Пример #1
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        m_FxmPopupManager = GetFxmPopupManager();

        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_fStartDelayTime = EditorGUILayout.FloatField(GetHelpContent("m_fStartDelayTime"), m_Sel.m_fStartDelayTime);
            m_Sel.m_bBurst          = EditorGUILayout.Toggle(GetHelpContent("m_bBurst"), m_Sel.m_bBurst);
            if (m_Sel.m_bBurst)
            {
                m_Sel.m_fBurstRepeatTime    = EditorGUILayout.FloatField(GetHelpContent("m_fBurstRepeatTime"), m_Sel.m_fBurstRepeatTime);
                m_Sel.m_nBurstRepeatCount   = EditorGUILayout.IntField(GetHelpContent("m_nBurstRepeatCount"), m_Sel.m_nBurstRepeatCount);
                m_Sel.m_fBurstEmissionCount = EditorGUILayout.IntField(GetHelpContent("m_fBurstEmissionCount"), m_Sel.m_fBurstEmissionCount);
                SetMinValue(ref m_Sel.m_fBurstRepeatTime, 0.1f);
            }
            else
            {
                m_Sel.m_fEmitTime  = EditorGUILayout.FloatField(GetHelpContent("m_fEmitTime"), m_Sel.m_fEmitTime);
                m_Sel.m_fSleepTime = EditorGUILayout.FloatField(GetHelpContent("m_fSleepTime"), m_Sel.m_fSleepTime);
            }

            m_Sel.m_bScaleWithTransform = EditorGUILayout.Toggle(GetHelpContent("m_bScaleWithTransform"), m_Sel.m_bScaleWithTransform);
            // --------------------------------------------------------------------------------------------------------------------------------------------
            if (m_Sel.GetComponent <ParticleEmitter>() != null && m_Sel.m_bScaleWithTransform && m_Sel.transform.lossyScale != Vector3.one)
            {
                Rect butRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(butRect, GetHelpContent("Convert To Static Scale"), true))
                    {
                        ConvertToStaticScale(m_Sel.GetComponent <ParticleEmitter>(), m_Sel.GetComponent <ParticleAnimator>());
                        m_Sel.m_bScaleWithTransform = false;
                        return;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }

            // --------------------------------------------------------------------------------------------------------------------------------------------
            bool bWorldSpace = EditorGUILayout.Toggle(GetHelpContent("m_bWorldSpace"), m_Sel.m_bWorldSpace);
            // Set bWorldSpace
            if (m_Sel.m_bWorldSpace != bWorldSpace)
            {
                m_Sel.m_bWorldSpace = bWorldSpace;
                NgSerialized.SetSimulationSpaceWorld(m_Sel.transform, bWorldSpace);
            }
            // Update bWorldSpace
            if (m_Sel.m_bWorldSpace != NgSerialized.GetSimulationSpaceWorld(m_Sel.transform))
            {
                m_Sel.m_bWorldSpace = !m_Sel.m_bWorldSpace;
            }
            // --------------------------------------------------------------------------------------------------------------------------------------------

            m_Sel.m_fStartSizeRate     = EditorGUILayout.FloatField(GetHelpContent("m_fStartSizeRate"), m_Sel.m_fStartSizeRate);
            m_Sel.m_fStartLifeTimeRate = EditorGUILayout.FloatField(GetHelpContent("m_fStartLifeTimeRate"), m_Sel.m_fStartLifeTimeRate);
            m_Sel.m_fStartEmissionRate = EditorGUILayout.FloatField(GetHelpContent("m_fStartEmissionRate"), m_Sel.m_fStartEmissionRate);
            m_Sel.m_fStartSpeedRate    = EditorGUILayout.FloatField(GetHelpContent("m_fStartSpeedRate"), m_Sel.m_fStartSpeedRate);
            m_Sel.m_fRenderLengthRate  = EditorGUILayout.FloatField(GetHelpContent("m_fRenderLengthRate"), m_Sel.m_fRenderLengthRate);

            if (m_Sel.GetComponent <ParticleEmitter>() != null && NgSerialized.IsMeshParticleEmitter(m_Sel.GetComponent <ParticleEmitter>()))
            {
                m_Sel.m_fLegacyMinMeshNormalVelocity = EditorGUILayout.FloatField(GetHelpContent("m_fLegacyMinMeshNormalVelocity"), m_Sel.m_fLegacyMinMeshNormalVelocity);
                m_Sel.m_fLegacyMaxMeshNormalVelocity = EditorGUILayout.FloatField(GetHelpContent("m_fLegacyMaxMeshNormalVelocity"), m_Sel.m_fLegacyMaxMeshNormalVelocity);
            }

            if (m_Sel.GetComponent <ParticleSystem>() != null)
            {
                float fShurikenSpeedRate = EditorGUILayout.FloatField(GetHelpContent("m_fShurikenSpeedRate"), m_Sel.m_fShurikenSpeedRate);
                // Set particleSystem.speed
                if (m_Sel.m_fShurikenSpeedRate != fShurikenSpeedRate)
                {
                    m_Sel.m_fShurikenSpeedRate = fShurikenSpeedRate;
                    m_Sel.SaveShurikenSpeed();
                }
            }

            // m_ParticleDestruct
            m_Sel.m_ParticleDestruct = (NcParticleSystem.ParticleDestruct)EditorGUILayout.EnumPopup(GetHelpContent("m_ParticleDestruct"), m_Sel.m_ParticleDestruct, GUILayout.MaxWidth(Screen.width));
            if (m_Sel.m_ParticleDestruct != NcParticleSystem.ParticleDestruct.NONE)
            {
                if (m_Sel.m_ParticleDestruct == NcParticleSystem.ParticleDestruct.COLLISION)
                {
                    m_Sel.m_CollisionLayer   = LayerMaskField(GetHelpContent("m_CollisionLayer"), m_Sel.m_CollisionLayer);
                    m_Sel.m_fCollisionRadius = EditorGUILayout.FloatField(GetHelpContent("m_fCollisionRadius"), m_Sel.m_fCollisionRadius);
                }
                if (m_Sel.m_ParticleDestruct == NcParticleSystem.ParticleDestruct.WORLD_Y)
                {
                    m_Sel.m_fDestructPosY = EditorGUILayout.FloatField(GetHelpContent("m_fDestructPosY"), m_Sel.m_fDestructPosY);
                }
                m_Sel.m_AttachPrefab    = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_AttachPrefab"), m_Sel.m_AttachPrefab, typeof(GameObject), false, null);
                m_Sel.m_fPrefabScale    = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabScale"), m_Sel.m_fPrefabScale);
                m_Sel.m_fPrefabSpeed    = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabSpeed"), m_Sel.m_fPrefabSpeed);
                m_Sel.m_fPrefabLifeTime = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabLifeTime"), m_Sel.m_fPrefabLifeTime);

                SetMinValue(ref m_Sel.m_fCollisionRadius, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabScale, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabSpeed, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabLifeTime, 0);

                // --------------------------------------------------------------
                EditorGUILayout.Space();
                Rect attRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 0, 1), GetHelpContent("Select Prefab"), (m_FxmPopupManager != null)))
                    {
                        m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 1, 1), GetHelpContent("Clear Prefab"), (m_Sel.m_AttachPrefab != null)))
                    {
                        bClickButton         = true;
                        m_Sel.m_AttachPrefab = null;
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 2, 1), GetHelpContent("Open Prefab"), (m_FxmPopupManager != null) && (m_Sel.m_AttachPrefab != null)))
                    {
                        bClickButton = true;
                        GetFXMakerMain().OpenPrefab(m_Sel.m_AttachPrefab);
                        return;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }


            // ---------------------------------------------------------------------
            // current ParticleSystem
            EditorGUILayout.Space();
            Component currentParticle = null;
            Rect      rect            = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 3));
            {
                if ((currentParticle = m_Sel.gameObject.GetComponent <ParticleSystem>()) != null)
                {
                    ParticleSystemRenderer psr = m_Sel.gameObject.GetComponent <ParticleSystemRenderer>();
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 2), GetHelpContent("Delete Shuriken Components"), true))
                    {
                        bClickButton = true;
                        Object.DestroyImmediate(currentParticle);
                        if (psr != null)
                        {
                            Object.DestroyImmediate(psr);
                        }
                    }
                    if (psr == null)
                    {
                        FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add ParticleSystemRenderer"), true))
                        {
                            bClickButton = true;
                            m_Sel.gameObject.AddComponent <ParticleSystemRenderer>();
                        }
                        FXMakerLayout.GUIColorRestore();
                    }
                    else
                    {
                        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), "ParticleSystemRenderer", false);
                    }
                }
                else
                {
                    if ((currentParticle = m_Sel.gameObject.GetComponent <ParticleEmitter>()) != null)
                    {
                        ParticleAnimator pa = m_Sel.gameObject.GetComponent <ParticleAnimator>();
                        ParticleRenderer pr = m_Sel.gameObject.GetComponent <ParticleRenderer>();

                        if (currentParticle.ToString().Contains("EllipsoidParticleEmitter"))
                        {
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Delete Legacy(Ellipsoid) Components"), true))
                            {
                                bClickButton = true;
                                Object.DestroyImmediate(currentParticle);
                                if (pa != null)
                                {
                                    Object.DestroyImmediate(pa);
                                }
                                if (pr != null)
                                {
                                    Object.DestroyImmediate(pr);
                                }
                            }
                        }
                        else
                        {
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Delete Legacy(Mesh) Components"), true))
                            {
                                bClickButton = true;
                                Object.DestroyImmediate(currentParticle);
                                if (pa != null)
                                {
                                    Object.DestroyImmediate(pa);
                                }
                                if (pr != null)
                                {
                                    Object.DestroyImmediate(pr);
                                }
                            }
                        }

                        if (pa == null)
                        {
                            FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), GetHelpContent("Add ParticleAnimator"), true))
                            {
                                bClickButton = true;
                                m_Sel.gameObject.AddComponent <ParticleAnimator>();
                            }
                            FXMakerLayout.GUIColorRestore();
                        }
                        else
                        {
                            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), "ParticleAnimator", false);
                        }
                        if (pr == null)
                        {
                            FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add ParticleRenderer"), true))
                            {
                                bClickButton = true;
                                m_Sel.gameObject.AddComponent <ParticleRenderer>();
                            }
                            FXMakerLayout.GUIColorRestore();
                        }
                        else
                        {
                            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), "ParticleRenderer", false);
                        }
                    }
                }

                // ---------------------------------------------------------------------
                // Create ParticleSystem
                if (currentParticle == null)
                {
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Add Shuriken Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <ParticleSystem>();
                        if (m_Sel.gameObject.GetComponent <ParticleSystemRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleSystemRenderer>();
                        }
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), GetHelpContent("Add Legacy(Ellipsoid) Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <EllipsoidParticleEmitter>();
                        if (m_Sel.gameObject.GetComponent <ParticleAnimator>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleAnimator>();
                        }
                        if (m_Sel.gameObject.GetComponent <ParticleRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleRenderer>();
                        }
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add Legacy(Mesh) Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <MeshParticleEmitter>();
                        if (m_Sel.gameObject.GetComponent <ParticleAnimator>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleAnimator>();
                        }
                        if (m_Sel.gameObject.GetComponent <ParticleRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleRenderer>();
                        }
                    }
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
        }
        m_UndoManager.CheckDirty();
        // ---------------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #2
0
    // ==========================================================================================================
    protected override void DrawBottomRect(Rect baseRect)
    {
        GUI.Box(baseRect, "");

        GUIContent guiCon;
        Rect       imageRect = baseRect;

        imageRect.width = FXMakerLayout.GetFixedWindowWidth();
        Rect rightRect = baseRect;

        rightRect.x     += imageRect.width;
        rightRect.width -= imageRect.width;
        rightRect        = FXMakerLayout.GetOffsetRect(rightRect, 5, 3, -5, -3);

