(reader);
     _unnamed.Read(reader);
     _samples.Read(reader);
     _mouthData.Read(reader);
     _subtitleData.Read(reader);
 }
Beispiel #17
0
 public void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _flags.Read(reader);
     _antigravStrength.Read(reader);
     _antigravOffset.Read(reader);
     _antigravHeight.Read(reader);
     _antigravDampFraction.Read(reader);
     _antigravNormalK1.Read(reader);
     _antigravNormalK0.Read(reader);
     __unnamed.Read(reader);
 }
Beispiel #18
0
 public virtual void Read(BinaryReader reader)
 {
     _attachmentMarkerName.Read(reader);
     _bitmaps.Read(reader);
     _physics.Read(reader);
     _unnamed.Read(reader);
     _springStrengthCoefficient.Read(reader);
     _falloffPixels.Read(reader);
     _cutoffPixels.Read(reader);
     _unnamed2.Read(reader);
     _vertices.Read(reader);
 }
Beispiel #19
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _flags.Read(reader);
     _antigravStrength.Read(reader);
     _antigravOffset.Read(reader);
     _antigravHeight.Read(reader);
     _antigravDampFraction.Read(reader);
     _antigravNormalK1.Read(reader);
     _antigravNormalK0.Read(reader);
     _damageSourceRegionName.Read(reader);
     _unnamed0.Read(reader);
 }
Beispiel #20
0
 public void Read(BinaryReader reader)
 {
     _lensFlare.Read(reader);
     _lensFlareMarkerName.Read(reader);
     __unnamed.Read(reader);
     _flags.Read(reader);
     _color.Read(reader);
     _power.Read(reader);
     _testDistance.Read(reader);
     __unnamed2.Read(reader);
     _direction.Read(reader);
     _diameter.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _primaryColor.Read(reader);
     _secondaryColor.Read(reader);
     _pattern.Read(reader);
     _bitmapIndex.Read(reader);
     _unnamed.Read(reader);
     _decal.Read(reader);
     _bitmapIndex2.Read(reader);
     _unnamed2.Read(reader);
     _unnamed3.Read(reader);
 }
 public void Read(BinaryReader reader)
 {
     _attachmentMarker.Read(reader);
     _flags.Read(reader);
     __unnamed.Read(reader);
     _octavesToNextMarker.Read(reader);
     __unnamed2.Read(reader);
     __unnamed3.Read(reader);
     _randomPositionBounds.Read(reader);
     _randomJitter.Read(reader);
     _thickness.Read(reader);
     _tint.Read(reader);
     __unnamed4.Read(reader);
 }
Beispiel #23
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _unnamed.Read(reader);
     _color.Read(reader);
     _opacity.Read(reader);
     _translucency.Read(reader);
     _onScreenSequenceIndex.Read(reader);
     _offScreenSequenceIndex.Read(reader);
     _occludedSequenceIndex.Read(reader);
     _unnamed2.Read(reader);
     _unnamed3.Read(reader);
     _flags.Read(reader);
     _unnamed4.Read(reader);
 }
Beispiel #24
0
 public void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _durationBounds.Read(reader);
     _transitionTimeBounds.Read(reader);
     _bitmaps.Read(reader);
     _sequenceIndex.Read(reader);
     __unnamed.Read(reader);
     __unnamed2.Read(reader);
     _scale.Read(reader);
     _animationRate.Read(reader);
     _rotationRate.Read(reader);
     _color1.Read(reader);
     _color2.Read(reader);
     _radiusMultiplier.Read(reader);
     _pointPhysics.Read(reader);
     __unnamed3.Read(reader);
     __unnamed4.Read(reader);
     _shaderFlags.Read(reader);
     _framebufferBlendFunction.Read(reader);
     _framebufferFadeMode.Read(reader);
     _mapFlags.Read(reader);
     __unnamed5.Read(reader);
     _bitmap.Read(reader);
     _anchor.Read(reader);
     _flags.Read(reader);
     __unnamed6.Read(reader);
     __unnamed7.Read(reader);
     __unnamed8.Read(reader);
     __unnamed9.Read(reader);
     __unnamed10.Read(reader);
     __unnamed11.Read(reader);
     __unnamed12.Read(reader);
     __unnamed13.Read(reader);
     __unnamed14.Read(reader);
     __unnamed15.Read(reader);
     _rotatio.Read(reader);
     _rotatio2.Read(reader);
     _rotatio3.Read(reader);
     _rotatio4.Read(reader);
     _rotatio5.Read(reader);
