Пример #1
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        Rect rect;

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_AddForce    = EditorGUILayout.Vector3Field("m_AddForce", m_Sel.m_AddForce, null);
            m_Sel.m_RandomRange = EditorGUILayout.Vector3Field("m_RandomRange", m_Sel.m_RandomRange, null);
            m_Sel.m_ForceMode   = (ForceMode)EditorGUILayout.EnumPopup(GetHelpContent("m_ForceMode"), m_Sel.m_ForceMode, GUILayout.MaxWidth(Screen.width));

            // check

            // --------------------------------------------------------------
            if (m_Sel.GetComponent <Rigidbody>() == false)
            {
                EditorGUILayout.Space();
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                    if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add RigidBody Component"), true))
                    {
                        m_Sel.gameObject.AddComponent <Rigidbody>();
                    }
                    FXMakerLayout.GUIColorRestore();
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }
        }
        m_UndoManager.CheckDirty();
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);

        Rect rect;
        int  nLeftWidth   = 115;
        int  nAddHeight   = 22;
        int  nDelHeight   = 17;
        int  nLineHeight  = 19;
        int  nCurveHeight = 50;
        List <NcCurveAnimation.NcInfoCurve> curveInfoList = m_Sel.m_CurveInfoList;

        m_FxmPopupManager = GetFxmPopupManager();

//		test code
//      if (GUILayout.Button("Pause"))
//          FxmInfoIndexing.FindInstanceIndexing(m_Sel.transform, false).GetComponent<NcCurveAnimation>().PauseAnimation();
//      if (GUILayout.Button("Resume"))
//          FxmInfoIndexing.FindInstanceIndexing(m_Sel.transform, false).GetComponent<NcCurveAnimation>().ResumeAnimation();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_UndoManager.CheckUndo();
            // --------------------------------------------------------------
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            EditorGUILayout.Space();
            m_Sel.m_fDelayTime    = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime);
            m_Sel.m_fDurationTime = EditorGUILayout.FloatField(GetHelpContent("m_fDurationTime"), m_Sel.m_fDurationTime);
            m_Sel.m_bAutoDestruct = EditorGUILayout.Toggle(GetHelpContent("m_bAutoDestruct"), m_Sel.m_bAutoDestruct);

            // check
            SetMinValue(ref m_Sel.m_fDelayTime, 0);
            SetMinValue(ref m_Sel.m_fDurationTime, 0.01f);

            // --------------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nAddHeight * 3));
            {
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Clear All"), (0 < m_Sel.GetCurveInfoCount())))
                {
                    bClickButton = true;
                    m_Sel.ClearAllCurveInfo();
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), 2, 0, 1), GetHelpContent("Load Curves"), (m_FxmPopupManager != null)))
                {
                    m_FxmPopupManager.ShowNcCurveAnimationPopup(m_Sel, false);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), 2, 1, 1), GetHelpContent("Save Curves"), (m_FxmPopupManager != null && 0 < m_Sel.GetCurveInfoCount())))
                {
                    m_FxmPopupManager.ShowNcCurveAnimationPopup(m_Sel, true);
                }
                if (GUI.Button(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add EmptyCurve")))
                {
                    bClickButton = true;
                    m_Sel.AddCurveInfo();
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
            m_UndoManager.CheckDirty();

            // --------------------------------------------------------------
            for (int n = 0; n < (curveInfoList != null ? curveInfoList.Count : 0); n++)
            {
                EditorGUILayout.Space();

                // Enabled --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nDelHeight));
                {
                    GUI.Box(rect, "");
                    curveInfoList[n].m_bEnabled = GUILayout.Toggle(curveInfoList[n].m_bEnabled, "CurveInfo " + n.ToString(), GUILayout.Width(nLeftWidth));
//					GUILayout.Label("CurveInfo Index " + n.ToString(), GUILayout.Width(nLeftWidth));
                }
                EditorGUILayout.EndHorizontal();

                // CurveName -----------------------------------------------------------
                curveInfoList[n].m_CurveName = EditorGUILayout.TextField(GetHelpContent("m_CurveName"), curveInfoList[n].m_CurveName);

                // ApplyType --------------------------------------------------------------
                EditorGUI.BeginChangeCheck();
                {
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                    {
                        GUI.Box(rect, "");
                        GUILayout.Label("", GUILayout.Width(nLeftWidth));
                        NcCurveAnimation.NcInfoCurve.APPLY_TYPE nApplyType = (NcCurveAnimation.NcInfoCurve.APPLY_TYPE)EditorGUI.Popup(new Rect(rect.x, rect.y, nLeftWidth, rect.height), (int)curveInfoList[n].m_ApplyType, NcCurveAnimation.NcInfoCurve.m_TypeName);
                        if (curveInfoList[n].m_ApplyType != nApplyType)
                        {
                            curveInfoList[n].m_ApplyType = nApplyType;
                            curveInfoList[n].SetDefaultValueScale();
                        }

                        // Add Component
                        bool bShowOption = true;
                        if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.TEXTUREUV)
                        {
                            if (m_Sel.gameObject.GetComponent <NcUvAnimation>() == null)
                            {
                                bShowOption = false;
                                FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                                if (GUI.Button(new Rect(rect.x + nLeftWidth, rect.y, rect.width - nLeftWidth, rect.height), GetHelpContent("Add NcUvAnimation Script")))
                                {
                                    m_Sel.gameObject.AddComponent <NcUvAnimation>();
                                }
                                FXMakerLayout.GUIColorRestore();
                            }
                        }
                        if (bShowOption)
                        {
                            for (int nValueIndex = 0; nValueIndex < curveInfoList[n].GetValueCount(); nValueIndex++)
                            {
                                curveInfoList[n].m_bApplyOption[nValueIndex] = GUILayout.Toggle(curveInfoList[n].m_bApplyOption[nValueIndex], curveInfoList[n].GetValueName(nValueIndex));
                            }
                        }
                        if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.SCALE)
                        {
                            GUILayout.Label("LocalSpace");
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    m_Sel.CheckInvalidOption(n);
                }

                if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.MATERIAL_COLOR)
                {
                    // ValueScale --------------------------------------------------------------
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight * 2));
                    {
                        GUI.Box(rect, "");
                        GUILayout.Label("", GUILayout.Width(nLeftWidth));
                        bool bEnableColor = (m_Sel.GetComponent <Renderer>() != null && m_Sel.GetComponent <Renderer>().sharedMaterial != null & NgMaterial.IsMaterialColor(m_Sel.GetComponent <Renderer>().sharedMaterial));
                        Rect colorRect    = FXMakerLayout.GetInnerVerticalRect(rect, 2, 0, 1);
                        colorRect.width = nLeftWidth;
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 0, 1), GetHelpContent("White"), bEnableColor))
                        {
                            curveInfoList[n].m_ToColor = Color.white;
                        }
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 1, 1), GetHelpContent("Current"), bEnableColor))
                        {
                            curveInfoList[n].m_ToColor = NgMaterial.GetMaterialColor(m_Sel.GetComponent <Renderer>().sharedMaterial);
                        }
                        colorRect.x += colorRect.width;
                        GUI.Label(colorRect, GetHelpContent("ToColor"));
                        colorRect.x               += 60;
                        colorRect.width            = rect.width - colorRect.x;
                        curveInfoList[n].m_ToColor = EditorGUI.ColorField(colorRect, curveInfoList[n].m_ToColor);