        Rect buttonRect = FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 0, 5);

        if (m_bSaveDialog)
        {
            Rect labelRect = FXMakerLayout.GetInnerVerticalRect(baseRect, 12, 2, 3);
            GUI.Label(FXMakerLayout.GetLeftRect(labelRect, 100), "Filename:");
            Rect   editRect     = FXMakerLayout.GetInnerVerticalRect(baseRect, 12, 5, 5);
            string saveFilename = GUI.TextField(editRect, m_SaveFilename, 50);
            if (saveFilename != m_SaveFilename)
            {
                if (saveFilename.Trim() != "")
                {
                    m_SaveFilename = saveFilename;
                }
            }
        }
        else
        {
            bool bPreviewEnable = false;
            // image
            if (m_SelObjectContent == null)
            {
                guiCon = new GUIContent("[Not Selected]");
                // original mesh preview
                if (m_bDialogType == DIALOG_TYPE.SELECT && m_bSelectMeshDialog && m_OldSelectMesh != null)
                {
                    Texture2D preview = NgAsset.GetAssetPreview(m_OldSelectMesh);
                    guiCon         = new GUIContent(m_OldSelectMesh.name, preview, GetMeshInfo(m_OldSelectMesh));
                    bPreviewEnable = true;
                }
            }
            else
            {
                guiCon         = new GUIContent("", m_SelObjectContent.image, m_SelObjectContent.tooltip);
                bPreviewEnable = (m_SelObjectContent != null);
            }

            if (FXMakerLayout.GUIButton(imageRect, guiCon, GUI.skin.GetStyle("PopupBottom_ImageButton"), bPreviewEnable))
            {
                if (m_bDialogType == DIALOG_TYPE.SELECT)
                {
                    if (m_bSelectMeshDialog)
                    {
                        Object pingObj;
                        Object pingMesh;
                        if (m_AddPrefabObject != null)
                        {
                            pingObj  = m_AddPrefabObject;
                            pingMesh = m_AddPrefabObject.GetComponent <MeshFilter>().sharedMesh;
                        }
                        else
                        {
                            pingObj  = m_OldSelectMesh;
                            pingMesh = m_OldSelectMesh;
                        }

                        if (Input.GetMouseButtonUp(0))
                        {
                            FXMakerAsset.SetPingObject(pingObj);
                            FXMakerMain.inst.CreateCurrentInstanceEffect(true);
                        }
                        if (Input.GetMouseButtonUp(1))
                        {
                            FXMakerAsset.SetPingObject(pingMesh);
                        }
                    }
                    else
                    {
                        FXMakerMain.inst.CreateCurrentInstanceEffect(true);
                    }
                }
                else
                {
                    if (Input.GetMouseButtonUp(0))
                    {
                        FXMakerAsset.SetPingObject(m_AddGameObject);
                        FXMakerMain.inst.CreateCurrentInstanceEffect(true);
                    }
                    if (Input.GetMouseButtonUp(1))
                    {
                        FXMakerAsset.SetPingObject(GetObjectNodePrefab(m_nObjectIndex));
                    }
                }
            }

            // text
            GUI.Label(FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 5, 8), (m_SelObjectContent == null ? "[Not Selected]" : m_SelObjectContent.text));
        }

        if (m_bSaveDialog)
        {
            bool bSaveEnable    = (0 <= m_nGroupIndex && 0 < m_nGroupCount);
            bool bReadOnyFolder = false;

            if (bSaveEnable)
            {
                bReadOnyFolder = 0 < IsReadOnlyFolder();
                bSaveEnable    = !bReadOnyFolder;
            }

            // Cancel
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(buttonRect, 2, 0, 1), GetHelpContent("Cancel"), true))
            {
                ClosePopup(false);
                return;
            }
            // save
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(buttonRect, 2, 1, 1), (bReadOnyFolder ? FXMakerTooltip.GetGUIContent("Save", FXMakerTooltip.GetHsToolMessage("READONLY_FOLDER", "")) : GetHelpContent("Save")), bSaveEnable))
            {
                SaveCurrentObjectToPrefabFile();
                ClosePopup(true);
//              FXMakerEffect.inst.LoadProject();
            }
            if (m_bDrawRedBottomButtom)
            {
                NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(buttonRect, 3), FXMakerLayout.m_ColorHelpBox, (bSaveEnable ? 2:1), false);
            }
            if (m_bDrawRedBottom)
            {
                NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(baseRect, 2), FXMakerLayout.m_ColorHelpBox, (bSaveEnable ? 2:1), false);
            }
        }
        else
        {
            // Undo
            int nButtonWidht = 70;
            buttonRect.width = nButtonWidht / 2;
            if (FXMakerLayout.GUIButton(buttonRect, GetHelpContent("Undo"), (m_AddGameObject != null)))
            {
                UndoObject();
            }

            // close
            buttonRect.x    += buttonRect.width + 5;
            buttonRect.width = baseRect.width - buttonRect.x;
            if (GUI.Button(buttonRect, GetHelpContent("Close")))
            {
                ClosePopup(true);
            }
        }
    }
Пример #3
0
    // ==========================================================================================================
    void winEffectList(int id)
    {
        if (GetGroupIndex() < 0)
        {
            return;
        }

        Rect effectRect = FXMakerLayout.GetEffectListRect();

        // window desc -----------------------------------------------------------
        FXMakerTooltip.WindowDescription(effectRect, FXMakerLayout.WINDOWID.EFFECT_LIST, null);

        // mini ----------------------------------------------------------------
        m_bMinimize = GUI.Toggle(new Rect(3, 1, FXMakerLayout.m_fMinimizeClickWidth, FXMakerLayout.m_fMinimizeClickHeight), m_bMinimize, "Mini");
        GUI.changed = false;
        if (FXMakerLayout.m_bMinimizeAll || m_bMinimize)
        {
            RenameCurrentPrefab(m_EditingName);
            FXMakerMain.inst.SaveTooltip();
            return;
        }

        // 기능 버튼 -----------------------------------------------------------
        Rect rect1Row = new Rect(FXMakerLayout.m_rectInnerMargin.x, 20, effectRect.width - FXMakerLayout.m_rectInnerMargin.x * 2, 25);
        Rect rect2Row = new Rect(FXMakerLayout.m_rectInnerMargin.x, 50, effectRect.width - FXMakerLayout.m_rectInnerMargin.x * 2, 20);
        Rect rect3Row = new Rect(FXMakerLayout.m_rectInnerMargin.x, 75, effectRect.width - FXMakerLayout.m_rectInnerMargin.x * 2, 12);

        // Add button
        if (m_nEffectCount < FXMakerLayout.m_nMaxPrefabListCount)
        {
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 0, 1), FXMakerTooltip.GetHcToolEffect("New"), IsReadOnlyFolder() == 0))
            {
                RenameCurrentPrefab(m_EditingName);
                ShowNewMenu();
                return;
            }
        }

        if (m_nEffectCount <= 0)
        {
            // right button
            if (Input.GetMouseButtonUp(1))
            {
                ShowRightMenu(-1, false);
            }
            return;
        }

        // Selected state
        bool bEnable = (FXMakerMain.inst.IsCurrentEffectObject() && IsReadOnlyFolder() == 0);

        // Delete button
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 1, 1), FXMakerTooltip.GetHcToolEffect("Del"), bEnable))
        {
            RenameCurrentPrefab(m_EditingName);
            m_bProcessDelete = true;
        }

        if (m_bProcessDelete)
        {
            m_bProcessDelete = FxmPopupManager.inst.ShowModalOkCancelMessage("'" + m_EffectContents[m_nEffectIndex].text + "'\n" + FXMakerTooltip.GetHsToolMessage("DIALOG_DELETEPREFAB", ""));
            if (m_bProcessDelete == false)
            {
                if (FxmPopupManager.inst.GetModalMessageValue() == FXMakerLayout.MODALRETURN_TYPE.MODALRETURN_OK)
                {
                    NcSpriteAnimation spriteCom = FXMakerMain.inst.GetOriginalEffectPrefab().GetComponent <NcSpriteAnimation>();
                    if (spriteCom != null && spriteCom.m_bBuildSpriteObj && spriteCom.GetComponent <Renderer>().sharedMaterial != null)
                    {
                        m_bProcessDelSprite = true;
                    }
                    else
                    {
                        GameObject deletePrefab = FXMakerMain.inst.ClearCurrentEffectObject(m_CurrentEffectRoot, true);
                        FXMakerAsset.DeleteEffectPrefab(deletePrefab);
                        SelectToolbar(m_nProjectIndex, GetGroupIndex(), m_nEffectIndex);
                        return;
                    }
                }
            }
        }

        if (m_bProcessDelSprite)
        {
            m_bProcessDelSprite = FxmPopupManager.inst.ShowModalOkCancelMessage("'" + m_EffectContents[m_nEffectIndex].text + "'\n" + FXMakerTooltip.GetHsToolMessage("DIALOG_DELETESPRITE", ""));
            if (m_bProcessDelSprite == false)
            {
                if (FxmPopupManager.inst.GetModalMessageValue() == FXMakerLayout.MODALRETURN_TYPE.MODALRETURN_OK)
                {
                    // delete material, texture
                    NcSpriteAnimation spriteCom = FXMakerMain.inst.GetOriginalEffectPrefab().GetComponent <NcSpriteAnimation>();
                    if (spriteCom.GetComponent <Renderer>().sharedMaterial.mainTexture != null)
                    {
                        string path = AssetDatabase.GetAssetPath(spriteCom.GetComponent <Renderer>().sharedMaterial.mainTexture);
                        AssetDatabase.MoveAssetToTrash(path);
//						AssetDatabase.DeleteAsset(path);
                    }
                    string matpath = AssetDatabase.GetAssetPath(spriteCom.GetComponent <Renderer>().sharedMaterial);
                    AssetDatabase.MoveAssetToTrash(matpath);
//					AssetDatabase.DeleteAsset(matpath);
                }
                // delete prefab
                GameObject deletePrefab = FXMakerMain.inst.ClearCurrentEffectObject(m_CurrentEffectRoot, true);
                FXMakerAsset.DeleteEffectPrefab(deletePrefab);
                SelectToolbar(m_nProjectIndex, GetGroupIndex(), m_nEffectIndex);
                return;
            }
        }

        // Clone button
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 2, 1), FXMakerTooltip.GetHcToolEffect("Clone"), bEnable))
        {
            RenameCurrentPrefab(m_EditingName);
            ClonePrefab();
            return;
        }

        // Capture Thumb button
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 3, 1), FXMakerTooltip.GetHcToolEffect("Thumb"), bEnable))
        {
            RenameCurrentPrefab(m_EditingName);
            ThumbPrefab();
            return;
        }

//      // History button
//      if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 4, 1), FXMakertip.GetHcToolEffect("History"), bEnable))
//      {
//          SetActiveEffect(m_nEffectIndex);
//          return;
//      }

        // Sprite button
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 4, 1), FXMakerTooltip.GetHcToolEffect("Sprite"), bEnable))
        {
            RenameCurrentPrefab(m_EditingName);
            SpritePrefab();
            return;
        }

        // Selected state
        if (FXMakerMain.inst.IsCurrentEffectObject())
        {
            // ChangeName
            if (FXMakerMain.inst.IsCurrentEffectObject() && 0 <= m_nEffectIndex && m_nEffectIndex < m_nEffectCount)
            {
                GUI.SetNextControlName("TextField");
                FXMakerLayout.GUIEnableBackup(IsReadOnlyFolder() == 0);
//              FXMakerMain.inst.ToggleGlobalLangSkin(true);
                m_EditingName = GUI.TextField(FXMakerLayout.GetInnerHorizontalRect(rect2Row, 4, 0, 4), m_EditingName, 50);
//              FXMakerMain.inst.ToggleGlobalLangSkin(false);
                FXMakerLayout.GUIEnableRestore();

                bool bEnterKey = (Event.current.isKey && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter));
                if (bEnterKey || (FXMakerMain.GetPrevWindowFocus() == (int)FXMakerLayout.WINDOWID.EFFECT_LIST && FXMakerMain.GetWindowFocus() != (int)FXMakerLayout.WINDOWID.EFFECT_LIST))
                {
                    RenameCurrentPrefab(m_EditingName);
                }
            }
        }

        // Resize --------------------------------------------------------------
        bool bChangeScrollColumn = false;

        m_nScrollColumn = (int)GUI.HorizontalScrollbar(rect3Row, m_nScrollColumn, 1, 1, m_nMaxObjectColumn + 1);
        if (GUI.changed)
        {
            UnityEditor.EditorPrefs.SetInt("FXMakerEffect.Effect_nScrollColumn", m_nScrollColumn);
            bChangeScrollColumn = true;

            Rect rect = FXMakerLayout.GetAspectScrollViewRect((int)rect3Row.width, FXMakerLayout.m_fScrollButtonAspect, m_nEffectCount, m_nScrollColumn, false);
            m_EffectListScrollPos.y = rect.height * (m_nEffectIndex - m_nScrollColumn) / (float)m_nEffectCount;
        }
        // Draw line
        Rect lineRect = rect3Row;

        lineRect.y      = rect3Row.yMax + 5;
        lineRect.height = 3;
        NgGUIDraw.DrawHorizontalLine(new Vector2(lineRect.x, lineRect.y), (int)lineRect.width, new Color(0.1f, 0.1f, 0.1f, 0.7f), 2, false);

        // Effect List ------------------------------------------------------
        Rect listRect   = FXMakerLayout.GetChildVerticalRect(effectRect, m_nGuiTopHeight, 1, 0, 1);
        Rect scrollRect = FXMakerLayout.GetAspectScrollViewRect((int)listRect.width, FXMakerLayout.m_fScrollButtonAspect, m_nEffectCount, m_nScrollColumn, false);
        Rect gridRect   = FXMakerLayout.GetAspectScrollGridRect((int)listRect.width, FXMakerLayout.m_fScrollButtonAspect, m_nEffectCount, m_nScrollColumn, false);

        m_EffectListScrollPos = GUI.BeginScrollView(listRect, m_EffectListScrollPos, scrollRect);
//      FXMakerMain.inst.ToggleGlobalLangSkin(true);
//		int		nEffectIndex	= GUI.SelectionGrid(listRect, m_nEffectIndex, m_EffectNameStrings, m_nScrollColumn);
//		int		nEffectIndex	= GUI.SelectionGrid(gridRect, m_nEffectIndex, m_EffectContents, m_nScrollColumn);
        int nEffectIndex = FXMakerLayout.TooltipSelectionGrid(FXMakerLayout.GetOffsetRect(effectRect, 0, -m_EffectListScrollPos.y), listRect, gridRect, m_nEffectIndex, m_EffectContents, m_nScrollColumn);

//      FXMakerMain.inst.ToggleGlobalLangSkin(false);

        // move key
        if (FXMakerMain.inst.GetFocusInputKey(FXMakerLayout.GetWindowId(FXMakerLayout.WINDOWID.EFFECT_LIST)) != 0)
        {
            switch (FXMakerMain.inst.GetFocusInputKey(FXMakerLayout.GetWindowId(FXMakerLayout.WINDOWID.EFFECT_LIST)))
            {
            case KeyCode.LeftArrow: nEffectIndex--;                                       FXMakerMain.inst.SetFocusInputKey(0);   break;

            case KeyCode.RightArrow: nEffectIndex++;                                       FXMakerMain.inst.SetFocusInputKey(0);   break;

            case KeyCode.UpArrow: nEffectIndex -= m_nScrollColumn;        FXMakerMain.inst.SetFocusInputKey(0);   break;

            case KeyCode.DownArrow: nEffectIndex += m_nScrollColumn;        FXMakerMain.inst.SetFocusInputKey(0);   break;
            }
            if (nEffectIndex < 0)
            {
                nEffectIndex = 0;
            }
            if (m_nEffectCount <= nEffectIndex)
            {
                nEffectIndex = m_nEffectCount - 1;
            }
        }

        // select
        if ((bChangeScrollColumn == false && GUI.changed) || m_nEffectIndex != nEffectIndex)
        {
            RenameCurrentPrefab(m_EditingName);

            // right button
            if (Input.GetMouseButtonUp(1))
            {
                ShowRightMenu(nEffectIndex, true);
            }

            // active
            NgUtil.LogDevelop("changed m_nEffectIndex - id = " + id + ", value = " + m_EffectContents[nEffectIndex].text);
            if (nEffectIndex == m_nEffectIndex && FXMakerMain.inst.IsCurrentEffectObject())
            {
                FXMakerMain.inst.CreateCurrentInstanceEffect(true);
            }
            else
            {
                SetActiveEffect(nEffectIndex);
            }
        }
        else
        {
            // right button
            if (Input.GetMouseButtonUp(1))
            {
                RenameCurrentPrefab(m_EditingName);
                ShowRightMenu(-1, false);
            }
        }
        GUI.EndScrollView();
        FXMakerMain.inst.SaveTooltip();
    }
Пример #4
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);

        int  nClickIndex  = -1;
        int  nClickButton = 0;
        Rect rect;
        int  nLeftWidth    = 34;
        int  nAddHeight    = 30;
        int  nDelWidth     = 35;
        int  nLineHeight   = 18;
        int  nSpriteHeight = nLeftWidth;
        List <NcSpriteFactory.NcSpriteNode> spriteList = m_Sel.m_SpriteList;

        m_FxmPopupManager = GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_UndoManager.CheckUndo();
            // --------------------------------------------------------------
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            EditorGUILayout.Space();
            m_Sel.m_SpriteType = (NcSpriteFactory.SPRITE_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_SpriteType"), m_Sel.m_SpriteType);

            // --------------------------------------------------------------
            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && m_Sel.gameObject.GetComponent("NcSpriteAnimation") == null)
            {
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteAnimation Component"), true))
                    {
                        m_Sel.gameObject.AddComponent <NcSpriteAnimation>();
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }
            // --------------------------------------------------------------
            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteTexture && m_Sel.gameObject.GetComponent("NcSpriteTexture") == null)
            {
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteTexture Component"), true))
                    {
                        m_Sel.gameObject.AddComponent <NcSpriteTexture>();
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.Space();

            // --------------------------------------------------------------
            int   nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nCurrentIndex"), m_Sel.m_nCurrentIndex, 0, (spriteList == null ? 0 : spriteList.Count - 1));
            float fUvScale  = EditorGUILayout.FloatField(GetHelpContent("m_fUvScale"), m_Sel.m_fUvScale);
            if (m_Sel.m_nCurrentIndex != nSelIndex || fUvScale != m_Sel.m_fUvScale)
            {
                m_Sel.m_nCurrentIndex = nSelIndex;
                m_Sel.m_fUvScale      = fUvScale;
                m_Sel.SetSprite(nSelIndex, false);
            }

            // Rebuild Check
            EditorGUI.BeginChangeCheck();
            m_Sel.m_bTrimBlack           = EditorGUILayout.Toggle(GetHelpContent("m_bTrimBlack"), m_Sel.m_bTrimBlack);
            m_Sel.m_bTrimAlpha           = EditorGUILayout.Toggle(GetHelpContent("m_bTrimAlpha"), m_Sel.m_bTrimAlpha);
            m_Sel.m_nMaxAtlasTextureSize = EditorGUILayout.IntPopup("nMaxAtlasTextureSize", m_Sel.m_nMaxAtlasTextureSize, NgEnum.m_TextureSizeStrings, NgEnum.m_TextureSizeIntters);
//          m_Sel.m_AtlasMaterial		= (Material)EditorGUILayout.ObjectField(GetHelpContent("m_AtlasMaterial")	, m_Sel.m_AtlasMaterial, typeof(Material), false);
            if (EditorGUI.EndChangeCheck())
            {
                m_Sel.m_bNeedRebuild = true;
            }

            int nBuildStartIndex = EditorGUILayout.IntSlider("m_nBuildStartIndex", m_Sel.m_nBuildStartIndex, 0, (spriteList == null ? 0 : spriteList.Count - 1));
            if (spriteList != null && nBuildStartIndex != m_Sel.m_nBuildStartIndex)
            {
                for (int n = Mathf.Min(m_Sel.m_nBuildStartIndex, nBuildStartIndex); n < Mathf.Max(m_Sel.m_nBuildStartIndex, nBuildStartIndex); n++)
                {
                    if (spriteList[n].IsUnused() == false && spriteList[n].IsEmptyTexture() == false)
                    {
                        m_Sel.m_bNeedRebuild = true;
                    }
                }
                m_Sel.m_nBuildStartIndex = nBuildStartIndex;
            }

            // Add Button ------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nAddHeight * 2));
            {
                Rect lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 0, 1);
                if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Add Sprite")))
                {
                    bClickButton = true;
                    m_Sel.AddSpriteNode();
                }

                bool bHighLight = m_Sel.m_bNeedRebuild;
                if (bHighLight)
                {
                    FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                }
                if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("Build Sprite")))
                {
#if UNITY_WEBPLAYER
                    Debug.LogError("In WEB_PLAYER mode, you cannot run the FXMaker.");
                    Debug.Break();
#else
                    bClickButton = true;
                    CreateSpriteAtlas(m_Sel.GetComponent <Renderer>().sharedMaterial);
                    m_Sel.m_bNeedRebuild = false;
#endif
                }
                if (bHighLight)
                {
                    FXMakerLayout.GUIColorRestore();
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 2, 1), GetHelpContent("Clear All"), (0 < m_Sel.GetSpriteNodeCount())))
                {
                    bClickButton = true;
                    if (m_FxmPopupManager != null)
                    {
                        m_FxmPopupManager.CloseNcPrefabPopup();
                    }
                    m_Sel.ClearAllSpriteNode();
                }
                lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 1, 1);
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Sequence"), (0 < m_Sel.GetSpriteNodeCount())))
                {
                    m_Sel.m_bSequenceMode = true;
                    bClickButton          = true;
                    m_Sel.SetSprite(0, false);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("NewMaterial"), true))
                {
                    Material newMat  = new Material(m_Sel.GetComponent <Renderer>().sharedMaterial);
                    string   matPath = AssetDatabase.GetAssetPath(m_Sel.GetComponent <Renderer>().sharedMaterial);
                    NgMaterial.SaveMaterial(newMat, NgFile.TrimFilenameExt(matPath), m_Sel.name);
                    m_Sel.GetComponent <Renderer>().sharedMaterial = newMat;
//                  m_Sel.renderer.sharedMaterial = (Material)AssetDatabase.LoadAssetAtPath(savePath, typeof(Material));
                }

                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            // Select ShotType -------------------------------------------------
//			showType		= (NcSpriteFactory.SHOW_TYPE)EditorGUILayout.EnumPopup		(GetHelpContent("m_ShowType")	, showType);
            // --------------------------------------------------------------
            EditorGUILayout.Space();
            NcSpriteFactory.SHOW_TYPE showType = (NcSpriteFactory.SHOW_TYPE)EditorPrefs.GetInt("NcSpriteFactory.SHOW_TYPE", 0);

