private void radLabel2_Click(object sender, EventArgs e) { if (StratigyAlgorithm.SelectedItem == null) { StratigyAlgorithm.Select(); return; } if (FirstPlayer.SelectedItem == null) { FirstPlayer.Select(); return; } Game.DifficultyLevel level = beginner.IsChecked ? Game.DifficultyLevel.Easy : medium.IsChecked ? Game.DifficultyLevel.Meduim : Game.DifficultyLevel.Difficult; IntelligentAgent agent = StratigyAlgorithm.SelectedItem.Index == 0 ? new IntelligentAgent(level) : new IntelligentAgent(level, true); int player = FirstPlayer.SelectedItem.Index == 0 ? 1 : 2; //_game = new Game(level) {NextPlayer = player, Agent = agent}; //_game = new Game(agent, level,Cell.IntCount) {NextPlayer = player, Agent = agent }; _game = new Game(level, Cell.IntCount) { NextPlayer = player, Agent = agent }; _game.Subscribe(this); Informant.Text = FirstPlayer.SelectedItem.Index == 0 ? "Computer's Turn" : "Your Turn"; Curten.Start(); }
public IntelligentAgent(Game.DifficultyLevel level = Game.DifficultyLevel.Meduim, bool alphaBeta = false) { AlphaBeta = alphaBeta; switch (level) { case Game.DifficultyLevel.Easy: Lookahead = 1; break; case Game.DifficultyLevel.Difficult: Lookahead = 3; break; default: Lookahead = 4; break; } }