Пример #1
0
 public void Select()
 {
     if (selected)
     {
         return;
     }
     gameController.pointer.SetSelectIndicatorPosition(Util.Vector3ToCoords(transform.position), new Coords(1, 1));
     farmInfoWindow = Instantiate(farmInfoWindowObj, transform.position, Quaternion.identity, this.transform).GetComponent <FarmInfoWindow>();
     farmInfoWindow.Initialize(this);
     selected = true;
 }
Пример #2
0
    void Start()
    {
        playerInfo = GameObject.Find("Player Info").GetComponent <PlayerInfo>();
        farm       = new Farm(0, 0, 10, 2);
        // 요녀석이 달린 객체 이름만 전달 >> Farm Class에서 값 전부 설정.
        // 고렇게 Farm() 초기화 함수 바꾸자구

        EarnMult = 1; // 1 * User LV 효과
        TimeMult = 1; // 1 * User LV 효과

        slider = this.transform.Find("Slider").GetComponent <Slider>();
        timer  = farm.getPlantTime() * TimeMult;
        setSlider();

        FarmInfo = GameObject.Find("Farm Info").GetComponent <FarmInfoWindow>();
    }
Пример #3
0
 private void Start()
 {
     FarmInfo = GameObject.Find("Farm Info").GetComponent <FarmInfoWindow>();
 }