            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
            {
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 0, 1), showType == NcSpriteFactory.SHOW_TYPE.NONE, GetHelpContent("NONE"), true) ? NcSpriteFactory.SHOW_TYPE.NONE        : showType;
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 1, 1), showType == NcSpriteFactory.SHOW_TYPE.ALL, GetHelpContent("ALL"), true) ? NcSpriteFactory.SHOW_TYPE.ALL         : showType;
                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto)
                {
                    showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 2, 1), showType == NcSpriteFactory.SHOW_TYPE.SPRITE, GetHelpContent("SPRITE"), true) ? NcSpriteFactory.SHOW_TYPE.SPRITE              : showType;
                    showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 3, 1), showType == NcSpriteFactory.SHOW_TYPE.ANIMATION, GetHelpContent("ANIMATION"), true) ? NcSpriteFactory.SHOW_TYPE.ANIMATION   : showType;
                }
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 4, 1), showType == NcSpriteFactory.SHOW_TYPE.EFFECT, GetHelpContent("EFFECT"), true) ? NcSpriteFactory.SHOW_TYPE.EFFECT              : showType;
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            EditorPrefs.SetInt("NcSpriteFactory.SHOW_TYPE", ((int)showType));

            // Show Option -------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
            {
                m_Sel.m_bShowEffect = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), m_Sel.m_bShowEffect, GetHelpContent("m_bShowEffect"), true);
                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto)
                {
                    m_Sel.m_bTestMode     = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), m_Sel.m_bTestMode, GetHelpContent("m_bTestMode"), true);
                    m_Sel.m_bSequenceMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), m_Sel.m_bSequenceMode, GetHelpContent("m_bSequenceMode"), true);
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            // Node List ------------------------------------------------------
            for (int n = 0; n < (spriteList != null ? spriteList.Count : 0); n++)
            {
                if (m_Sel.IsUnused(n))
                {
                    continue;
                }

                EditorGUILayout.Space();

                EditorGUI.BeginChangeCheck();
                // Load Texture ---------------------------------------------------------
                Texture2D selTexture = null;
                if (spriteList[n].m_TextureGUID != "")
                {
                    selTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(spriteList[n].m_TextureGUID), typeof(Texture2D));
                }

                // Enabled --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                {
                    Rect subRect;
                    EditorGUI.BeginChangeCheck();
                    // enable
                    spriteList[n].m_bIncludedAtlas = GUILayout.Toggle(spriteList[n].m_bIncludedAtlas, "Idx", GUILayout.Width(nLeftWidth));
                    // change index
                    subRect       = rect;
                    subRect.x    += nLeftWidth;
                    subRect.width = nLineHeight * 2;
                    int newPos = EditorGUI.IntPopup(subRect, n, NgConvert.GetIntStrings(0, spriteList.Count), NgConvert.GetIntegers(0, spriteList.Count));
                    if (newPos != n)
                    {
                        NcSpriteFactory.NcSpriteNode node = spriteList[n];
                        m_Sel.m_SpriteList.Remove(node);
                        m_Sel.m_SpriteList.Insert(newPos, node);
                        return;
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        m_Sel.m_bNeedRebuild = true;
                    }

                    // name
                    subRect        = rect;
                    subRect.x     += nLeftWidth + nLineHeight * 2;
                    subRect.width -= nLeftWidth + nLineHeight * 2;
                    spriteList[n].m_TextureName = selTexture == null ? "" : selTexture.name;
                    GUI.Label(subRect, (selTexture == null ? "" : "(" + spriteList[n].m_nFrameCount + ") " + selTexture.name));
                    GUI.Box(subRect, "");
                    GUI.Box(rect, "");

                    // delete
                    if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Del")))
                    {
                        m_Sel.m_bNeedRebuild = true;
                        bClickButton         = true;
                        if (m_FxmPopupManager != null)
                        {
                            m_FxmPopupManager.CloseNcPrefabPopup();
                        }
                        m_Sel.DeleteSpriteNode(n);
                        return;
                    }
                }
                EditorGUILayout.EndHorizontal();

                // SpriteName MaxAlpha -----------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                {
                    GUILayout.Label("", GUILayout.Width(nLineHeight));
                    GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 0, 2), "Name,fMaxAlpha");
                    spriteList[n].m_SpriteName       = EditorGUI.TextField(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 2, 4), spriteList[n].m_SpriteName);
                    spriteList[n].m_fMaxTextureAlpha = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 6, 1), spriteList[n].m_fMaxTextureAlpha);
                }
                EditorGUILayout.EndHorizontal();

                // Texture --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nSpriteHeight / (selTexture == null ? 2 : 1)));
                {
                    GUILayout.Label("", GUILayout.Width(nLeftWidth));

                    Rect subRect = rect;
                    subRect.width = nLeftWidth;
                    FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5);
                    EditorGUI.BeginChangeCheck();
                    selTexture = (Texture2D)EditorGUI.ObjectField(subRect, GetHelpContent(""), selTexture, typeof(Texture2D), false);
                    if (EditorGUI.EndChangeCheck())
                    {
                        if (selTexture != null)
                        {
                            spriteList[n].m_TextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(selTexture));
                        }
                        m_Sel.m_bNeedRebuild = true;
                    }

                    // draw texture
                    subRect = FXMakerLayout.GetOffsetRect(rect, nLeftWidth + 4, 0, 0, -4);
                    Rect drawRect = FXMakerLayout.GetOffsetRect(subRect, 0, 0, -nDelWidth, 0);

                    if (selTexture != null)
                    {
                        // draw texture
                        GUI.DrawTexture(drawRect, selTexture, ScaleMode.ScaleToFit, true, selTexture.width / selTexture.height);

                        // draw tile
                        float fDrawRatio  = drawRect.width / drawRect.height;
                        float fImageRatio = selTexture.width / selTexture.height;
                        if (fDrawRatio < fImageRatio)
                        {
                            drawRect = FXMakerLayout.GetVOffsetRect(drawRect, drawRect.height * -(1 - (fDrawRatio / fImageRatio)) / 2);
                        }
                        else
                        {
                            drawRect = FXMakerLayout.GetHOffsetRect(drawRect, drawRect.width * -(1 - (fImageRatio / fDrawRatio)) / 2);
                        }
                        float tileWidth  = (drawRect.width / spriteList[n].m_nTilingX);
                        float tileHeight = (drawRect.height / spriteList[n].m_nTilingY);

                        for (int tn = spriteList[n].m_nStartFrame; tn < Mathf.Min(spriteList[n].m_nStartFrame + spriteList[n].m_nFrameCount, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY); tn++)
                        {
                            int  posx     = tn % spriteList[n].m_nTilingX;
                            int  posy     = tn / spriteList[n].m_nTilingX;
                            Rect tileRect = new Rect(drawRect.x + posx * tileWidth, drawRect.y + posy * tileHeight, tileWidth, tileHeight);
                            NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(tileRect, -1), Color.green, 1, false);
                        }
                    }

                    // delete
                    if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Rmv")))
                    {
                        spriteList[n].SetEmpty();
                    }
                    GUI.Box(rect, "");
                }
                EditorGUILayout.EndHorizontal();

                // Change selIndex
                Event e = Event.current;
                if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
                {
                    nClickIndex  = n;
                    nClickButton = e.button;
                }

                // -----------------------------------------------------------------------------------------------------------------------------------------------
                if (spriteList[n].IsEmptyTexture() == false)
                {
                    // Frame tile
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                    {
                        GUILayout.Label("", GUILayout.Width(nLineHeight));
                        GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 0, 4), "nTileXY,Start,Count");

                        // m_nTilingX, m_nTilingY
                        EditorGUI.BeginChangeCheck();
                        spriteList[n].m_nTilingX = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 4, 1), spriteList[n].m_nTilingX);
                        spriteList[n].m_nTilingY = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 5, 1), spriteList[n].m_nTilingY);
                        SetMinValue(ref spriteList[n].m_nTilingX, 1);
                        SetMinValue(ref spriteList[n].m_nTilingY, 1);
                        if (EditorGUI.EndChangeCheck())
                        {
                            spriteList[n].m_nFrameCount = spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - spriteList[n].m_nStartFrame;
                            m_Sel.m_bNeedRebuild        = true;
                        }

                        // m_nStartFrame, m_nFrameCount
                        EditorGUI.BeginChangeCheck();
                        spriteList[n].m_nStartFrame = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 6, 1), spriteList[n].m_nStartFrame);
                        spriteList[n].m_nFrameCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 7, 1), spriteList[n].m_nFrameCount);
                        SetMaxValue(ref spriteList[n].m_nStartFrame, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - 1);
                        SetMinValue(ref spriteList[n].m_nStartFrame, 0);
                        SetMaxValue(ref spriteList[n].m_nFrameCount, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - spriteList[n].m_nStartFrame);
                        SetMinValue(ref spriteList[n].m_nFrameCount, 1);
                        if (EditorGUI.EndChangeCheck())
                        {
                            m_Sel.m_bNeedRebuild = true;
                        }
                    }
                    EditorGUILayout.EndHorizontal();

                    // SpriteNode ----------------------------------------------------------
                    if (bClickButton == false)
                    {
                        if ((m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto) && (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.SPRITE))
                        {
                            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                            {
                                GUILayout.Label("", GUILayout.Width(nLineHeight));
                                GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 0, 4), "Loop,Start,FCnt,LCnt");

                                bool bOldLoop = spriteList[n].m_bLoop;
                                spriteList[n].m_bLoop = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 4, 1), spriteList[n].m_bLoop);
                                if (!bOldLoop && spriteList[n].m_bLoop)
                                {
                                    spriteList[n].m_nLoopStartFrame = 0;
                                    spriteList[n].m_nLoopFrameCount = spriteList[n].m_nFrameCount;
                                    spriteList[n].m_nLoopingCount   = 0;
                                }
                                if (spriteList[n].m_bLoop)
                                {
                                    spriteList[n].m_nLoopStartFrame = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 5, 1), spriteList[n].m_nLoopStartFrame);
                                    spriteList[n].m_nLoopFrameCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 6, 1), spriteList[n].m_nLoopFrameCount);
                                    spriteList[n].m_nLoopingCount   = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 7, 1), spriteList[n].m_nLoopingCount);
                                }
                                // check
                                SetMaxValue(ref spriteList[n].m_nLoopStartFrame, spriteList[n].m_nFrameCount - 1);
                                SetMinValue(ref spriteList[n].m_nLoopStartFrame, 0);
                                SetMaxValue(ref spriteList[n].m_nLoopFrameCount, spriteList[n].m_nFrameCount - spriteList[n].m_nLoopStartFrame);
                                SetMinValue(ref spriteList[n].m_nLoopingCount, 0);
                            }
                            EditorGUILayout.EndHorizontal();

                            spriteList[n].m_fTime = EditorGUILayout.Slider(GetHelpContent("m_fTime"), spriteList[n].m_nFrameCount / spriteList[n].m_fFps, 0, 5, null);
                            spriteList[n].m_fFps  = EditorGUILayout.Slider(GetHelpContent("m_fFps"), spriteList[n].m_nFrameCount / spriteList[n].m_fTime, 50, 1, null);
                        }

                        if ((m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto) && (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.ANIMATION))
                        {
                            spriteList[n].m_nNextSpriteIndex = EditorGUILayout.Popup("m_nNextSpriteIndex", spriteList[n].m_nNextSpriteIndex + 1, GetSpriteNodeNames()) - 1;
                            if (0 <= spriteList[n].m_nNextSpriteIndex)
                            {
                                spriteList[n].m_nTestMode  = EditorGUILayout.Popup("m_nTestMode", spriteList[n].m_nTestMode, NgConvert.ContentsToStrings(FxmTestControls.GetHcEffectControls_Trans(FxmTestControls.AXIS.Z)), GUILayout.MaxWidth(Screen.width));
                                spriteList[n].m_fTestSpeed = EditorGUILayout.FloatField("m_fTestSpeed", spriteList[n].m_fTestSpeed);

                                SetMinValue(ref spriteList[n].m_fTestSpeed, 0.01f);
                            }
                        }

