Ejemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        client = new FSClient();
        client.Connect("127.0.0.1", 12345, 10);

        // foreach (JoyStick joyStick in joySticks)
        // {
        //     InputCenter.Instance.AddJoyStick(joyStick.frameKey,joyStick.GetInfo());
        // }
        ShapPhysics.Init();
        //V2 v2 = new V2(1, 0);
        //for (int i =0; i <= 360; i+=30)
        //{
        //   // Debug.Log("sin"+i+":"+MathR.SinAngle(new Ratio(i)).ToFloat());
        //   // Debug.Log("cos" + i + ":" + MathR.CosAngle(new Ratio(i)).ToFloat());
        //}

        // InputCenter.Instance.framUpdate += FrameUpdate;
        //  V2 v2 = new V2(-1,-1);
        //  Debug.Log(v2.ToRotation());
        //  Debug.LogError((10 & 2) == 2);
        // Debug.LogError(V2.left+V2.up);
        //Ratio r = new Ratio(16);
        //Debug.Log(r.SQR(r));
        //Debug.Log(r.InvSqrt(16));

        // V2 v2 = new V2(-5, 99);
        // Debug.Log("(-5, 99)" + v2.x * v2.x + "," + v2.y * v2.y);
        //  Debug.Log("normalized"+v2.normalized);
    }
Ejemplo n.º 2
0
 void Start()
 {
     unityClient = GetComponentInParent <FightClientForUnity3D>();
 }