Пример #1
0
        public void Init(AssetTool tool, string fullPath, string packageName = "")
        {
            if (fullPath.Length == 0)
            {
                Debug.Log("Cleaning up: " + name + " from editor modification\n");
                Destroy(gameObject);
            }
            else
            if (!initialized)
            {
                _assetTool       = tool;
                fullFilePath     = fullPath;
                fileAndExt       = System.IO.Path.GetFileName(fullPath);
                fileName         = System.IO.Path.GetFileNameWithoutExtension(fullPath);
                displayName.text = fileName;
                myNamespace      = packageName;

                if (fullFilePath.Contains(".seq"))
                {
                    myType        = LibraryElementType.Sequence;
                    myIcon.sprite = LibraryManager.Inst.seqIcon;
                    visual.color  = LibraryManager.Inst.seqColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileName + " - Sequence", "Plays on all selected pads\nOr when the green haptic trigger touches a pad");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "Edit File", "View Source of " + fileName + "\nWe recommend a text editor");
                }
                else if (fullFilePath.Contains(".pat"))
                {
                    myType        = LibraryElementType.Pattern;
                    myIcon.sprite = LibraryManager.Inst.patIcon;
                    visual.color  = LibraryManager.Inst.patColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileName + " - Pattern", "Plays pattern which is composed of sequences on specified areas");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "Edit File", "View Source of " + fileName + "\nWe recommend a text editor");
                }
                else if (fullFilePath.Contains(".exp"))
                {
                    myType        = LibraryElementType.Experience;
                    myIcon.sprite = LibraryManager.Inst.expIcon;
                    visual.color  = LibraryManager.Inst.expColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileName + " - Experience", "Plays experience which is composed of multiple Patterns.");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "Edit File", "View Source of " + fileName + "\nWe recommend a text editor");
                }


                //Temporary disabling of the copy-me feature.
                copyButton.transform.parent.parent.gameObject.SetActive(false);

                //casey removed: because the asset tool does it now
                //	if (!ValidateFile())
                //{
                //		MarkElementBroken();
                //	}

                lastModified = FileModifiedHelper.GetLastModified(fullFilePath);



                initialized = true;
            }
        }
Пример #2
0
        private bool FileHasBeenModified()
        {
            DateTime dt = FileModifiedHelper.GetLastModified(fullFilePath);

            //Debug.Log(dt.ToString() + "\n");

            return(dt != lastModified);
        }
Пример #3
0
        public void Init(AssetTool tool, string fullPath, string packageName = "")
        {
            if (fullPath.Length == 0)
            {
                Debug.Log("Cleaning up: " + name + " from editor modification\n");
                Destroy(gameObject);
            }
            else
            if (!initialized)
            {
                FindRequiredElements();
                _assetTool       = tool;
                fullFilePath     = fullPath;
                fileAndExt       = Path.GetFileName(fullPath);
                fileName         = Path.GetFileNameWithoutExtension(fullPath);
                displayName.text = fileName;
                myNamespace      = packageName;
                name             = Path.GetFileName(fullPath) + " [LibEle]";

                playButton.transform.localScale = Vector3.one;
                processButton.transform.parent.parent.gameObject.SetActive(false);

                if (fullFilePath.Contains(".seq"))
                {
                    myType        = LibraryElementType.Sequence;
                    myIcon.sprite = LibraryManager.Inst.seqIcon;
                    visual.color  = LibraryManager.Inst.seqColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileName + " - Sequence", "Plays on all selected pads\nOr when the green haptic trigger touches a pad");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "<color=#FF4500>Edit File</color>", "View Source of [" + fileName + "]\nWe recommend a text editor", new Color32(135, 206, 255, 225));

                    TooltipDescriptor.AddDescriptor(copyButton.gameObject, "<color=#FF4500>Copy and Edit File</color>", "Creates a duplicate of - [" + fileName + "]\nThen open and edit the new file.", new Color32(135, 206, 255, 225));
                }
                else if (fullFilePath.Contains(".pat"))
                {
                    myType        = LibraryElementType.Pattern;
                    myIcon.sprite = LibraryManager.Inst.patIcon;
                    visual.color  = LibraryManager.Inst.patColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileName + " - Pattern", "Plays pattern which is composed of sequences on specified areas");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "<color=#FF4500>Edit File</color>", "View Source of [" + fileName + "]\nWe recommend a text editor", new Color32(135, 206, 255, 225));

