public virtual void RemoveLife(Player player, Fireball usedFireball) { if (usedFireball.EntityRectangle.Intersects(npcRectangle)) { lives--; player.Fireballs.RemoveItem(usedFireball); usedFireball.Dispose(); } }
public virtual void RemoveLife(Player player, Fireball usedFireball) { if (usedFireball.EntityRectangle.Intersects(npcRectangle)) { lives--; player.Fireballs.RemoveItem(usedFireball); usedFireball.Dispose(); } }