                        if (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.EFFECT)
                        {
                            EditorGUILayout.Separator();
                            // char effect -------------------------------------------------------------
                            spriteList[n].m_EffectPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_EffectPrefab"), spriteList[n].m_EffectPrefab, typeof(GameObject), false, null);

                            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f));
                            {
                                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), GetHelpContent("SelEffect"), (m_FxmPopupManager != null)))
                                {
                                    m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, n, 0, true);
                                }
                                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), GetHelpContent("ClearEffect"), (spriteList[n].m_EffectPrefab != null)))
                                {
                                    bClickButton = true;
                                    spriteList[n].m_EffectPrefab = null;
                                }
                                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), GetHelpContent("OpenEffect"), (m_FxmPopupManager != null) && (spriteList[n].m_EffectPrefab != null)))
                                {
                                    bClickButton = true;
                                    GetFXMakerMain().OpenPrefab(spriteList[n].m_EffectPrefab);
                                    return;
                                }
                                GUILayout.Label("");
                            }
                            EditorGUILayout.EndHorizontal();

                            if (spriteList[n].m_EffectPrefab != null)
                            {
                                spriteList[n].m_bEffectInstantiate = EditorGUILayout.Toggle(GetHelpContent("m_bEffectInstantiate"), spriteList[n].m_bEffectInstantiate);

                                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto)
                                {
                                    spriteList[n].m_nEffectFrame = EditorGUILayout.IntSlider(GetHelpContent("m_nEffectFrame"), spriteList[n].m_nEffectFrame, 0, spriteList[n].m_nFrameCount, null);

                                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                                    {
                                        GUILayout.Label("", GUILayout.Width(nLineHeight));
                                        GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), "bOnlyFirst,bEffDetach");
                                        spriteList[n].m_bEffectOnlyFirst = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), spriteList[n].m_bEffectOnlyFirst);
                                        spriteList[n].m_bEffectDetach    = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), spriteList[n].m_bEffectDetach);
                                    }
                                    EditorGUILayout.EndHorizontal();
                                }
                                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                                {
                                    GUILayout.Label("", GUILayout.Width(nLineHeight));
                                    GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), "fSpeed, fScale");
                                    spriteList[n].m_fEffectSpeed = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), spriteList[n].m_fEffectSpeed);
                                    spriteList[n].m_fEffectScale = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), spriteList[n].m_fEffectScale);
                                }
                                EditorGUILayout.EndHorizontal();

                                spriteList[n].m_EffectPos = EditorGUILayout.Vector3Field("m_EffectPos", spriteList[n].m_EffectPos, null);
                                spriteList[n].m_EffectRot = EditorGUILayout.Vector3Field("m_EffectRot", spriteList[n].m_EffectRot, null);

                                SetMinValue(ref spriteList[n].m_fEffectScale, 0.001f);
                            }

                            EditorGUILayout.Space();

                            // char sound -------------------------------------------------------------
                            spriteList[n].m_AudioClip = (AudioClip)EditorGUILayout.ObjectField(GetHelpContent("m_AudioClip"), spriteList[n].m_AudioClip, typeof(AudioClip), false, null);

                            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f));
                            {
                                //                          if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelAudio"), (m_FxmPopupManager != null)))
                                //								m_FxmPopupManager.ShowSelectAudioClipPopup(m_Sel);
                                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearAudio"), (spriteList[n].m_AudioClip != null)))
                                {
                                    bClickButton = true;
                                    spriteList[n].m_AudioClip = null;
                                }
                                GUILayout.Label("");
                            }
                            EditorGUILayout.EndHorizontal();

                            if (spriteList[n].m_AudioClip != null)
                            {
                                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation || m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.Auto)
                                {
                                    spriteList[n].m_nSoundFrame     = EditorGUILayout.IntSlider(GetHelpContent("m_nSoundFrame"), spriteList[n].m_nSoundFrame, 0, spriteList[n].m_nFrameCount, null);
                                    spriteList[n].m_bSoundOnlyFirst = EditorGUILayout.Toggle(GetHelpContent("m_bSoundOnlyFirst"), spriteList[n].m_bSoundOnlyFirst);
                                }
                                spriteList[n].m_bSoundLoop   = EditorGUILayout.Toggle(GetHelpContent("m_bSoundLoop"), spriteList[n].m_bSoundLoop);
                                spriteList[n].m_fSoundVolume = EditorGUILayout.Slider(GetHelpContent("m_fSoundVolume"), spriteList[n].m_fSoundVolume, 0, 1.0f, null);
                                spriteList[n].m_fSoundPitch  = EditorGUILayout.Slider(GetHelpContent("m_fSoundPitch"), spriteList[n].m_fSoundPitch, -3, 3.0f, null);
                            }
                        }
                    }
                }

                if (EditorGUI.EndChangeCheck())
                {
                    nClickIndex = n;
                }

                selTexture = null;
            }

            // Select Node ----------------------------------------------------
            if (0 <= nClickIndex)
            {
                m_Sel.SetSprite(nClickIndex, false);
                if (m_Sel.m_bTestMode && 0 <= spriteList[nClickIndex].m_nTestMode && GetFXMakerMain())
                {
                    GetFXMakerMain().GetFXMakerControls().SetTransIndex(spriteList[nClickIndex].m_nTestMode, (4 <= spriteList[nClickIndex].m_nTestMode ? 1.8f : 1.0f), spriteList[nClickIndex].m_fTestSpeed);
                }
                // Rotate
                if (nClickButton == 1)
                {
                    m_Sel.transform.Rotate(0, 180, 0);
                }
                nClickIndex  = -1;
                bClickButton = true;
            }

            m_UndoManager.CheckDirty();
        }
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #5
0
    // ==========================================================================================================
    void winPopup(int id)
    {
        Rect     baseRect  = GetPopupRect();
        GUIStyle styleList = GUI.skin.GetStyle("List_Box");

        if (UnfocusClose(baseRect, 0, 0, 0, 0))
        {
            return;
        }

        // --------------------------------------------------------------------------------
        int  nMargin    = 5;
        int  nTopHeight = 25;
        Rect topRect    = FXMakerLayout.GetChildTopRect(baseRect, -nMargin, nTopHeight);
        Rect bottomRect = FXMakerLayout.GetChildVerticalRect(baseRect, nTopHeight, 1, 0, 1);
        Rect leftRect   = FXMakerLayout.GetInnerHorizontalRect(bottomRect, 6, 0, 6);

        // top - Name ----------------------------------------------------------------------------
        topRect = FXMakerLayout.GetOffsetRect(topRect, -nMargin / 2);
        GUI.Box(FXMakerLayout.GetOffsetRect(topRect, 0, -2, 0, 2), "");
        Rect nameRect = FXMakerLayout.GetInnerVerticalRect(topRect, 2, 0, 2);

        GUI.Label(FXMakerLayout.GetInnerHorizontalRect(nameRect, 5, 0, 1), "Name");
        GUI.SetNextControlName("TextField");
//      FXMakerMain.inst.ToggleGlobalLangSkin(true);
        string newName = FXMakerLayout.GUITextField(FXMakerLayout.GetInnerHorizontalRect(nameRect, 5, 1, 4), m_SelectedTransform.name, m_SelectedTransform.gameObject != FXMakerMain.inst.GetOriginalEffectObject());

//      FXMakerMain.inst.ToggleGlobalLangSkin(false);
        if (m_SelectedTransform.name != newName)
        {
            m_SelectedTransform.name = newName;
            if (newName.Trim() != "" && m_SelectedTransform.gameObject == FXMakerMain.inst.GetOriginalEffectObject())
            {
                FXMakerEffect.inst.RenameCurrentPrefab(newName);
            }
        }
        if (Event.current.type == EventType.KeyDown && Event.current.character == '\n')
        {
            ClosePopup(true);
        }

        // left ----------------------------------------------------------------------------
        leftRect = FXMakerLayout.GetOffsetRect(leftRect, -nMargin / 2);
        GUI.Box(leftRect, "");
        leftRect = FXMakerLayout.GetOffsetRect(leftRect, -nMargin);
        Rect scrollRect     = FXMakerLayout.GetInnerVerticalRect(leftRect, 20, 2, 15);
        int  scrollBarWidth = 13;
        int  nCellHeight    = 18;

        scrollRect.width -= scrollBarWidth;
        GUI.Box(scrollRect, "");

        // folder list
//		m_nGroupIndex		= GUI.SelectionGrid(FXMakerLayout.GetInnerVerticalRect(leftRect, 20, 0, 2), m_nGroupIndex, m_GroupContents, m_GroupContents.Length);
        m_nGroupIndex = FXMakerLayout.TooltipSelectionGrid(GetPopupRect(), FXMakerLayout.GetInnerVerticalRect(leftRect, 20, 0, 2), m_nGroupIndex, m_GroupContents, m_GroupContents.Length);

        if (GUI.changed)
        {
            LoadScriptList();
        }

        // script list
        Rect listRect = new Rect(0, 0, scrollRect.width - 1, nCellHeight * m_ScriptScrings.Length);

        m_PopupScrollPos = GUI.BeginScrollView(scrollRect, m_PopupScrollPos, listRect);
        GUI.changed      = false;
//		m_nPopupListIndex	= GUI.SelectionGrid(listRect, m_nPopupListIndex, m_ScriptContents, 1, styleList);
        m_nPopupListIndex = FXMakerLayout.TooltipSelectionGrid(FXMakerLayout.GetOffsetRect(GetPopupRect(), 0, -m_PopupScrollPos.y), scrollRect, listRect, m_nPopupListIndex, m_ScriptContents, 1, styleList);

        if (GUI.changed && Input.GetMouseButtonUp(1))
        {
            AddScript(m_ScriptScrings[m_nPopupListIndex]);
        }

        GUI.EndScrollView();

        // Add script button
        if (0 <= m_nPopupListIndex && m_nPopupListIndex < m_ScriptContents.Length)
        {
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(leftRect, 20, 17, 3), GetHelpContent("Add Component "), (m_ScriptScrings[m_nPopupListIndex] != "")))
            {
                AddScript(m_ScriptScrings[m_nPopupListIndex]);
                if (Input.GetMouseButtonUp(0))
                {
                    ClosePopup(true);
                }
            }
        }

        FXMakerMain.inst.SaveTooltip();
    }
Пример #6
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        Rect rect;

        m_FxmPopupManager = null;                       // GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
//			DrawDefaultInspector();
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_PlayType = (NcAttachSound.PLAY_TYPE)EditorGUILayout.EnumPopup("m_PlayType", m_Sel.m_PlayType);
            if (m_Sel.m_PlayType != NcAttachSound.PLAY_TYPE.MultiPlay)
            {
                m_Sel.m_bSharedAudioSource = EditorGUILayout.Toggle(GetHelpContent("m_bSharedAudioSource"), m_Sel.m_bSharedAudioSource);
            }
            m_Sel.m_bPlayOnActive = EditorGUILayout.Toggle(GetHelpContent("m_bPlayOnActive"), m_Sel.m_bPlayOnActive);
            m_Sel.m_fDelayTime    = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime);
            m_Sel.m_fRepeatTime   = EditorGUILayout.FloatField(GetHelpContent("m_fRepeatTime"), m_Sel.m_fRepeatTime);
            m_Sel.m_nRepeatCount  = EditorGUILayout.IntField(GetHelpContent("m_nRepeatCount"), m_Sel.m_nRepeatCount);
            m_Sel.m_AudioClip     = (AudioClip)EditorGUILayout.ObjectField(GetHelpContent("m_AudioClip"), m_Sel.m_AudioClip, typeof(AudioClip), false, null);
            m_Sel.m_nPriority     = EditorGUILayout.IntField(GetHelpContent("m_nPriority"), m_Sel.m_nPriority);
            m_Sel.m_bLoop         = EditorGUILayout.Toggle(GetHelpContent("m_bLoop"), m_Sel.m_bLoop);
            m_Sel.m_fVolume       = EditorGUILayout.Slider(GetHelpContent("m_fVolume"), m_Sel.m_fVolume, 0, 1.0f, null);
            m_Sel.m_fPitch        = EditorGUILayout.Slider(GetHelpContent("m_fPitch"), m_Sel.m_fPitch, -3, 3.0f, null);

