public OutroSoundManager(Config config, SiraLog siraLog, [Inject(Id = "audio.sourcer")] AudioSource audioSourcer, FadeInOutController fadeInOutController, CachedMediaAsyncLoader cachedMediaAsyncLoader, MainMenuViewController mainMenuViewController) { _config = config; _siraLog = siraLog; _audioSourcer = audioSourcer; _random = new System.Random(); _fadeInOutController = fadeInOutController; _audioClipAsyncLoader = cachedMediaAsyncLoader; _mainMenuViewController = mainMenuViewController; }
private bool m_CoolTimerFlag; // クールタイマー用のフラグ // Use this for initialization void Start() { // FadeInOutControllerを取得 m_FadeController = GameObject.FindGameObjectWithTag("Fade").GetComponent <FadeInOutController>(); // 火文字(パーティクル)オブジェクトを非表示にする m_FireCharacter.SetActive(false); m_FireCharacterCamera.SetActive(false); m_FireworksCamera.SetActive(false); }
protected void Construct(Config config, SiraLog siraLog, DisoInfoView disoInfoView, DisoAudioView disoAudioView, MainFlowCoordinator mainFlowCoordinator, FadeInOutController fadeInOutController, MenuTransitionsHelper menuTransitionsHelper, HighwayTutorialSystem highwayTutorialSystem, DisoClickView disoClickView, DisoMusicView disoMusicView) { _config = config; _siraLog = siraLog; _disoInfoView = disoInfoView; _disoAudioView = disoAudioView; _mainFlowCoordinator = mainFlowCoordinator; _fadeInOutController = fadeInOutController; _menuTransitionHelper = menuTransitionsHelper; _highwayTutorialSystem = highwayTutorialSystem; _disoClickView = disoClickView; _disoMusicView = disoMusicView; _musicDir.Create(); _introDir.Create(); _outroDir.Create(); _clicksDir.Create(); _resultsDir.Create(); }
static bool Prefix(FadeInOutController __instance) { __instance.FadeIn(Configuration.PluginConfig.Instance.MaxFadeInTransitionTime); return(false); }