void Update()
    {
        if (!player && SceneManager.GetActiveScene().name.Contains("Play"))
        {
            if (!isFading)
            {
                FadeCanvasImage img = GameObject.FindGameObjectWithTag("Black").GetComponent <FadeCanvasImage>();
                img.fadeIn  = true;
                img.fadeOut = false;

                isFading = true;

                Invoke("YouDead", 1.5f);
            }
        }
    }
Beispiel #2
0
 void Start()
 {
     fader = GetComponent <FadeCanvasImage>();
     img   = GetComponent <Image>();
 }