     _rotatio6.Read(reader);
     __unnamed16.Read(reader);
     _zspriteRadiusScale.Read(reader);
     __unnamed17.Read(reader);
     _physicsConstants.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _sequenceIndex.Read(reader);
     _typeFlags.Read(reader);
     _unnamed.Read(reader);
     _colorOverrideFactor.Read(reader);
     _unnamed2.Read(reader);
     _nearFadeDistance.Read(reader);
     _farFadeDistance.Read(reader);
     _size.Read(reader);
     _unnamed3.Read(reader);
     _minimumColor.Read(reader);
     _maximumColor.Read(reader);
     _ambientColor.Read(reader);
     _unnamed4.Read(reader);
 }
Beispiel #26
0
 public void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _flags.Read(reader);
     _initialParticleCount.Read(reader);
     __unnamed.Read(reader);
     _complexSpriteRenderModes.Read(reader);
     __unnamed2.Read(reader);
     _radius.Read(reader);
     __unnamed3.Read(reader);
     _particleCreationPhysics.Read(reader);
     __unnamed4.Read(reader);
     _physicsFlags.Read(reader);
     _physicsConstants.Read(reader);
     _states.Read(reader);
     _particleStates.Read(reader);
 }
Beispiel #27
0
 public void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _durationBounds.Read(reader);
     _transitionTimeBounds.Read(reader);
     __unnamed.Read(reader);
     _scaleMultiplier.Read(reader);
     _animation_rate_multiplier.Read(reader);
     _rotationRateMultiplier.Read(reader);
     _colorMultiplier.Read(reader);
     _radiusMultiplier.Read(reader);
     _minimumParticleCount.Read(reader);
     _particleCreationRate.Read(reader);
     __unnamed2.Read(reader);
     _particleCreationPhysics.Read(reader);
     _particleUpdatePhysics.Read(reader);
     _physicsConstants.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _color.Read(reader);
     _countsAs.Read(reader);
     _unnamed0.Read(reader);
     _initialPlacementWeight.Read(reader);
     _unnamed1.Read(reader);
     _zero.Read(reader);
     _one.Read(reader);
     _two.Read(reader);
     _three.Read(reader);
     _four.Read(reader);
     _five.Read(reader);
     _six.Read(reader);
     _seven.Read(reader);
     _eight.Read(reader);
     _unnamed2.Read(reader);
 }
Beispiel #29
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _poweredMassPoint.Read(reader);
     _modelNode.Read(reader);
     _flags.Read(reader);
     _relativeMass.Read(reader);
     _mass.Read(reader);
     _relativeDensity.Read(reader);
     _density.Read(reader);
     _position.Read(reader);
     _forward.Read(reader);
     _up.Read(reader);
     _frictionType.Read(reader);
     _unnamed0.Read(reader);
     _frictionParallelScale.Read(reader);
     _frictionPerpendicularScale.Read(reader);
     _radius.Read(reader);
     _unnamed1.Read(reader);
 }
Beispiel #30
0
 public virtual void Read(BinaryReader reader)
 {
     _angle.Read(reader);
     _angleBounds.Read(reader);
     _argbColor.Read(reader);
     _block.Read(reader);
     _charInteger.Read(reader);
     _data.Read(reader);
     _enum.Read(reader);
     _fixedLengthString.Read(reader);
     _flags.Read(reader);
     _longBlockIndex.Read(reader);
     _longInteger.Read(reader);
     _point2D.Read(reader);
     _real.Read(reader);
     _realArgbColor.Read(reader);
     _realBounds.Read(reader);
     _realEulerAngles2D.Read(reader);
     _realEulerAngles3D.Read(reader);
     _realFraction.Read(reader);
     _realFractionBounds.Read(reader);
     _realPlane2D.Read(reader);
     _realPlane3D.Read(reader);
     _realPoint2D.Read(reader);
     _realPoint3D.Read(reader);
     _realQuaternion.Read(reader);
     _realRgbColor.Read(reader);
     _realVector2D.Read(reader);
     _realVector3D.Read(reader);
     _rectangle2D.Read(reader);
     _rgbColor.Read(reader);
     _shortBlockIndex.Read(reader);
     _shortBounds.Read(reader);
     _shortInteger.Read(reader);
     _tagReference.Read(reader);
     _tagSignature.Read(reader);
     _variableLengthString.Read(reader);
     _fiveEntryBlock.Read(reader);
 }