                        // m_bRecursively
                        Rect recRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 1, 1);
                        curveInfoList[n].m_bRecursively = GUI.Toggle(FXMakerLayout.GetRightRect(recRect, rect.width - nLeftWidth), curveInfoList[n].m_bRecursively, GetHelpContent("Recursively"));
                    }
                    EditorGUILayout.EndHorizontal();
                }
                else
                if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.MESH_COLOR)
                {
                    // ValueScale --------------------------------------------------------------
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight * 3));
                    {
                        GUI.Box(rect, "");
                        GUILayout.Label("", GUILayout.Width(nLeftWidth));
//						bool bEnableColor	= (m_Sel.renderer != null && m_Sel.renderer.sharedMaterial != null & NgMaterial.IsMaterialColor(m_Sel.renderer.sharedMaterial));
                        // From Color
                        Rect colorRect = FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1);
                        colorRect.width = nLeftWidth;
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 0, 1), GetHelpContent("White"), true))
                        {
                            curveInfoList[n].m_FromColor = Color.white;
                        }
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 1, 1), GetHelpContent("Black"), true))
                        {
                            curveInfoList[n].m_FromColor = Color.black;
                        }
                        colorRect.x += colorRect.width;
                        GUI.Label(colorRect, GetHelpContent("FromColor"));
                        colorRect.x    += 60;
                        colorRect.width = rect.width - colorRect.x;
                        curveInfoList[n].m_FromColor = EditorGUI.ColorField(colorRect, curveInfoList[n].m_FromColor);

                        // To Color
                        colorRect       = FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1);
                        colorRect.width = nLeftWidth;
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 0, 1), GetHelpContent("White"), true))
                        {
                            curveInfoList[n].m_ToColor = Color.white;
                        }
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 1, 1), GetHelpContent("Black"), true))
                        {
                            curveInfoList[n].m_ToColor = Color.black;
                        }
                        colorRect.x += colorRect.width;
                        GUI.Label(colorRect, GetHelpContent("ToColor"));
                        colorRect.x               += 60;
                        colorRect.width            = rect.width - colorRect.x;
                        curveInfoList[n].m_ToColor = EditorGUI.ColorField(colorRect, curveInfoList[n].m_ToColor);

                        // m_bRecursively
                        Rect recRect = FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1);
                        curveInfoList[n].m_bRecursively = GUI.Toggle(FXMakerLayout.GetRightRect(recRect, rect.width - nLeftWidth), curveInfoList[n].m_bRecursively, GetHelpContent("Recursively"));
                    }
                    EditorGUILayout.EndHorizontal();
                }
                else
                {
                    // ValueScale --------------------------------------------------------------
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                    {
                        GUI.Box(rect, "");
                        GUILayout.Label("", GUILayout.Width(nLeftWidth));
                        if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.SCALE)
                        {
                            curveInfoList[n].m_fValueScale = EditorGUI.FloatField(rect, GetHelpContent("Value Scale"), curveInfoList[n].m_fValueScale + 1) - 1;
                        }
                        else
                        {
                            curveInfoList[n].m_fValueScale = EditorGUI.FloatField(rect, GetHelpContent("Value Scale"), curveInfoList[n].m_fValueScale);
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                }

                // Curve --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nCurveHeight));
                {
                    GUI.Box(rect, "");
                    GUILayout.Label("", GUILayout.Width(nLeftWidth));
                    EditorGUI.BeginChangeCheck();
                    {
                        curveInfoList[n].m_AniCurve = EditorGUI.CurveField(FXMakerLayout.GetOffsetRect(rect, nLeftWidth + 4, 0, 0, -4), curveInfoList[n].m_AniCurve, Color.green, curveInfoList[n].GetEditRange());
//						curveInfoList[n].m_AniCurve	= EditorGUILayout.CurveField(" ", curveInfoList[n].m_AniCurve, Color.green, curveInfoList[n].GetEditRange(), GUILayout.Height(nCurveHeight-4));
//						curveInfoList[n].m_AniCurve	= EditorGUILayout.CurveField(" ", curveInfoList[n].m_AniCurve, GUILayout.Height(nCurveHeight-4));
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        curveInfoList[n].NormalizeCurveTime();
                    }

                    Rect buttonRect = rect;
                    buttonRect.width = nLeftWidth;
                    FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5);
                    if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(buttonRect, 2, 1, 1), 2, 0, 2), GetHelpContent("Delete")))
                    {
                        bClickButton = true;
                        m_Sel.DeleteCurveInfo(n);
                    }

                    //               if (m_FxmPopupManager != null)
                    //{
                    //	Rect buttonRect = rect;
                    //	buttonRect.width = nLeftWidth;
                    //	FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5);
                    //	if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(buttonRect, 2, 0, 1), 2, 0, 1), GetHelpContent("Change")))
                    //		m_FxmPopupManager.ShowNcInfoCurvePopup(m_Sel, n, false);
                    //	if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(buttonRect, 2, 0, 1), 2, 1, 1), GetHelpContent("Save")))
                    //		m_FxmPopupManager.ShowNcInfoCurvePopup(m_Sel, n, true);
                    //	if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(buttonRect, 2, 1, 1), 2, 0, 2), GetHelpContent("Delete")))
                    //	{
                    //		bClickButton	= true;
                    //		m_Sel.DeleteCurveInfo(n);
                    //	}
                    //}
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }
        }
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        m_FxmPopupManager = GetFxmPopupManager();

        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_fStartDelayTime = EditorGUILayout.FloatField(GetHelpContent("m_fStartDelayTime"), m_Sel.m_fStartDelayTime);
            // --------------------------------------------------------------------------------------------------------------------------------------------
            if (IsParticleEmitterOneShot())
            {
                Rect butRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(butRect, GetHelpContent("Convert: OneShot To FXMakerBurst"), true))
                    {
                        ConvertOneShotToFXMakerBurst();
                        return;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }
            // --------------------------------------------------------------------------------------------------------------------------------------------
            m_Sel.m_bBurst = EditorGUILayout.Toggle(GetHelpContent("m_bBurst"), m_Sel.m_bBurst);
            if (m_Sel.m_bBurst)
            {
                m_Sel.m_fBurstRepeatTime    = EditorGUILayout.FloatField(GetHelpContent("m_fBurstRepeatTime"), m_Sel.m_fBurstRepeatTime);
                m_Sel.m_nBurstRepeatCount   = EditorGUILayout.IntField(GetHelpContent("m_nBurstRepeatCount"), m_Sel.m_nBurstRepeatCount);
                m_Sel.m_fBurstEmissionCount = EditorGUILayout.IntField(GetHelpContent("m_fBurstEmissionCount"), m_Sel.m_fBurstEmissionCount);
                SetMinValue(ref m_Sel.m_fBurstRepeatTime, 0.01f);
            }
            else
            {
                m_Sel.m_fEmitTime  = EditorGUILayout.FloatField(GetHelpContent("m_fEmitTime"), m_Sel.m_fEmitTime);
                m_Sel.m_fSleepTime = EditorGUILayout.FloatField(GetHelpContent("m_fSleepTime"), m_Sel.m_fSleepTime);
            }

            m_Sel.m_bScaleWithTransform = EditorGUILayout.Toggle(GetHelpContent("m_bScaleWithTransform"), m_Sel.m_bScaleWithTransform);
            // --------------------------------------------------------------------------------------------------------------------------------------------
            if (m_Sel.GetComponent <ParticleEmitter>() != null && m_Sel.m_bScaleWithTransform && m_Sel.transform.lossyScale != Vector3.one)
            {
                Rect butRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(butRect, GetHelpContent("Convert To Static Scale"), true))
                    {
                        ConvertToStaticScale(m_Sel.GetComponent <ParticleEmitter>(), m_Sel.GetComponent <ParticleAnimator>());
                        m_Sel.m_bScaleWithTransform = false;
                        return;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }

            // --------------------------------------------------------------------------------------------------------------------------------------------
            bool bWorldSpace = EditorGUILayout.Toggle(GetHelpContent("m_bWorldSpace"), m_Sel.m_bWorldSpace);
            // Set bWorldSpace
            if (m_Sel.m_bWorldSpace != bWorldSpace)
            {
                m_Sel.m_bWorldSpace = bWorldSpace;
                NgSerialized.SetSimulationSpaceWorld(m_Sel.transform, bWorldSpace);
            }
            // Update bWorldSpace
            if (m_Sel.m_bWorldSpace != NgSerialized.GetSimulationSpaceWorld(m_Sel.transform))
            {
                m_Sel.m_bWorldSpace = !m_Sel.m_bWorldSpace;
            }
            // --------------------------------------------------------------------------------------------------------------------------------------------

            m_Sel.m_fStartSizeRate     = EditorGUILayout.FloatField(GetHelpContent("m_fStartSizeRate"), m_Sel.m_fStartSizeRate);
            m_Sel.m_fStartLifeTimeRate = EditorGUILayout.FloatField(GetHelpContent("m_fStartLifeTimeRate"), m_Sel.m_fStartLifeTimeRate);
            m_Sel.m_fStartEmissionRate = EditorGUILayout.FloatField(GetHelpContent("m_fStartEmissionRate"), m_Sel.m_fStartEmissionRate);
            m_Sel.m_fStartSpeedRate    = EditorGUILayout.FloatField(GetHelpContent("m_fStartSpeedRate"), m_Sel.m_fStartSpeedRate);
            m_Sel.m_fRenderLengthRate  = EditorGUILayout.FloatField(GetHelpContent("m_fRenderLengthRate"), m_Sel.m_fRenderLengthRate);

            if (m_Sel.GetComponent <ParticleEmitter>() != null && NgSerialized.IsMeshParticleEmitter(m_Sel.GetComponent <ParticleEmitter>()))
            {
                m_Sel.m_fLegacyMinMeshNormalVelocity = EditorGUILayout.FloatField(GetHelpContent("m_fLegacyMinMeshNormalVelocity"), m_Sel.m_fLegacyMinMeshNormalVelocity);
                m_Sel.m_fLegacyMaxMeshNormalVelocity = EditorGUILayout.FloatField(GetHelpContent("m_fLegacyMaxMeshNormalVelocity"), m_Sel.m_fLegacyMaxMeshNormalVelocity);
            }

            if (m_Sel.GetComponent <ParticleSystem>() != null)
            {
                float fShurikenSpeedRate = EditorGUILayout.FloatField(GetHelpContent("m_fShurikenSpeedRate"), m_Sel.m_fShurikenSpeedRate);
                // Set particleSystem.speed
                if (m_Sel.m_fShurikenSpeedRate != fShurikenSpeedRate)
                {
                    m_Sel.m_fShurikenSpeedRate = fShurikenSpeedRate;
                    m_Sel.SaveShurikenSpeed();
                }
            }

            // m_ParticleDestruct
            m_Sel.m_ParticleDestruct = (NcParticleSystem.ParticleDestruct)EditorGUILayout.EnumPopup(GetHelpContent("m_ParticleDestruct"), m_Sel.m_ParticleDestruct, GUILayout.MaxWidth(Screen.width));
            if (m_Sel.m_ParticleDestruct != NcParticleSystem.ParticleDestruct.NONE)
            {
                if (m_Sel.m_ParticleDestruct == NcParticleSystem.ParticleDestruct.COLLISION)
                {
                    m_Sel.m_CollisionLayer   = LayerMaskField(GetHelpContent("m_CollisionLayer"), m_Sel.m_CollisionLayer);
                    m_Sel.m_fCollisionRadius = EditorGUILayout.FloatField(GetHelpContent("m_fCollisionRadius"), m_Sel.m_fCollisionRadius);
                }
                if (m_Sel.m_ParticleDestruct == NcParticleSystem.ParticleDestruct.WORLD_Y)
                {
                    m_Sel.m_fDestructPosY = EditorGUILayout.FloatField(GetHelpContent("m_fDestructPosY"), m_Sel.m_fDestructPosY);
                }
                m_Sel.m_AttachPrefab    = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_AttachPrefab"), m_Sel.m_AttachPrefab, typeof(GameObject), false, null);
                m_Sel.m_fPrefabScale    = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabScale"), m_Sel.m_fPrefabScale);
                m_Sel.m_fPrefabSpeed    = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabSpeed"), m_Sel.m_fPrefabSpeed);
                m_Sel.m_fPrefabLifeTime = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabLifeTime"), m_Sel.m_fPrefabLifeTime);

                SetMinValue(ref m_Sel.m_fCollisionRadius, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabScale, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabSpeed, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabLifeTime, 0);

                // --------------------------------------------------------------
                EditorGUILayout.Space();
                Rect attRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 0, 1), GetHelpContent("Select Prefab"), (m_FxmPopupManager != null)))
                    {
                        m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 1, 1), GetHelpContent("Clear Prefab"), (m_Sel.m_AttachPrefab != null)))
                    {
                        bClickButton         = true;
                        m_Sel.m_AttachPrefab = null;
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 2, 1), GetHelpContent("Open Prefab"), (m_FxmPopupManager != null) && (m_Sel.m_AttachPrefab != null)))
                    {
                        bClickButton = true;
                        GetFXMakerMain().OpenPrefab(m_Sel.m_AttachPrefab);
                        return;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }


            // ---------------------------------------------------------------------
            // current ParticleSystem
            EditorGUILayout.Space();
            Component currentParticle = null;
            Rect      rect            = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 3));
            {
                if ((currentParticle = m_Sel.gameObject.GetComponent <ParticleSystem>()) != null)
                {
                    ParticleSystemRenderer psr = m_Sel.gameObject.GetComponent <ParticleSystemRenderer>();
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 2), GetHelpContent("Delete Shuriken Components"), true))
                    {
                        bClickButton = true;
                        Object.DestroyImmediate(currentParticle);
                        if (psr != null)
                        {
                            Object.DestroyImmediate(psr);
                        }
                    }
                    if (psr == null)
                    {
                        FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add ParticleSystemRenderer"), true))
                        {
                            bClickButton = true;
                            m_Sel.gameObject.AddComponent <ParticleSystemRenderer>();
                        }
                        FXMakerLayout.GUIColorRestore();
                    }
                    else
                    {
                        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), "ParticleSystemRenderer", false);
                    }
                }
                else
                {
                    if ((currentParticle = m_Sel.gameObject.GetComponent <ParticleEmitter>()) != null)
                    {
                        ParticleAnimator pa = m_Sel.gameObject.GetComponent <ParticleAnimator>();
                        ParticleRenderer pr = m_Sel.gameObject.GetComponent <ParticleRenderer>();

                        if (currentParticle.ToString().Contains("EllipsoidParticleEmitter"))
                        {
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Delete Legacy(Ellipsoid) Components"), true))
                            {
                                bClickButton = true;
                                Object.DestroyImmediate(currentParticle);
                                if (pa != null)
                                {
                                    Object.DestroyImmediate(pa);
                                }
                                if (pr != null)
                                {
                                    Object.DestroyImmediate(pr);
                                }
                            }
                        }
                        else
                        {
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Delete Legacy(Mesh) Components"), true))
                            {
                                bClickButton = true;
                                Object.DestroyImmediate(currentParticle);
                                if (pa != null)
                                {
                                    Object.DestroyImmediate(pa);
                                }
                                if (pr != null)
                                {
                                    Object.DestroyImmediate(pr);
                                }
                            }
                        }