            // check
            SetMinValue(ref m_Sel.m_fDelayTime, 0);
            SetMinValue(ref m_Sel.m_fRepeatTime, 0);
            SetMinValue(ref m_Sel.m_nRepeatCount, 0);

            // --------------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
            {
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("Select AudioClip"), (m_FxmPopupManager != null)))
                {
                    m_FxmPopupManager.ShowSelectAudioClipPopup(m_Sel);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("Clear AudioClip"), (m_Sel.m_AudioClip != null)))
                {
                    bClickButton      = true;
                    m_Sel.m_AudioClip = null;
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
        }
        m_UndoManager.CheckDirty();
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #7
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        Rect rect;

        m_FxmPopupManager = GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
//			DrawDefaultInspector();
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_AttachType = (NcAttachPrefab.AttachType)EditorGUILayout.EnumPopup(GetHelpContent("m_AttachType"), m_Sel.m_AttachType, GUILayout.MaxWidth(Screen.width));

            if (m_Sel.m_AttachType == NcAttachPrefab.AttachType.Active)
            {
                m_Sel.m_fDelayTime  = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime);
                m_Sel.m_fRepeatTime = EditorGUILayout.FloatField(GetHelpContent("m_fRepeatTime"), m_Sel.m_fRepeatTime);
            }

            m_Sel.m_nRepeatCount    = EditorGUILayout.IntField(GetHelpContent("m_nRepeatCount"), m_Sel.m_nRepeatCount);
            m_Sel.m_AttachPrefab    = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_AttachPrefab"), m_Sel.m_AttachPrefab, typeof(GameObject), false, null);
            m_Sel.m_fPrefabSpeed    = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabSpeed"), m_Sel.m_fPrefabSpeed);
            m_Sel.m_fPrefabLifeTime = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabLifeTime"), m_Sel.m_fPrefabLifeTime);

            if (m_Sel.m_AttachType == NcAttachPrefab.AttachType.Destroy)
            {
                SetMinValue(ref m_Sel.m_nRepeatCount, 1);

                FXMakerLayout.GUIEnableBackup(false);
                EditorGUILayout.Toggle(GetHelpContent("m_bWorldSpace"), true);
                FXMakerLayout.GUIEnableRestore();
            }

            if (m_Sel.m_AttachType == NcAttachPrefab.AttachType.Active)
            {
                m_Sel.m_bWorldSpace = EditorGUILayout.Toggle(GetHelpContent("m_bWorldSpace"), m_Sel.m_bWorldSpace);
            }

            m_Sel.m_RandomRange   = EditorGUILayout.Vector3Field("m_RandomRange", m_Sel.m_RandomRange, null);
            m_Sel.m_AddStartPos   = EditorGUILayout.Vector3Field("m_AddStartPos", m_Sel.m_AddStartPos, null);
            m_Sel.m_AccumStartRot = EditorGUILayout.Vector3Field("m_AccumStartRot", m_Sel.m_AccumStartRot, null);

            // check
            SetMinValue(ref m_Sel.m_fDelayTime, 0);
            SetMinValue(ref m_Sel.m_fRepeatTime, 0);
            SetMinValue(ref m_Sel.m_nRepeatCount, 0);
            SetMinValue(ref m_Sel.m_fPrefabSpeed, 0.01f);
            SetMinValue(ref m_Sel.m_fPrefabLifeTime, 0);

            // --------------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
            {
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), GetHelpContent("Select Prefab"), (m_FxmPopupManager != null)))
                {
                    m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), GetHelpContent("Clear Prefab"), (m_Sel.m_AttachPrefab != null)))
                {
                    bClickButton         = true;
                    m_Sel.m_AttachPrefab = null;
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), GetHelpContent("Open Prefab"), (m_FxmPopupManager != null) && (m_Sel.m_AttachPrefab != null)))
                {
                    bClickButton = true;
                    GetFXMakerMain().OpenPrefab(m_Sel.m_AttachPrefab);
                    return;
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            // m_nSpriteFactoryIndex
            EditorGUILayout.Space();
            if (m_Sel.m_AttachPrefab)
            {
                NcSpriteFactory ncSpriteFactory = m_Sel.m_AttachPrefab.GetComponent <NcSpriteFactory>();
                if (ncSpriteFactory)
                {
                    m_Sel.m_nSpriteFactoryIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nSpriteFactoryIndex"), m_Sel.m_nSpriteFactoryIndex, 0, ncSpriteFactory.GetSpriteNodeCount() - 1);

                    string[] spriteNames = new string[ncSpriteFactory.GetSpriteNodeCount()];
                    for (int n = 0; n < ncSpriteFactory.GetSpriteNodeCount(); n++)
                    {
                        spriteNames[n] = ncSpriteFactory.GetSpriteNode(n).m_SpriteName;
                    }
                    m_Sel.m_nSpriteFactoryIndex = EditorGUILayout.Popup("SpriteName", m_Sel.m_nSpriteFactoryIndex, spriteNames);
                }
                else
                {
                    m_Sel.m_nSpriteFactoryIndex = -1;
                }
            }
            else
            {
                m_Sel.m_nSpriteFactoryIndex = -1;
            }
        }
        m_UndoManager.CheckDirty();
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
    // ==========================================================================================================
    protected override void DrawBottomRect(Rect baseRect)
    {
        GUI.Box(baseRect, "");

        GUIContent guiCon;
        Rect       imageRect = baseRect;

        imageRect.width = FXMakerLayout.GetFixedWindowWidth();
        Rect rightRect = baseRect;

        rightRect.x     += imageRect.width;
        rightRect.width -= imageRect.width;
        rightRect        = FXMakerLayout.GetOffsetRect(rightRect, 5, 3, -5, -3);

        Rect buttonRect = FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 0, 5);

        if (m_bSaveDialog)
        {
            Rect labelRect = FXMakerLayout.GetInnerVerticalRect(baseRect, 12, 2, 3);
            GUI.Label(FXMakerLayout.GetLeftRect(labelRect, 100), "Filename:");
            Rect   editRect     = FXMakerLayout.GetInnerVerticalRect(baseRect, 12, 5, 5);
            string saveFilename = GUI.TextField(editRect, m_SaveFilename, 50);
            if (saveFilename != m_SaveFilename)
            {
                if (saveFilename.Trim() != "")
                {
                    m_SaveFilename = saveFilename;
                }
            }
        }
        else
        {
            // image
            if (m_SelObjectContent == null)
            {
                guiCon = new GUIContent("[Not Selected]");
            }
            else
            {
                guiCon = new GUIContent("", m_SelObjectContent.image, m_SelObjectContent.tooltip);
            }
            if (FXMakerLayout.GUIButton(imageRect, guiCon, GUI.skin.GetStyle("PopupBottom_ImageButton"), (m_SelObjectContent != null)))
            {
                if (Input.GetMouseButtonUp(0))
                {
                    FXMakerAsset.SetPingObject(m_CurrentCurveAnimation);
                    FXMakerMain.inst.CreateCurrentInstanceEffect(true);
                }
                if (Input.GetMouseButtonUp(1))
                {
                    FXMakerAsset.SetPingObject(m_CurveAniObjects[m_nObjectIndex]);
                }
            }

            // text
            GUI.Label(FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 5, 8), (m_SelObjectContent == null ? "[Not Selected]" : m_SelObjectContent.text));
        }

        if (m_bSaveDialog)
        {
            bool bSaveEnable    = (0 <= m_nGroupIndex && 0 < m_nGroupCount);
            bool bReadOnyFolder = false;

            if (bSaveEnable)
            {
                bReadOnyFolder = 0 < IsReadOnlyFolder();
                bSaveEnable    = !bReadOnyFolder;
            }

            // Cancel
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(buttonRect, 2, 0, 1), GetHelpContent("Cancel"), true))
            {
                ClosePopup(false);
                return;
            }
            // save
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(buttonRect, 2, 1, 1), (bReadOnyFolder ? FXMakerTooltip.GetGUIContent("Save", FXMakerTooltip.GetHsToolMessage("READONLY_FOLDER", "")) : GetHelpContent("Save")), bSaveEnable))
            {
                SaveCurveAniToPrefabFile();
                ClosePopup(true);
//              FXMakerEffect.inst.LoadProject();
            }
            if (m_bDrawRedBottomButtom)
            {
                NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(buttonRect, 3), FXMakerLayout.m_ColorHelpBox, (bSaveEnable ? 2:1), false);
            }
            if (m_bDrawRedBottom)
            {
                NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(baseRect, 2), FXMakerLayout.m_ColorHelpBox, (bSaveEnable ? 2:1), false);
            }
        }
        else
        {
            // Undo
            int nButtonWidht = 70;
            buttonRect.width = nButtonWidht / 2;
            if (FXMakerLayout.GUIButton(buttonRect, GetHelpContent("Undo"), (m_SelCurveAniObject != null)))
            {
                UndoCurveAni();
                m_nObjectIndex           = -1;
                m_nSelObjectGroupIndex   = -1;
                m_nSelObjectProjectIndex = -1;
                m_SelObjectContent       = null;
                m_SelCurveAniObject      = null;

                FXMakerMain.inst.CreateCurrentInstanceEffect(true);
            }

            // close
            buttonRect.x    += buttonRect.width + 5;
            buttonRect.width = baseRect.width - buttonRect.x;
            if (GUI.Button(buttonRect, GetHelpContent("Close")))
            {
                ClosePopup(true);
            }
        }
    }
Пример #9
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);

        int  nClickIndex  = -1;
        int  nClickButton = 0;
        Rect rect;
        int  nLeftWidth    = 35;
        int  nAddHeight    = 30;
        int  nDelWidth     = 35;
        int  nLineHeight   = 18;
        int  nSpriteHeight = nLeftWidth;
        List <NcSpriteFactory.NcSpriteNode> spriteList = m_Sel.m_SpriteList;

        m_FxmPopupManager = GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_UndoManager.CheckUndo();
            // --------------------------------------------------------------
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            EditorGUILayout.Space();
            m_Sel.m_SpriteType = (NcSpriteFactory.SPRITE_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_SpriteType"), m_Sel.m_SpriteType);

            // --------------------------------------------------------------
            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && m_Sel.gameObject.GetComponent("NcSpriteAnimation") == null)
            {
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteAnimation Component"), true))
                    {
                        m_Sel.gameObject.AddComponent("NcSpriteAnimation");
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }
            // --------------------------------------------------------------
            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteTexture && m_Sel.gameObject.GetComponent("NcSpriteTexture") == null)
            {
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteTexture Component"), true))
                    {
                        m_Sel.gameObject.AddComponent("NcSpriteTexture");
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.Space();

            // --------------------------------------------------------------
            int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nCurrentIndex"), m_Sel.m_nCurrentIndex, 0, (spriteList == null ? 0 : spriteList.Count));
            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteTexture)
            {
                m_Sel.m_fUvScale = EditorGUILayout.FloatField(GetHelpContent("m_fUvScale"), m_Sel.m_fUvScale);
            }
            m_Sel.m_nMaxAtlasTextureSize = EditorGUILayout.IntPopup("nMaxAtlasTextureSize", m_Sel.m_nMaxAtlasTextureSize, NgEnum.m_TextureSizeStrings, NgEnum.m_TextureSizeIntters);
//          m_Sel.m_AtlasMaterial		= (Material)EditorGUILayout.ObjectField(GetHelpContent("m_AtlasMaterial")	, m_Sel.m_AtlasMaterial, typeof(Material), false);

            if (m_Sel.m_nCurrentIndex != nSelIndex)
            {
                m_Sel.m_nCurrentIndex = nSelIndex;
                m_Sel.SetSprite(nSelIndex, false);
            }

