void Update() { if (!player && SceneManager.GetActiveScene().name.Contains("Play")) { if (!isFading) { FadeCanvasImage img = GameObject.FindGameObjectWithTag("Black").GetComponent <FadeCanvasImage>(); img.fadeIn = true; img.fadeOut = false; isFading = true; Invoke("YouDead", 1.5f); } } }
void Start() { fader = GetComponent <FadeCanvasImage>(); img = GetComponent <Image>(); }