                        if (pa == null)
                        {
                            FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), GetHelpContent("Add ParticleAnimator"), true))
                            {
                                bClickButton = true;
                                m_Sel.gameObject.AddComponent <ParticleAnimator>();
                            }
                            FXMakerLayout.GUIColorRestore();
                        }
                        else
                        {
                            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), "ParticleAnimator", false);
                        }
                        if (pr == null)
                        {
                            FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add ParticleRenderer"), true))
                            {
                                bClickButton = true;
                                m_Sel.gameObject.AddComponent <ParticleRenderer>();
                            }
                            FXMakerLayout.GUIColorRestore();
                        }
                        else
                        {
                            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), "ParticleRenderer", false);
                        }
                    }
                }

                // ---------------------------------------------------------------------
                // Create ParticleSystem
                if (currentParticle == null)
                {
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Add Shuriken Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <ParticleSystem>();
                        if (m_Sel.gameObject.GetComponent <ParticleSystemRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleSystemRenderer>();
                        }
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), GetHelpContent("Add Legacy(Ellipsoid) Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <EllipsoidParticleEmitter>();
                        if (m_Sel.gameObject.GetComponent <ParticleAnimator>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleAnimator>();
                        }
                        if (m_Sel.gameObject.GetComponent <ParticleRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleRenderer>();
                        }
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add Legacy(Mesh) Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <MeshParticleEmitter>();
                        if (m_Sel.gameObject.GetComponent <ParticleAnimator>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleAnimator>();
                        }
                        if (m_Sel.gameObject.GetComponent <ParticleRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleRenderer>();
                        }
                    }
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
        }
        m_UndoManager.CheckDirty();
        // ---------------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #4
0
 protected virtual void WarringBox(string caption)
 {
     FXMakerLayout.GUIColorBackup(Color.red);
     GUILayout.TextArea(caption, GUILayout.Height(80));
     FXMakerLayout.GUIColorRestore();
 }
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);

        int  nClickIndex  = -1;
        int  nClickButton = 0;
        Rect rect;
        int  nLeftWidth    = 34;
        int  nAddHeight    = 30;
        int  nDelWidth     = 35;
        int  nLineHeight   = 18;
        int  nSpriteHeight = nLeftWidth;
        List <NcSpriteFactory.NcSpriteNode> spriteList = m_Sel.m_SpriteList;

        m_FxmPopupManager = GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_UndoManager.CheckUndo();
            // --------------------------------------------------------------
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            EditorGUILayout.Space();
            m_Sel.m_SpriteType = (NcSpriteFactory.SPRITE_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_SpriteType"), m_Sel.m_SpriteType);

            // --------------------------------------------------------------
            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && m_Sel.gameObject.GetComponent("NcSpriteAnimation") == null)
            {
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteAnimation Component"), true))
                    {
                        m_Sel.gameObject.AddComponent("NcSpriteAnimation");
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }
            // --------------------------------------------------------------
            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteTexture && m_Sel.gameObject.GetComponent("NcSpriteTexture") == null)
            {
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteTexture Component"), true))
                    {
                        m_Sel.gameObject.AddComponent("NcSpriteTexture");
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.Space();

            // --------------------------------------------------------------
            int   nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nCurrentIndex"), m_Sel.m_nCurrentIndex, 0, (spriteList == null ? 0 : spriteList.Count - 1));
            float fUvScale  = EditorGUILayout.FloatField(GetHelpContent("m_fUvScale"), m_Sel.m_fUvScale);
            if (m_Sel.m_nCurrentIndex != nSelIndex || fUvScale != m_Sel.m_fUvScale)
            {
                m_Sel.m_nCurrentIndex = nSelIndex;
                m_Sel.m_fUvScale      = fUvScale;
                m_Sel.SetSprite(nSelIndex, false);
            }

            // Rebuild Check
            EditorGUI.BeginChangeCheck();
            m_Sel.m_bTrimBlack           = EditorGUILayout.Toggle(GetHelpContent("m_bTrimBlack"), m_Sel.m_bTrimBlack);
            m_Sel.m_bTrimAlpha           = EditorGUILayout.Toggle(GetHelpContent("m_bTrimAlpha"), m_Sel.m_bTrimAlpha);
            m_Sel.m_nMaxAtlasTextureSize = EditorGUILayout.IntPopup("nMaxAtlasTextureSize", m_Sel.m_nMaxAtlasTextureSize, NgEnum.m_TextureSizeStrings, NgEnum.m_TextureSizeIntters);
//          m_Sel.m_AtlasMaterial		= (Material)EditorGUILayout.ObjectField(GetHelpContent("m_AtlasMaterial")	, m_Sel.m_AtlasMaterial, typeof(Material), false);
            if (EditorGUI.EndChangeCheck())
            {
                m_Sel.m_bNeedRebuild = true;
            }

            // check

            // Add Button ------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nAddHeight * 2));
            {
                Rect lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 0, 1);
                if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Add Sprite")))
                {
                    bClickButton = true;
                    m_Sel.AddSpriteNode();
                }

                bool bHighLight = m_Sel.m_bNeedRebuild;
                if (bHighLight)
                {
                    FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                }
                if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("Build Sprite")))
                {
#if UNITY_WEBPLAYER
                    Debug.LogError("In WEB_PLAYER mode, you cannot run the FXMaker.");
                    Debug.Break();
#else
                    bClickButton = true;
                    CreateSpriteAtlas(m_Sel.renderer.sharedMaterial);
                    m_Sel.m_bNeedRebuild = false;
#endif
                }
                if (bHighLight)
                {
                    FXMakerLayout.GUIColorRestore();
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 2, 1), GetHelpContent("Clear All"), (0 < m_Sel.GetSpriteNodeCount())))
                {
                    bClickButton = true;
                    if (m_FxmPopupManager != null)
                    {
                        m_FxmPopupManager.CloseNcPrefabPopup();
                    }
                    m_Sel.ClearAllSpriteNode();
                }
                lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 1, 1);
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Sequence"), (0 < m_Sel.GetSpriteNodeCount())))
                {
                    m_Sel.m_bSequenceMode = true;
                    bClickButton          = true;
                    m_Sel.SetSprite(0, false);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("NewMaterial"), true))
                {
                    Material newMat  = new Material(m_Sel.renderer.sharedMaterial);
                    string   matPath = AssetDatabase.GetAssetPath(m_Sel.renderer.sharedMaterial);
                    NgMaterial.SaveMaterial(newMat, NgFile.TrimFilenameExt(matPath), m_Sel.name);
                    m_Sel.renderer.sharedMaterial = newMat;
//                  m_Sel.renderer.sharedMaterial = (Material)AssetDatabase.LoadAssetAtPath(savePath, typeof(Material));
                }

                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            // Select ShotType -------------------------------------------------
//			showType		= (NcSpriteFactory.SHOW_TYPE)EditorGUILayout.EnumPopup		(GetHelpContent("m_ShowType")	, showType);
            // --------------------------------------------------------------
            EditorGUILayout.Space();
            NcSpriteFactory.SHOW_TYPE showType = (NcSpriteFactory.SHOW_TYPE)EditorPrefs.GetInt("NcSpriteFactory.SHOW_TYPE", 0);

