public FormationFollowState(FighterStateMachine owner) : base(owner) {
 }
 public FightingState(FighterStateMachine owner) : base(owner) {
 }
 public PatrollingState(FighterStateMachine owner) : base(owner) {
 }
 public StartupState(FighterStateMachine owner) : base(owner)
 {
 }
 public State(FighterStateMachine owner)
 {
     this.owner = owner;
 }