void AutoFishing() { SetPercent(); var choice = FishProbabilityController.ChoiceRandom(fishSet); whichFish = choice; FishHolder.instance.fishValue.fishBaitAmount[(int)FishHolder.instance.fishValue.baitQuality - 1] -= 1; GetFishFunc(); Debug.Log("自動捕捉到:" + FishHolder.instance.fishIndex[whichFish].Name); }
}//拿到現在釣竿的傷害值 public void ChoiceRandom() { SetPercent(); var choice = FishProbabilityController.ChoiceRandom(fishSet); Debug.Log(FishHolder.instance.fishIndex[whichFish].Name); whichFish = choice; fishHealth = FishHolder.instance.fishIndex[fishSet[choice].ID - 1000].fishState.fishHealth; preloadText.fishingName.text = FishHolder.instance.fishIndex[fishSet[choice].ID - 1000].fishState.fishName; preloadText.fishingValue.text = FishHolder.instance.fishIndex[fishSet[choice].ID - 1000].fishState.fishValue.ToString(); preloadObject.getFishTypeSprite.sprite = FishHolder.instance.fishIndex[fishSet[choice].ID - 1000].fishState.fishSprite; }//取3隻魚其中一隻