            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
            {
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 0, 1), showType == NcSpriteFactory.SHOW_TYPE.NONE, GetHelpContent("NONE"), true) ? NcSpriteFactory.SHOW_TYPE.NONE        : showType;
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 1, 1), showType == NcSpriteFactory.SHOW_TYPE.ALL, GetHelpContent("ALL"), true) ? NcSpriteFactory.SHOW_TYPE.ALL         : showType;
                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                {
                    showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 2, 1), showType == NcSpriteFactory.SHOW_TYPE.SPRITE, GetHelpContent("SPRITE"), true) ? NcSpriteFactory.SHOW_TYPE.SPRITE              : showType;
                    showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 3, 1), showType == NcSpriteFactory.SHOW_TYPE.ANIMATION, GetHelpContent("ANIMATION"), true) ? NcSpriteFactory.SHOW_TYPE.ANIMATION   : showType;
                }
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 4, 1), showType == NcSpriteFactory.SHOW_TYPE.EFFECT, GetHelpContent("EFFECT"), true) ? NcSpriteFactory.SHOW_TYPE.EFFECT              : showType;
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            EditorPrefs.SetInt("NcSpriteFactory.SHOW_TYPE", ((int)showType));

            // Show Option -------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
            {
                m_Sel.m_bShowEffect = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), m_Sel.m_bShowEffect, GetHelpContent("m_bShowEffect"), true);
                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                {
                    m_Sel.m_bTestMode     = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), m_Sel.m_bTestMode, GetHelpContent("m_bTestMode"), true);
                    m_Sel.m_bSequenceMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), m_Sel.m_bSequenceMode, GetHelpContent("m_bSequenceMode"), true);
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            // Node List ------------------------------------------------------
            for (int n = 0; n < (spriteList != null ? spriteList.Count : 0); n++)
            {
                EditorGUILayout.Space();

                EditorGUI.BeginChangeCheck();
                // Load Texture ---------------------------------------------------------
                Texture2D selTexture = null;
                if (spriteList[n].m_TextureGUID != "")
                {
                    selTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(spriteList[n].m_TextureGUID), typeof(Texture2D));
                }

                // Enabled --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                {
                    Rect subRect;
                    EditorGUI.BeginChangeCheck();
                    // enable
                    spriteList[n].m_bIncludedAtlas = GUILayout.Toggle(spriteList[n].m_bIncludedAtlas, "Idx", GUILayout.Width(nLeftWidth));
                    // change index
                    subRect       = rect;
                    subRect.x    += nLeftWidth;
                    subRect.width = nLineHeight * 2;
                    int newPos = EditorGUI.IntPopup(subRect, n, NgConvert.GetIntStrings(0, spriteList.Count), NgConvert.GetIntegers(0, spriteList.Count));
                    if (newPos != n)
                    {
                        NcSpriteFactory.NcSpriteNode node = spriteList[n];
                        m_Sel.m_SpriteList.Remove(node);
                        m_Sel.m_SpriteList.Insert(newPos, node);
                        return;
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        m_Sel.m_bNeedRebuild = true;
                    }

                    // name
                    subRect        = rect;
                    subRect.x     += nLeftWidth + nLineHeight * 2;
                    subRect.width -= nLeftWidth + nLineHeight * 2;
                    spriteList[n].m_TextureName = selTexture == null ? "" : selTexture.name;
                    GUI.Label(subRect, (selTexture == null ? "" : "(" + spriteList[n].m_nFrameCount + ") " + selTexture.name));
                    GUI.Box(subRect, "");
                    GUI.Box(rect, "");

                    // delete
                    if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Del")))
                    {
                        m_Sel.m_bNeedRebuild = true;
                        bClickButton         = true;
                        if (m_FxmPopupManager != null)
                        {
                            m_FxmPopupManager.CloseNcPrefabPopup();
                        }
                        m_Sel.DeleteSpriteNode(n);
                        return;
                    }
                }
                EditorGUILayout.EndHorizontal();

                // SpriteName MaxAlpha -----------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                {
                    GUILayout.Label("", GUILayout.Width(nLineHeight));
                    GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 0, 2), "Name,fMaxAlpha");
                    spriteList[n].m_SpriteName       = EditorGUI.TextField(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 2, 4), spriteList[n].m_SpriteName);
                    spriteList[n].m_fMaxTextureAlpha = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 6, 1), spriteList[n].m_fMaxTextureAlpha);
                }
                EditorGUILayout.EndHorizontal();

                // Texture --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nSpriteHeight / (selTexture == null ? 2 : 1)));
                {
                    GUILayout.Label("", GUILayout.Width(nLeftWidth));

                    Rect subRect = rect;
                    subRect.width = nLeftWidth;
                    FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5);
                    EditorGUI.BeginChangeCheck();
                    selTexture = (Texture2D)EditorGUI.ObjectField(subRect, GetHelpContent(""), selTexture, typeof(Texture2D), false);
                    if (EditorGUI.EndChangeCheck())
                    {
                        if (selTexture != null)
                        {
                            spriteList[n].m_TextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(selTexture));
                        }
                        m_Sel.m_bNeedRebuild = true;
                    }

                    // draw texture
                    subRect = FXMakerLayout.GetOffsetRect(rect, nLeftWidth + 4, 0, 0, -4);
                    Rect drawRect = FXMakerLayout.GetOffsetRect(subRect, 0, 0, -nDelWidth, 0);

                    if (selTexture != null)
                    {
                        // draw texture
                        GUI.DrawTexture(drawRect, selTexture, ScaleMode.ScaleToFit, true, selTexture.width / selTexture.height);

                        // draw tile
                        float fDrawRatio  = drawRect.width / drawRect.height;
                        float fImageRatio = selTexture.width / selTexture.height;
                        if (fDrawRatio < fImageRatio)
                        {
                            drawRect = FXMakerLayout.GetVOffsetRect(drawRect, drawRect.height * -(1 - (fDrawRatio / fImageRatio)) / 2);
                        }
                        else
                        {
                            drawRect = FXMakerLayout.GetHOffsetRect(drawRect, drawRect.width * -(1 - (fImageRatio / fDrawRatio)) / 2);
                        }
                        float tileWidth  = (drawRect.width / spriteList[n].m_nTilingX);
                        float tileHeight = (drawRect.height / spriteList[n].m_nTilingY);

                        for (int tn = spriteList[n].m_nStartFrame; tn < Mathf.Min(spriteList[n].m_nStartFrame + spriteList[n].m_nFrameCount, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY); tn++)
                        {
                            int  posx     = tn % spriteList[n].m_nTilingX;
                            int  posy     = tn / spriteList[n].m_nTilingX;
                            Rect tileRect = new Rect(drawRect.x + posx * tileWidth, drawRect.y + posy * tileHeight, tileWidth, tileHeight);
                            NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(tileRect, -1), Color.green, 1, false);
                        }
                    }

                    // delete
                    if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Rmv")))
                    {
                        spriteList[n].SetEmpty();
                    }
                    GUI.Box(rect, "");
                }
                EditorGUILayout.EndHorizontal();

                // Change selIndex
                Event e = Event.current;
                if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
                {
                    nClickIndex  = n;
                    nClickButton = e.button;
                }

                // -----------------------------------------------------------------------------------------------------------------------------------------------
                if (spriteList[n].IsEmptyTexture() == false)
                {
                    // Frame tile
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                    {
                        GUILayout.Label("", GUILayout.Width(nLineHeight));
                        GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 0, 4), "nTileXY,Start,Count");

                        // m_nTilingX, m_nTilingY
                        EditorGUI.BeginChangeCheck();
                        spriteList[n].m_nTilingX = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 4, 1), spriteList[n].m_nTilingX);
                        spriteList[n].m_nTilingY = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 5, 1), spriteList[n].m_nTilingY);
                        SetMinValue(ref spriteList[n].m_nTilingX, 1);
                        SetMinValue(ref spriteList[n].m_nTilingY, 1);
                        if (EditorGUI.EndChangeCheck())
                        {
                            spriteList[n].m_nFrameCount = spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - spriteList[n].m_nStartFrame;
                            m_Sel.m_bNeedRebuild        = true;
                        }