                    TooltipDescriptor.AddDescriptor(copyButton.gameObject, "<color=#FF4500>Copy and Edit File</color>", "Creates a duplicate of - [" + fileName + "]\nThen open and edit the new file.", new Color32(135, 206, 255, 225));
                }
                else if (fullFilePath.Contains(".exp"))
                {
                    myType        = LibraryElementType.Experience;
                    myIcon.sprite = LibraryManager.Inst.expIcon;
                    visual.color  = LibraryManager.Inst.expColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileName + " - Experience", "Plays experience which is composed of multiple Patterns.");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "<color=#FF4500>Edit File</color>", "View Source of [" + fileName + "]\nWe recommend a text editor", new Color32(135, 206, 255, 225));

                    TooltipDescriptor.AddDescriptor(copyButton.gameObject, "<color=#FF4500>Copy and Edit File</color>", "Creates a duplicate of [" + fileName + "]\nThen open and edit the new file.", new Color32(135, 206, 255, 225));
                }
                else
                {
                    processButton.transform.parent.parent.gameObject.SetActive(true);
                }

                copyIcon.sprite = LibraryManager.Inst.copyIcon;


                //Temporary disabling of the copy-me feature.
                //copyButton.transform.parent.parent.gameObject.SetActive(false);

                //casey removed: because the asset tool does it now
                //	if (!ValidateFile())
                //{
                //		MarkElementBroken();
                //	}

                lastModified = FileModifiedHelper.GetLastModified(fullFilePath);



                initialized = true;
            }
        }
Пример #4
0
        public void Init(string fullPath, string packageName = "")
        {
            if (fullPath.Length == 0)
            {
                Debug.Log("Cleaning up: " + name + " from editor modification\n");
                Destroy(gameObject);
            }
            else if (!initialized)
            {
                fullFilePath = fullPath;
                fileAndExt   = LibraryManager.CleanPathToFile(fullFilePath);
                string[] fileParts = fileAndExt.Split('.');
                fileName         = fileParts[0];
                displayName.text = fileParts[0];
                myNamespace      = packageName;

                if (fullFilePath.Contains(".seq"))
                {
                    myType        = LibraryElementType.Sequence;
                    myIcon.sprite = LibraryManager.Inst.seqIcon;
                    visual.color  = LibraryManager.Inst.seqColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileParts[0] + " - Sequence", "Plays on all selected pads\nOr when the green haptic trigger touches a pad");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "Edit File", "View Source of " + fileParts[0] + "\nWe recommend a text editor");
                }
                else if (fullFilePath.Contains(".pat"))
                {
                    myType        = LibraryElementType.Pattern;
                    myIcon.sprite = LibraryManager.Inst.patIcon;
                    visual.color  = LibraryManager.Inst.patColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileParts[0] + " - Pattern", "Plays pattern which is composed of sequences on specified areas");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "Edit File", "View Source of " + fileParts[0] + "\nWe recommend a text editor");
                }
                else if (fullFilePath.Contains(".exp"))
                {
                    myType        = LibraryElementType.Experience;
                    myIcon.sprite = LibraryManager.Inst.expIcon;
                    visual.color  = LibraryManager.Inst.expColor;
                    TooltipDescriptor.AddDescriptor(gameObject, fileParts[0] + " - Experience", "Plays experience which is composed of multiple Patterns.");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "Edit File", "View Source of " + fileParts[0] + "\nWe recommend a text editor");
                }
                else
                {
                    myType        = LibraryElementType.Folder;
                    myIcon.sprite = LibraryManager.Inst.folderIcon;
                    visual.color  = LibraryManager.Inst.folderColor;
                    copyButton.transform.parent.parent.gameObject.SetActive(false);

                    TooltipDescriptor.AddDescriptor(gameObject, fileParts[0], "Haptic Package: A collection of sequences, patterns and experiences\nDefined by its config.json");
                    TooltipDescriptor.AddDescriptor(openLocationButton.gameObject, "Open Explorer", "View directories of " + fileParts[0]);
                }

                //Temporary disabling of the copy-me feature.
                copyButton.transform.parent.parent.gameObject.SetActive(false);

                if (!ValidateFile())
                {
                    MarkElementBroken();
                }

                lastModified = FileModifiedHelper.GetLastModified(fullFilePath);



                initialized = true;
            }
        }