public void Select() { if (selected) { return; } gameController.pointer.SetSelectIndicatorPosition(Util.Vector3ToCoords(transform.position), new Coords(1, 1)); farmInfoWindow = Instantiate(farmInfoWindowObj, transform.position, Quaternion.identity, this.transform).GetComponent <FarmInfoWindow>(); farmInfoWindow.Initialize(this); selected = true; }
void Start() { playerInfo = GameObject.Find("Player Info").GetComponent <PlayerInfo>(); farm = new Farm(0, 0, 10, 2); // 요녀석이 달린 객체 이름만 전달 >> Farm Class에서 값 전부 설정. // 고렇게 Farm() 초기화 함수 바꾸자구 EarnMult = 1; // 1 * User LV 효과 TimeMult = 1; // 1 * User LV 효과 slider = this.transform.Find("Slider").GetComponent <Slider>(); timer = farm.getPlantTime() * TimeMult; setSlider(); FarmInfo = GameObject.Find("Farm Info").GetComponent <FarmInfoWindow>(); }
private void Start() { FarmInfo = GameObject.Find("Farm Info").GetComponent <FarmInfoWindow>(); }