public void SetState(FightItemState state) { if (state == FightItemState.Deactivated) { DeactivatedCount++; } FightItemState = state; SendStateChanged(); }
public void SetState(FightItemState state) { FightItemState = state; SendStateChanged(); }
public void SetState(FightItemState state) { if (state == FightItemState.Deactivated) { DeactivatedCount++; } FightItemState = state; SendStateChanged(); }
public void SetState(FightItemState state) { FightItemState = state; SendStateChanged(); }