                        // m_nStartFrame, m_nFrameCount
                        EditorGUI.BeginChangeCheck();
                        spriteList[n].m_nStartFrame = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 6, 1), spriteList[n].m_nStartFrame);
                        spriteList[n].m_nFrameCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 7, 1), spriteList[n].m_nFrameCount);
                        SetMaxValue(ref spriteList[n].m_nStartFrame, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - 1);
                        SetMinValue(ref spriteList[n].m_nStartFrame, 0);
                        SetMaxValue(ref spriteList[n].m_nFrameCount, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - spriteList[n].m_nStartFrame);
                        SetMinValue(ref spriteList[n].m_nFrameCount, 1);
                        if (EditorGUI.EndChangeCheck())
                        {
                            m_Sel.m_bNeedRebuild = true;
                        }
                    }
                    EditorGUILayout.EndHorizontal();

                    // SpriteNode ----------------------------------------------------------
                    if (bClickButton == false)
                    {
                        if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.SPRITE))
                        {
                            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                            {
                                GUILayout.Label("", GUILayout.Width(nLineHeight));
                                GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 0, 4), "Loop,Start,FCnt,LCnt");

                                bool bOldLoop = spriteList[n].m_bLoop;
                                spriteList[n].m_bLoop = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 4, 1), spriteList[n].m_bLoop);
                                if (!bOldLoop && spriteList[n].m_bLoop)
                                {
                                    spriteList[n].m_nLoopStartFrame = 0;
                                    spriteList[n].m_nLoopFrameCount = spriteList[n].m_nFrameCount;
                                    spriteList[n].m_nLoopingCount   = 0;
                                }
                                if (spriteList[n].m_bLoop)
                                {
                                    spriteList[n].m_nLoopStartFrame = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 5, 1), spriteList[n].m_nLoopStartFrame);
                                    spriteList[n].m_nLoopFrameCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 6, 1), spriteList[n].m_nLoopFrameCount);
                                    spriteList[n].m_nLoopingCount   = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 7, 1), spriteList[n].m_nLoopingCount);
                                }
                                // check
                                SetMaxValue(ref spriteList[n].m_nLoopStartFrame, spriteList[n].m_nFrameCount - 1);
                                SetMinValue(ref spriteList[n].m_nLoopStartFrame, 0);
                                SetMaxValue(ref spriteList[n].m_nLoopFrameCount, spriteList[n].m_nFrameCount - spriteList[n].m_nLoopStartFrame);
                                SetMinValue(ref spriteList[n].m_nLoopingCount, 0);
                            }
                            EditorGUILayout.EndHorizontal();

                            spriteList[n].m_fTime = EditorGUILayout.Slider(GetHelpContent("m_fTime"), spriteList[n].m_nFrameCount / spriteList[n].m_fFps, 0, 5, null);
                            spriteList[n].m_fFps  = EditorGUILayout.Slider(GetHelpContent("m_fFps"), spriteList[n].m_nFrameCount / spriteList[n].m_fTime, 50, 1, null);
                        }

                        if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.ANIMATION))
                        {
                            spriteList[n].m_nNextSpriteIndex = EditorGUILayout.Popup("m_nNextSpriteIndex", spriteList[n].m_nNextSpriteIndex + 1, GetSpriteNodeNames()) - 1;
                            if (0 <= spriteList[n].m_nNextSpriteIndex)
                            {
                                spriteList[n].m_nTestMode  = EditorGUILayout.Popup("m_nTestMode", spriteList[n].m_nTestMode, NgConvert.ContentsToStrings(FxmTestControls.GetHcEffectControls_Trans(FxmTestControls.AXIS.Z)), GUILayout.MaxWidth(Screen.width));
                                spriteList[n].m_fTestSpeed = EditorGUILayout.FloatField("m_fTestSpeed", spriteList[n].m_fTestSpeed);

                                SetMinValue(ref spriteList[n].m_fTestSpeed, 0.01f);
                            }
                        }

                        if (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.EFFECT)
                        {
                            EditorGUILayout.Separator();
                            // char effect -------------------------------------------------------------
                            spriteList[n].m_EffectPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_EffectPrefab"), spriteList[n].m_EffectPrefab, typeof(GameObject), false, null);

                            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f));
                            {
                                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelEffect"), (m_FxmPopupManager != null)))
                                {
                                    m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, n, 0, true);
                                }
                                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearEffect"), (spriteList[n].m_EffectPrefab != null)))
                                {
                                    bClickButton = true;
                                    spriteList[n].m_EffectPrefab = null;
                                }
                                GUILayout.Label("");
                            }
                            EditorGUILayout.EndHorizontal();

                            if (spriteList[n].m_EffectPrefab != null)
                            {
                                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                                {
                                    spriteList[n].m_nEffectFrame = EditorGUILayout.IntSlider(GetHelpContent("m_nEffectFrame"), spriteList[n].m_nEffectFrame, 0, spriteList[n].m_nFrameCount, null);

                                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                                    {
                                        GUILayout.Label("", GUILayout.Width(nLineHeight));
                                        GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), "bOnlyFirst,bEffDetach");
                                        spriteList[n].m_bEffectOnlyFirst = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), spriteList[n].m_bEffectOnlyFirst);
                                        spriteList[n].m_bEffectDetach    = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), spriteList[n].m_bEffectDetach);
                                    }
                                    EditorGUILayout.EndHorizontal();
                                }
                                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                                {
                                    GUILayout.Label("", GUILayout.Width(nLineHeight));
                                    GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), "fSpeed, fScale");
                                    spriteList[n].m_fEffectSpeed = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), spriteList[n].m_fEffectSpeed);
                                    spriteList[n].m_fEffectScale = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), spriteList[n].m_fEffectScale);
                                }
                                EditorGUILayout.EndHorizontal();

                                spriteList[n].m_EffectPos = EditorGUILayout.Vector3Field("m_EffectPos", spriteList[n].m_EffectPos, null);
                                spriteList[n].m_EffectRot = EditorGUILayout.Vector3Field("m_EffectRot", spriteList[n].m_EffectRot, null);

                                SetMinValue(ref spriteList[n].m_fEffectScale, 0.001f);
                            }

                            EditorGUILayout.Space();

                            // char sound -------------------------------------------------------------
                            spriteList[n].m_AudioClip = (AudioClip)EditorGUILayout.ObjectField(GetHelpContent("m_AudioClip"), spriteList[n].m_AudioClip, typeof(AudioClip), false, null);

                            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f));
                            {
                                //                          if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelAudio"), (m_FxmPopupManager != null)))
                                //								m_FxmPopupManager.ShowSelectAudioClipPopup(m_Sel);
                                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearAudio"), (spriteList[n].m_AudioClip != null)))
                                {
                                    bClickButton = true;
                                    spriteList[n].m_AudioClip = null;
                                }
                                GUILayout.Label("");
                            }
                            EditorGUILayout.EndHorizontal();

