Пример #1
0
    public void Shoot()
    {
        GameObject fireballGO = (GameObject)Instantiate(fireballPrefab, ProjectileSpawn.position, ProjectileSpawn.rotation);
        Fireball   fireball   = fireballGO.GetComponent <Fireball>();

        ProjectileSpawn.LookAt(playerPos);
        FindObjectOfType <AudioManager>().Play("fireball");
        fireball.Direction = ProjectileSpawn.forward;
        if (fireball != null)
        {
            fireball.Seek(target);
        }
        //Fireball fireballInstance = (Fireball)Instantiate(fireball, ProjectileSpawn.position, ProjectileSpawn.rotation);
    }