// Use this for initialization void Awake() { if (instance == null) { instance = this; } client = new FSClient(); client.Connect("127.0.0.1", 12345, 10); // foreach (JoyStick joyStick in joySticks) // { // InputCenter.Instance.AddJoyStick(joyStick.frameKey,joyStick.GetInfo()); // } ShapPhysics.Init(); //V2 v2 = new V2(1, 0); //for (int i =0; i <= 360; i+=30) //{ // // Debug.Log("sin"+i+":"+MathR.SinAngle(new Ratio(i)).ToFloat()); // // Debug.Log("cos" + i + ":" + MathR.CosAngle(new Ratio(i)).ToFloat()); //} // InputCenter.Instance.framUpdate += FrameUpdate; // V2 v2 = new V2(-1,-1); // Debug.Log(v2.ToRotation()); // Debug.LogError((10 & 2) == 2); // Debug.LogError(V2.left+V2.up); //Ratio r = new Ratio(16); //Debug.Log(r.SQR(r)); //Debug.Log(r.InvSqrt(16)); // V2 v2 = new V2(-5, 99); // Debug.Log("(-5, 99)" + v2.x * v2.x + "," + v2.y * v2.y); // Debug.Log("normalized"+v2.normalized); }
void Start() { unityClient = GetComponentInParent <FightClientForUnity3D>(); }