                            if (spriteList[n].m_AudioClip != null)
                            {
                                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                                {
                                    spriteList[n].m_nSoundFrame     = EditorGUILayout.IntSlider(GetHelpContent("m_nSoundFrame"), spriteList[n].m_nSoundFrame, 0, spriteList[n].m_nFrameCount, null);
                                    spriteList[n].m_bSoundOnlyFirst = EditorGUILayout.Toggle(GetHelpContent("m_bSoundOnlyFirst"), spriteList[n].m_bSoundOnlyFirst);
                                }
                                spriteList[n].m_bSoundLoop   = EditorGUILayout.Toggle(GetHelpContent("m_bSoundLoop"), spriteList[n].m_bSoundLoop);
                                spriteList[n].m_fSoundVolume = EditorGUILayout.Slider(GetHelpContent("m_fSoundVolume"), spriteList[n].m_fSoundVolume, 0, 1.0f, null);
                                spriteList[n].m_fSoundPitch  = EditorGUILayout.Slider(GetHelpContent("m_fSoundPitch"), spriteList[n].m_fSoundPitch, -3, 3.0f, null);
                            }
                        }
                    }
                }

                if (EditorGUI.EndChangeCheck())
                {
                    nClickIndex = n;
                }

                selTexture = null;
            }

            // Select Node ----------------------------------------------------
            if (0 <= nClickIndex)
            {
                m_Sel.SetSprite(nClickIndex, false);
                if (m_Sel.m_bTestMode && 0 <= spriteList[nClickIndex].m_nTestMode && GetFXMakerMain())
                {
                    GetFXMakerMain().GetFXMakerControls().SetTransIndex(spriteList[nClickIndex].m_nTestMode, (4 <= spriteList[nClickIndex].m_nTestMode ? 1.8f : 1.0f), spriteList[nClickIndex].m_fTestSpeed);
                }
                // Rotate
                if (nClickButton == 1)
                {
                    m_Sel.transform.Rotate(0, 180, 0);
                }
                nClickIndex  = -1;
                bClickButton = true;
            }

            m_UndoManager.CheckDirty();
        }
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #6
0
    public override void OnInspectorGUI()
    {
        Rect rect;

        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();
        m_FxmPopupManager = GetFxmPopupManager();

//		test code
//      if (GUILayout.Button("Pause"))
//          FxmInfoIndexing.FindInstanceIndexing(m_Sel.transform, false).GetComponent<NcSpriteAnimation>().PauseAnimation();
//      if (GUILayout.Button("Resume"))
//          FxmInfoIndexing.FindInstanceIndexing(m_Sel.transform, false).GetComponent<NcSpriteAnimation>().ResumeAnimation();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
//			DrawDefaultInspector();
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_TextureType = (NcSpriteAnimation.TEXTURE_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_TextureType"), m_Sel.m_TextureType);

            EditorGUILayout.Space();

            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TileTexture)
            {
                if (GUILayout.Button(GetHelpContent("ConvertTo : TrimTexture")))
                {
                    m_Sel.m_NcSpriteFrameInfos = NgAtlas.TileToTrimTexture(m_Sel.renderer.sharedMaterial, m_Sel.m_nTilingX, m_Sel.m_nTilingY, 0, m_Sel.m_nFrameCount, 4096);
                    if (m_Sel.m_NcSpriteFrameInfos != null)
                    {
                        m_Sel.m_TextureType = NcSpriteAnimation.TEXTURE_TYPE.TrimTexture;
                    }
                }
                if (GUILayout.Button(GetHelpContent("ExportTo : SplitTexture")))
                {
                    string path = FXMakerCapture.GetExportSlitDir();
                    path = NgAtlas.ExportSplitTexture(path, m_Sel.renderer.sharedMaterial.mainTexture, m_Sel.m_nTilingX, m_Sel.m_nTilingY, 0, m_Sel.m_nFrameCount);
                    if (path != "")
                    {
                        Debug.Log(path);
                        EditorUtility.OpenWithDefaultApp(path);
                    }
                }
            }
            else
            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TrimTexture)
            {
                if (GUILayout.Button(GetHelpContent("ExportTo : SplitTexture")))
                {
                    string path = FXMakerCapture.GetExportSlitDir();
                    path = NgAtlas.ExportSplitTexture(path, m_Sel.renderer.sharedMaterial.mainTexture, m_Sel.m_NcSpriteFrameInfos);
                    if (path != "")
                    {
                        Debug.Log(path);
                        EditorUtility.OpenWithDefaultApp(path);
                    }
                }
            }
            else
            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.SpriteFactory)
            {
            }
            EditorGUILayout.Space();

            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TileTexture)
            {
                m_Sel.m_nTilingX = EditorGUILayout.IntField(GetHelpContent("m_nTilingX"), m_Sel.m_nTilingX);
                m_Sel.m_nTilingY = EditorGUILayout.IntField(GetHelpContent("m_nTilingY"), m_Sel.m_nTilingY);
            }
            else
            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TrimTexture)
            {
                m_Sel.m_MeshType         = (NcSpriteFactory.MESH_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_MeshType"), m_Sel.m_MeshType);
                m_Sel.m_AlignType        = (NcSpriteFactory.ALIGN_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_AlignType"), m_Sel.m_AlignType);
                m_Sel.m_bTrimCenterAlign = EditorGUILayout.Toggle("m_bTrimCenterAlign", m_Sel.m_bTrimCenterAlign);
            }
            else
            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.SpriteFactory)
            {
                m_Sel.m_NcSpriteFactoryPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_NcSpriteFactoryPrefab"), m_Sel.m_NcSpriteFactoryPrefab, typeof(GameObject), false, null);
                // --------------------------------------------------------------
                EditorGUILayout.Space();
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("Select SpriteFactory"), (m_FxmPopupManager != null)))
                    {
                        m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("Clear SpriteFactory"), (m_Sel.m_NcSpriteFactoryPrefab != null)))
                    {
                        bClickButton = true;
                        m_Sel.m_NcSpriteFactoryPrefab = null;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();

                // --------------------------------------------------------------
                if (m_Sel.m_NcSpriteFactoryPrefab != null && m_Sel.m_NcSpriteFactoryPrefab.renderer != null && m_Sel.renderer)
                {
                    if (m_Sel.m_NcSpriteFactoryPrefab.renderer.sharedMaterial != m_Sel.renderer.sharedMaterial)
                    {
                        m_Sel.UpdateFactoryMaterial();
                    }
                }

                // --------------------------------------------------------------
                NcSpriteFactory ncSpriteFactory = (m_Sel.m_NcSpriteFactoryPrefab == null ? null : m_Sel.m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>());
                if (ncSpriteFactory != null)
                {
                    int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nSpriteFactoryIndex"), m_Sel.m_nSpriteFactoryIndex, 0, ncSpriteFactory.GetSpriteNodeCount() - 1);
                    if (m_Sel.m_nSpriteFactoryIndex != nSelIndex)
                    {
                        m_Sel.SetSpriteFactoryIndex(nSelIndex, false);
                    }
                }

                m_Sel.m_MeshType         = (NcSpriteFactory.MESH_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_MeshType"), m_Sel.m_MeshType);
                m_Sel.m_AlignType        = (NcSpriteFactory.ALIGN_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_AlignType"), m_Sel.m_AlignType);
                m_Sel.m_bTrimCenterAlign = EditorGUILayout.Toggle("m_bTrimCenterAlign", m_Sel.m_bTrimCenterAlign);
            }

            m_Sel.m_PlayMode = (NcSpriteAnimation.PLAYMODE)EditorGUILayout.EnumPopup(GetHelpContent("m_PlayMode"), m_Sel.m_PlayMode, GUILayout.MaxWidth(Screen.width));
            if (m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.SELECT)
            {
                m_Sel.m_fDelayTime = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime);
            }

            m_Sel.m_nStartFrame = EditorGUILayout.IntField(GetHelpContent("m_nStartFrame"), m_Sel.m_nStartFrame);
            m_Sel.m_nFrameCount = EditorGUILayout.IntField(GetHelpContent("m_nFrameCount"), m_Sel.m_nFrameCount);

