Пример #1
0
        static int _s_set_ignoreEngineTimeScale(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.IAnimationGear gen_to_be_invoked = (FairyGUI.IAnimationGear)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.ignoreEngineTimeScale = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Пример #2
0
        static int _g_get_playing(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.IAnimationGear gen_to_be_invoked = (FairyGUI.IAnimationGear)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.playing);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Пример #3
0
        static int _m_Advance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.IAnimationGear gen_to_be_invoked = (FairyGUI.IAnimationGear)translator.FastGetCSObj(L, 1);



                {
                    float _time = (float)LuaAPI.lua_tonumber(L, 2);

                    gen_to_be_invoked.Advance(_time);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }