Пример #1
0
    void AutoFishing()
    {
        SetPercent();

        var choice = FishProbabilityController.ChoiceRandom(fishSet);

        whichFish = choice;
        FishHolder.instance.fishValue.fishBaitAmount[(int)FishHolder.instance.fishValue.baitQuality - 1] -= 1;
        GetFishFunc();
        Debug.Log("自動捕捉到:" + FishHolder.instance.fishIndex[whichFish].Name);
    }
Пример #2
0
    }//拿到現在釣竿的傷害值

    public void ChoiceRandom()
    {
        SetPercent();
        var choice = FishProbabilityController.ChoiceRandom(fishSet);

        Debug.Log(FishHolder.instance.fishIndex[whichFish].Name);
        whichFish  = choice;
        fishHealth = FishHolder.instance.fishIndex[fishSet[choice].ID - 1000].fishState.fishHealth;
        preloadText.fishingName.text           = FishHolder.instance.fishIndex[fishSet[choice].ID - 1000].fishState.fishName;
        preloadText.fishingValue.text          = FishHolder.instance.fishIndex[fishSet[choice].ID - 1000].fishState.fishValue.ToString();
        preloadObject.getFishTypeSprite.sprite = FishHolder.instance.fishIndex[fishSet[choice].ID - 1000].fishState.fishSprite;
    }//取3隻魚其中一隻