            if (m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT)
            {
                m_Sel.m_nSelectFrame = EditorGUILayout.IntField(GetHelpContent("m_nSelectFrame"), m_Sel.m_nSelectFrame);
            }

            if (m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.RANDOM && m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.SELECT)
            {
                bool bOldLoop = m_Sel.m_bLoop;
                m_Sel.m_bLoop = EditorGUILayout.Toggle(GetHelpContent("m_bLoop"), m_Sel.m_bLoop);
                if (!bOldLoop && m_Sel.m_bLoop)
                {
                    m_Sel.m_nLoopStartFrame = 0;
                    m_Sel.m_nLoopFrameCount = m_Sel.m_nFrameCount;
                    m_Sel.m_nLoopingCount   = 0;
                }
                if (m_Sel.m_bLoop && m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.DEFAULT)
                {
                    m_Sel.m_nLoopStartFrame = EditorGUILayout.IntField("  nLoopStartFrame", m_Sel.m_nLoopStartFrame);
                    m_Sel.m_nLoopFrameCount = EditorGUILayout.IntField("  nLoopFrameCount", m_Sel.m_nLoopFrameCount);
                    m_Sel.m_nLoopingCount   = EditorGUILayout.IntField("  nLoopingCount", m_Sel.m_nLoopingCount);
                }

                if (m_Sel.m_bLoop == false || 0 < m_Sel.m_nLoopingCount)
                {
                    m_Sel.m_bAutoDestruct = EditorGUILayout.Toggle(GetHelpContent("m_bAutoDestruct"), m_Sel.m_bAutoDestruct);
                }
                m_Sel.m_fFps = EditorGUILayout.FloatField(GetHelpContent("m_fFps"), m_Sel.m_fFps);
            }

            // check
            SetMinValue(ref m_Sel.m_nTilingX, 1);
            SetMinValue(ref m_Sel.m_nTilingY, 1);
            SetMinValue(ref m_Sel.m_fFps, 0.1f);
            SetMinValue(ref m_Sel.m_fDelayTime, 0);
            SetMaxValue(ref m_Sel.m_nStartFrame, m_Sel.GetMaxFrameCount() - 1);
            SetMinValue(ref m_Sel.m_nStartFrame, 0);
            SetMaxValue(ref m_Sel.m_nFrameCount, m_Sel.GetValidFrameCount());
            SetMinValue(ref m_Sel.m_nFrameCount, 1);
            SetMaxValue(ref m_Sel.m_nSelectFrame, (0 < m_Sel.m_nFrameCount ? m_Sel.m_nFrameCount - 1 : m_Sel.m_nTilingX *m_Sel.m_nTilingY - 1));
            SetMinValue(ref m_Sel.m_nSelectFrame, 0);

            SetMaxValue(ref m_Sel.m_nLoopStartFrame, m_Sel.m_nFrameCount - 1);
            SetMinValue(ref m_Sel.m_nLoopStartFrame, 0);
            SetMinValue(ref m_Sel.m_nLoopFrameCount, 0);
            SetMaxValue(ref m_Sel.m_nLoopFrameCount, m_Sel.m_nFrameCount - m_Sel.m_nLoopStartFrame);
            SetMinValue(ref m_Sel.m_nLoopingCount, 0);

            if (m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.RANDOM && m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.SELECT)
            {
                EditorGUILayout.TextField(GetHelpContent("DurationTime"), m_Sel.GetDurationTime().ToString());
            }


            // Texture --------------------------------------------------------------
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(150));
            {
                GUI.Box(rect, "");
                GUILayout.Label("");

                Rect subRect = rect;

                // draw texture
                if (m_Sel.renderer != null && m_Sel.renderer.sharedMaterial != null && m_Sel.renderer.sharedMaterial.mainTexture != null)
                {
                    int nClickFrameIndex;
                    if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TileTexture)
                    {
                        if (DrawTileTexture(subRect, (m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT), m_Sel.renderer.sharedMaterial, m_Sel.m_nTilingX, m_Sel.m_nTilingY, m_Sel.m_nStartFrame, m_Sel.m_nFrameCount, m_Sel.m_nSelectFrame, out nClickFrameIndex))
                        {
                            bClickButton = true;
                            if (bClickButton && m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT)
                            {
                                m_Sel.m_nSelectFrame = nClickFrameIndex;
                            }
                        }
                    }

                    if (m_Sel.m_TextureType != NcSpriteAnimation.TEXTURE_TYPE.TileTexture)
                    {
                        if (DrawTrimTexture(subRect, (m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT), m_Sel.renderer.sharedMaterial, m_Sel.m_NcSpriteFrameInfos, m_Sel.m_nStartFrame, m_Sel.m_nFrameCount, m_Sel.m_nSelectFrame, out nClickFrameIndex))
                        {
                            bClickButton = true;
                            if (bClickButton && m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT)
                            {
                                m_Sel.m_nSelectFrame = nClickFrameIndex;
                            }
                        }
                    }
                }
            }
            EditorGUILayout.EndHorizontal();
            m_UndoManager.CheckDirty();

            EditorGUILayout.Space();
            // Remove AlphaChannel
            if (GUILayout.Button(GetHelpContent("Remove AlphaChannel")))
            {
                NgAtlas.ConvertAlphaTexture(m_Sel.renderer.sharedMaterial, false, m_Sel.m_curveAlphaWeight, 1, 1, 1);
            }
            // AlphaWeight
            if ((m_Sel.m_curveAlphaWeight == null || m_Sel.m_curveAlphaWeight.length <= 0) && FXMakerOption.inst != null)
            {
                m_Sel.m_curveAlphaWeight = FXMakerOption.inst.m_AlphaWeightCurve;
            }
            if (m_Sel.m_curveAlphaWeight != null)
            {
                bool bHighLight = m_Sel.m_bNeedRebuildAlphaChannel;
                if (bHighLight)
                {
                    FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                }
                if (GUILayout.Button(GetHelpContent("Adjust the alpha channel with AlphaWeight")))
                {
                    m_Sel.m_bNeedRebuildAlphaChannel = false;
                    NgAtlas.ConvertAlphaTexture(m_Sel.renderer.sharedMaterial, true, m_Sel.m_curveAlphaWeight, 1, 1, 1);
//					NgAtlas.ConvertAlphaTexture(m_Sel.renderer.sharedMaterial, m_Sel.m_curveAlphaWeight, m_Sel.m_fRedAlphaWeight, m_Sel.m_fGreenAlphaWeight, m_Sel.m_fBlueAlphaWeight);
                }
                if (bHighLight)
                {
                    FXMakerLayout.GUIColorRestore();
                }

                EditorGUI.BeginChangeCheck();
                m_Sel.m_curveAlphaWeight = EditorGUILayout.CurveField(GetHelpContent("m_curveAlphaWeight"), m_Sel.m_curveAlphaWeight);
                if (EditorGUI.EndChangeCheck())
                {
                    m_Sel.m_bNeedRebuildAlphaChannel = true;
                }
//              m_Sel.m_fRedAlphaWeight		= EditorGUILayout.Slider("", m_Sel.m_fRedAlphaWeight	, 0, 1.0f);
//              m_Sel.m_fGreenAlphaWeight	= EditorGUILayout.Slider("", m_Sel.m_fGreenAlphaWeight	, 0, 1.0f);
//	            m_Sel.m_fBlueAlphaWeight	= EditorGUILayout.Slider("", m_Sel.m_fBlueAlphaWeight	, 0, 1.0f);
            }

            EditorGUILayout.Space();
        }
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }