public FormationFollowState(FighterStateMachine owner) : base(owner) { }
public FightingState(FighterStateMachine owner) : base(owner) { }
public PatrollingState(FighterStateMachine owner) : base(owner) { }
public StartupState(FighterStateMachine owner) : base(owner) { }
public State(FighterStateMachine owner) { this.owner = owner; }