            // check

            // Add Button ------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nAddHeight * 2));
            {
                Rect lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 0, 1);
                if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Add Sprite")))
                {
                    bClickButton = true;
                    m_Sel.AddSpriteNode();
                }
                if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("Build Sprite")))
                {
                    bClickButton = true;
                    BuildSpriteAtlas(m_Sel.renderer.sharedMaterial);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 2, 1), GetHelpContent("Clear All"), (0 < m_Sel.GetSpriteNodeCount())))
                {
                    bClickButton = true;
                    if (m_FxmPopupManager != null)
                    {
                        m_FxmPopupManager.CloseNcPrefabPopup();
                    }
                    m_Sel.ClearAllSpriteNode();
                }
                lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 1, 1);
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Sequence"), (0 < m_Sel.GetSpriteNodeCount())))
                {
                    m_Sel.m_bSequenceMode = true;
                    bClickButton          = true;
                    m_Sel.SetSprite(0, false);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("NewMaterial"), true))
                {
                    Material newMat  = new Material(m_Sel.renderer.sharedMaterial);
                    string   matPath = AssetDatabase.GetAssetPath(m_Sel.renderer.sharedMaterial);
                    NgMaterial.SaveMaterial(newMat, NgFile.TrimFilenameExt(matPath), m_Sel.name);
                    m_Sel.renderer.sharedMaterial = newMat;
//                  m_Sel.renderer.sharedMaterial = (Material)AssetDatabase.LoadAssetAtPath(savePath, typeof(Material));
                }

                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            // Select ShotType -------------------------------------------------
//			showType		= (NcSpriteFactory.SHOW_TYPE)EditorGUILayout.EnumPopup		(GetHelpContent("m_ShowType")	, showType);
            // --------------------------------------------------------------
            EditorGUILayout.Space();
            NcSpriteFactory.SHOW_TYPE showType = (NcSpriteFactory.SHOW_TYPE)EditorPrefs.GetInt("NcSpriteFactory.SHOW_TYPE", 0);

            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
            {
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 0, 1), showType == NcSpriteFactory.SHOW_TYPE.NONE, GetHelpContent("NONE"), true) ? NcSpriteFactory.SHOW_TYPE.NONE        : showType;
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 1, 1), showType == NcSpriteFactory.SHOW_TYPE.ALL, GetHelpContent("ALL"), true) ? NcSpriteFactory.SHOW_TYPE.ALL         : showType;
                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                {
                    showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 2, 1), showType == NcSpriteFactory.SHOW_TYPE.SPRITE, GetHelpContent("SPRITE"), true) ? NcSpriteFactory.SHOW_TYPE.SPRITE              : showType;
                    showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 3, 1), showType == NcSpriteFactory.SHOW_TYPE.ANIMATION, GetHelpContent("ANIMATION"), true) ? NcSpriteFactory.SHOW_TYPE.ANIMATION   : showType;
                }
                showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 4, 1), showType == NcSpriteFactory.SHOW_TYPE.EFFECT, GetHelpContent("EFFECT"), true) ? NcSpriteFactory.SHOW_TYPE.EFFECT              : showType;
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            EditorPrefs.SetInt("NcSpriteFactory.SHOW_TYPE", ((int)showType));

            // Show Option -------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
            {
                m_Sel.m_bShowEffect = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), m_Sel.m_bShowEffect, GetHelpContent("m_bShowEffect"), true);
                if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                {
                    m_Sel.m_bTestMode     = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), m_Sel.m_bTestMode, GetHelpContent("m_bTestMode"), true);
                    m_Sel.m_bSequenceMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), m_Sel.m_bSequenceMode, GetHelpContent("m_bSequenceMode"), true);
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            // Node List ------------------------------------------------------
            for (int n = 0; n < (spriteList != null ? spriteList.Count : 0); n++)
            {
                EditorGUILayout.Space();

                EditorGUI.BeginChangeCheck();
                // Load Texture ---------------------------------------------------------
                Texture2D selTexture = null;
                if (spriteList[n].m_TextureGUID != "")
                {
                    selTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(spriteList[n].m_TextureGUID), typeof(Texture2D));
                }

                // Enabled --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                {
                    Rect subRect;
                    // enable
                    spriteList[n].m_bIncludedAtlas = GUILayout.Toggle(spriteList[n].m_bIncludedAtlas, "Idx", GUILayout.Width(nLeftWidth));
                    // change index
                    subRect       = rect;
                    subRect.x    += nLeftWidth;
                    subRect.width = nLineHeight * 2;
                    int newPos = EditorGUI.IntPopup(subRect, n, NgConvert.GetIntStrings(0, spriteList.Count), NgConvert.GetIntegers(0, spriteList.Count));
                    if (newPos != n)
                    {
                        NcSpriteFactory.NcSpriteNode node = spriteList[n];
                        m_Sel.m_SpriteList.Remove(node);
                        m_Sel.m_SpriteList.Insert(newPos, node);
                        return;
                    }

                    // name
                    subRect        = rect;
                    subRect.x     += nLeftWidth + nLineHeight * 2;
                    subRect.width -= nLeftWidth + nLineHeight * 2;
                    spriteList[n].m_TextureName = selTexture == null ? "" : selTexture.name;
                    GUI.Label(subRect, (selTexture == null ? "" : "(" + spriteList[n].m_nFrameCount + ") " + selTexture.name));
                    GUI.Box(subRect, "");
                    GUI.Box(rect, "");

                    // delete
                    if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Del")))
                    {
                        bClickButton = true;
                        if (m_FxmPopupManager != null)
                        {
                            m_FxmPopupManager.CloseNcPrefabPopup();
                        }
                        m_Sel.DeleteSpriteNode(n);
                        return;
                    }
                }
                EditorGUILayout.EndHorizontal();

                // MaxAlpha -------------------------------------------------------------
                spriteList[n].m_fMaxTextureAlpha = EditorGUILayout.FloatField(GetHelpContent("m_fMaxTextureAlpha"), spriteList[n].m_fMaxTextureAlpha);

                // Texture --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nSpriteHeight));
                {
                    GUILayout.Label("", GUILayout.Width(nLeftWidth));

                    Rect subRect = rect;
                    subRect.width = nLeftWidth;
                    FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5);
                    EditorGUI.BeginChangeCheck();
                    selTexture = (Texture2D)EditorGUI.ObjectField(subRect, GetHelpContent(""), selTexture, typeof(Texture2D), false);
                    if (EditorGUI.EndChangeCheck())
                    {
                        if (selTexture != null)
                        {
                            spriteList[n].m_TextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(selTexture));
                        }
                    }
                    if (selTexture != null)
                    {
                        if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                        {
                            spriteList[n].m_nFrameCount = selTexture.width / selTexture.height;
                            spriteList[n].m_nFrameSize  = selTexture.height;
                            m_Sel.m_nFrameSize          = spriteList[n].m_nFrameSize;
                        }
                        else
                        {
                            spriteList[n].m_nFrameCount = 1;
                            spriteList[n].m_nFrameSize  = 1;
                            m_Sel.m_nFrameSize          = 1;
                        }
                    }

                    // draw texture
                    subRect = FXMakerLayout.GetOffsetRect(rect, nLeftWidth + 4, 0, 0, -4);
                    if (selTexture != null)
                    {
                        GUI.DrawTexture(FXMakerLayout.GetOffsetRect(subRect, 0, 0, -nDelWidth, 0), selTexture, ScaleMode.ScaleToFit, true, selTexture.width / selTexture.height);
                    }

                    // delete
                    if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Rmv")))
                    {
                        spriteList[n].m_TextureGUID = "";
                        spriteList[n].m_nFrameCount = 0;
                        spriteList[n].m_nFrameSize  = 0;
                    }
                    GUI.Box(rect, "");
                }
                EditorGUILayout.EndHorizontal();

                // Change selIndex
                Event e = Event.current;
                if (e.type == EventType.MouseDown)
                {
                    if (rect.Contains(e.mousePosition))
                    {
                        nClickIndex  = n;
                        nClickButton = e.button;
                    }
                }

                // SpriteNode ----------------------------------------------------------
                if (bClickButton == false)
                {
                    if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.SPRITE)
                    {
                        spriteList[n].m_bLoop = EditorGUILayout.Toggle(GetHelpContent("m_bLoop"), spriteList[n].m_bLoop);
                        spriteList[n].m_fTime = EditorGUILayout.Slider(GetHelpContent("m_fTime"), spriteList[n].m_nFrameCount / spriteList[n].m_fFps, 0, 5, null);
                        spriteList[n].m_fFps  = EditorGUILayout.Slider(GetHelpContent("m_fFps"), spriteList[n].m_nFrameCount / spriteList[n].m_fTime, 50, 1, null);
                    }

                    if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.ANIMATION)
                    {
                        spriteList[n].m_nNextSpriteIndex = EditorGUILayout.Popup("m_nNextSpriteIndex", spriteList[n].m_nNextSpriteIndex + 1, GetSpriteNodeNames()) - 1;
                        spriteList[n].m_nTestMode        = EditorGUILayout.Popup("m_nTestMode", spriteList[n].m_nTestMode, NgConvert.ContentsToStrings(FxmTestControls.GetHcEffectControls_Trans(FxmTestControls.AXIS.Z)), GUILayout.MaxWidth(Screen.width));
                        spriteList[n].m_fTestSpeed       = EditorGUILayout.FloatField("m_fTestSpeed", spriteList[n].m_fTestSpeed);

                        SetMinValue(ref spriteList[n].m_fTestSpeed, 0.01f);
                        SetMinValue(ref spriteList[n].m_fTestSpeed, 0.01f);
                    }

                    if (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.EFFECT)
                    {
                        // char effect -------------------------------------------------------------
                        spriteList[n].m_EffectPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_EffectPrefab"), spriteList[n].m_EffectPrefab, typeof(GameObject), false, null);

                        rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f));
                        {
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelEffect"), (m_FxmPopupManager != null)))
                            {
                                m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, n, 0, true);
                            }
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearEffect"), (spriteList[n].m_EffectPrefab != null)))
                            {
                                bClickButton = true;
                                spriteList[n].m_EffectPrefab = null;
                            }
                            GUILayout.Label("");
                        }
                        EditorGUILayout.EndHorizontal();

                        if (spriteList[n].m_EffectPrefab != null)
                        {
                            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                            {
                                spriteList[n].m_nEffectFrame     = EditorGUILayout.IntSlider(GetHelpContent("m_nEffectFrame"), spriteList[n].m_nEffectFrame, 0, spriteList[n].m_nFrameCount, null);
                                spriteList[n].m_bEffectOnlyFirst = EditorGUILayout.Toggle(GetHelpContent("m_bEffectOnlyFirst"), spriteList[n].m_bEffectOnlyFirst);
                            }
                            spriteList[n].m_fEffectSpeed = EditorGUILayout.FloatField("m_fEffectSpeed", spriteList[n].m_fEffectSpeed);
                            spriteList[n].m_fEffectScale = EditorGUILayout.FloatField("m_fEffectScale", spriteList[n].m_fEffectScale);
                            spriteList[n].m_EffectPos    = EditorGUILayout.Vector3Field("m_EffectPos", spriteList[n].m_EffectPos, null);
                            spriteList[n].m_EffectRot    = EditorGUILayout.Vector3Field("m_EffectRot", spriteList[n].m_EffectRot, null);

                            SetMinValue(ref spriteList[n].m_fEffectScale, 0.001f);
                        }

                        EditorGUILayout.Space();

                        // char sound -------------------------------------------------------------
                        spriteList[n].m_AudioClip = (AudioClip)EditorGUILayout.ObjectField(GetHelpContent("m_AudioClip"), spriteList[n].m_AudioClip, typeof(AudioClip), false, null);

                        rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f));
                        {
//                          if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelAudio"), (m_FxmPopupManager != null)))
//								m_FxmPopupManager.ShowSelectAudioClipPopup(m_Sel);
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearAudio"), (spriteList[n].m_AudioClip != null)))
                            {
                                bClickButton = true;
                                spriteList[n].m_AudioClip = null;
                            }
                            GUILayout.Label("");
                        }
                        EditorGUILayout.EndHorizontal();

                        if (spriteList[n].m_AudioClip != null)
                        {
                            if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation)
                            {
                                spriteList[n].m_nSoundFrame     = EditorGUILayout.IntSlider(GetHelpContent("m_nSoundFrame"), spriteList[n].m_nSoundFrame, 0, spriteList[n].m_nFrameCount, null);
                                spriteList[n].m_bSoundOnlyFirst = EditorGUILayout.Toggle(GetHelpContent("m_bSoundOnlyFirst"), spriteList[n].m_bSoundOnlyFirst);
                            }
                            spriteList[n].m_bSoundLoop   = EditorGUILayout.Toggle(GetHelpContent("m_bSoundLoop"), spriteList[n].m_bSoundLoop);
                            spriteList[n].m_fSoundVolume = EditorGUILayout.Slider(GetHelpContent("m_fSoundVolume"), spriteList[n].m_fSoundVolume, 0, 1.0f, null);
                            spriteList[n].m_fSoundPitch  = EditorGUILayout.Slider(GetHelpContent("m_fSoundPitch"), spriteList[n].m_fSoundPitch, -3, 3.0f, null);
                        }
                    }
                }

                if (EditorGUI.EndChangeCheck())
                {
                    nClickIndex = n;
                }

                selTexture = null;
            }

            // Select Node ----------------------------------------------------
            if (0 <= nClickIndex)
            {
                m_Sel.SetSprite(nClickIndex, false);
                if (m_Sel.m_bTestMode && 0 <= spriteList[nClickIndex].m_nTestMode && GetFXMakerMain())
                {
                    GetFXMakerMain().GetFXMakerControls().SetTransIndex(spriteList[nClickIndex].m_nTestMode, (4 <= spriteList[nClickIndex].m_nTestMode ? 1.8f : 1.0f), spriteList[nClickIndex].m_fTestSpeed);
                }
                // Rotate
                if (nClickButton == 1)
                {
                    m_Sel.transform.Rotate(0, 180, 0);
                }
                nClickIndex  = -1;
                bClickButton = true;
            }

            m_UndoManager.CheckDirty();
        }
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            GetFXMakerMain().CreateCurrentInstanceEffect(true);
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #10
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        Rect rect;

        m_FxmPopupManager = GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
//			DrawDefaultInspector();
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_ParticlePrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_ParticlePrefab"), m_Sel.m_ParticlePrefab, typeof(GameObject), false, null);
            // --------------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
            {
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), GetHelpContent("SelectParticlePrefab"), (m_FxmPopupManager != null)))
                {
                    m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), GetHelpContent("ClearPrefab"), (m_Sel.m_ParticlePrefab != null)))
                {
                    bClickButton           = true;
                    m_Sel.m_ParticlePrefab = null;
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), GetHelpContent("OpenPrefab"), (m_FxmPopupManager != null) && (m_Sel.m_ParticlePrefab != null)))
                {
                    bClickButton = true;
                    GetFXMakerMain().OpenPrefab(m_Sel.m_ParticlePrefab);
                    return;
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
            // --------------------------------------------------------------

            m_Sel.m_fDelayTime            = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime);
            m_Sel.m_nNumberOfArms         = EditorGUILayout.IntField(GetHelpContent("m_nNumberOfArms"), m_Sel.m_nNumberOfArms);
            m_Sel.m_nParticlesPerArm      = EditorGUILayout.IntField(GetHelpContent("m_nParticlesPerArm"), m_Sel.m_nParticlesPerArm);
            m_Sel.m_fParticleSeparation   = EditorGUILayout.FloatField(GetHelpContent("m_fParticleSeparation"), m_Sel.m_fParticleSeparation);
            m_Sel.m_fTurnDistance         = EditorGUILayout.FloatField(GetHelpContent("m_fTurnDistance"), m_Sel.m_fTurnDistance);
            m_Sel.m_fVerticalTurnDistance = EditorGUILayout.FloatField(GetHelpContent("m_fVerticalTurnDistance"), m_Sel.m_fVerticalTurnDistance);
            m_Sel.m_fOriginOffset         = EditorGUILayout.FloatField(GetHelpContent("m_fOriginOffset"), m_Sel.m_fOriginOffset);
            m_Sel.m_fTurnSpeed            = EditorGUILayout.FloatField(GetHelpContent("m_fTurnSpeed"), m_Sel.m_fTurnSpeed);
            m_Sel.m_fFadeValue            = EditorGUILayout.FloatField(GetHelpContent("m_fFadeValue"), m_Sel.m_fFadeValue);
            m_Sel.m_fSizeValue            = EditorGUILayout.FloatField(GetHelpContent("m_fSizeValue"), m_Sel.m_fSizeValue);
            m_Sel.m_nNumberOfSpawns       = EditorGUILayout.IntField(GetHelpContent("m_nNumberOfSpawns"), m_Sel.m_nNumberOfSpawns);
            m_Sel.m_fSpawnRate            = EditorGUILayout.FloatField(GetHelpContent("m_fSpawnRate"), m_Sel.m_fSpawnRate);

            Rect butRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 2));
            {
                if (FXMakerLayout.GUIButton(butRect, GetHelpContent("Randomize"), true))
                {
                    m_Sel.RandomizeEditor();
                    bClickButton = true;
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            SetMinValue(ref m_Sel.m_fDelayTime, 0);
            SetMinValue(ref m_Sel.m_nNumberOfArms, 1);
            SetMinValue(ref m_Sel.m_nParticlesPerArm, 1);
            SetMinValue(ref m_Sel.m_fFadeValue, -1);
            SetMaxValue(ref m_Sel.m_fFadeValue, 1);
            SetMinValue(ref m_Sel.m_nNumberOfSpawns, 1);
            SetMinValue(ref m_Sel.m_fSpawnRate, 0.1f);
        }
        m_UndoManager.CheckDirty();
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #11
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);

        Rect rect;
        int  nLeftWidth   = 115;
        int  nAddHeight   = 22;
        int  nDelHeight   = 17;
        int  nLineHeight  = 19;
        int  nCurveHeight = 50;
        List <NcCurveAnimation.NcInfoCurve> curveInfoList = m_Sel.m_CurveInfoList;

        m_FxmPopupManager = GetFxmPopupManager();

//		test code
//      if (GUILayout.Button("Pause"))
//          FxmInfoIndexing.FindInstanceIndexing(m_Sel.transform, false).GetComponent<NcCurveAnimation>().PauseAnimation();
//      if (GUILayout.Button("Resume"))
//          FxmInfoIndexing.FindInstanceIndexing(m_Sel.transform, false).GetComponent<NcCurveAnimation>().ResumeAnimation();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_UndoManager.CheckUndo();
            // --------------------------------------------------------------
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            EditorGUILayout.Space();
            m_Sel.m_fDelayTime    = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime);
            m_Sel.m_fDurationTime = EditorGUILayout.FloatField(GetHelpContent("m_fDurationTime"), m_Sel.m_fDurationTime);
            m_Sel.m_bAutoDestruct = EditorGUILayout.Toggle(GetHelpContent("m_bAutoDestruct"), m_Sel.m_bAutoDestruct);

            // check
            SetMinValue(ref m_Sel.m_fDelayTime, 0);
            SetMinValue(ref m_Sel.m_fDurationTime, 0.01f);

            // --------------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nAddHeight * 3));
            {
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Clear All"), (0 < m_Sel.GetCurveInfoCount())))
                {
                    bClickButton = true;
                    m_Sel.ClearAllCurveInfo();
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), 2, 0, 1), GetHelpContent("Load Curves"), (m_FxmPopupManager != null)))
                {
                    m_FxmPopupManager.ShowNcCurveAnimationPopup(m_Sel, false);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), 2, 1, 1), GetHelpContent("Save Curves"), (m_FxmPopupManager != null && 0 < m_Sel.GetCurveInfoCount())))
                {
                    m_FxmPopupManager.ShowNcCurveAnimationPopup(m_Sel, true);
                }
                if (GUI.Button(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add EmptyCurve")))
                {
                    bClickButton = true;
                    m_Sel.AddCurveInfo();
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
            m_UndoManager.CheckDirty();

            // --------------------------------------------------------------
            for (int n = 0; n < (curveInfoList != null ? curveInfoList.Count : 0); n++)
            {
                EditorGUILayout.Space();

                // Enabled --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nDelHeight));
                {
                    GUI.Box(rect, "");
                    curveInfoList[n].m_bEnabled = GUILayout.Toggle(curveInfoList[n].m_bEnabled, "CurveInfo " + n.ToString(), GUILayout.Width(nLeftWidth));
//					GUILayout.Label("CurveInfo Index " + n.ToString(), GUILayout.Width(nLeftWidth));
                }
                EditorGUILayout.EndHorizontal();

                // CurveName -----------------------------------------------------------
                curveInfoList[n].m_CurveName = EditorGUILayout.TextField(GetHelpContent("m_CurveName"), curveInfoList[n].m_CurveName);

                // ApplyType --------------------------------------------------------------
                EditorGUI.BeginChangeCheck();
                {
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                    {
                        GUI.Box(rect, "");
                        GUILayout.Label("", GUILayout.Width(nLeftWidth));
                        NcCurveAnimation.NcInfoCurve.APPLY_TYPE nApplyType = (NcCurveAnimation.NcInfoCurve.APPLY_TYPE)EditorGUI.Popup(new Rect(rect.x, rect.y, nLeftWidth, rect.height), (int)curveInfoList[n].m_ApplyType, NcCurveAnimation.NcInfoCurve.m_TypeName);
                        if (curveInfoList[n].m_ApplyType != nApplyType)
                        {
                            curveInfoList[n].m_ApplyType = nApplyType;
                            curveInfoList[n].SetDefaultValueScale();
                        }

                        // Add Component
                        bool bShowOption = true;
                        if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.TEXTUREUV)
                        {
                            if (m_Sel.gameObject.GetComponent <NcUvAnimation>() == null)
                            {
                                bShowOption = false;
                                FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                                if (GUI.Button(new Rect(rect.x + nLeftWidth, rect.y, rect.width - nLeftWidth, rect.height), GetHelpContent("Add NcUvAnimation Script")))
                                {
                                    m_Sel.gameObject.AddComponent <NcUvAnimation>();
                                }
                                FXMakerLayout.GUIColorRestore();
                            }
                        }
                        if (bShowOption)
                        {
                            for (int nValueIndex = 0; nValueIndex < curveInfoList[n].GetValueCount(); nValueIndex++)
                            {
                                curveInfoList[n].m_bApplyOption[nValueIndex] = GUILayout.Toggle(curveInfoList[n].m_bApplyOption[nValueIndex], curveInfoList[n].GetValueName(nValueIndex));
                            }
                        }
                        if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.SCALE)
                        {
                            GUILayout.Label("LocalSpace");
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    m_Sel.CheckInvalidOption(n);
                }

                if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.MATERIAL_COLOR)
                {
                    // ValueScale --------------------------------------------------------------
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight * 2));
                    {
                        GUI.Box(rect, "");
                        GUILayout.Label("", GUILayout.Width(nLeftWidth));
                        bool bEnableColor = (m_Sel.renderer != null && m_Sel.renderer.sharedMaterial != null & NgMaterial.IsMaterialColor(m_Sel.renderer.sharedMaterial));
                        Rect colorRect    = FXMakerLayout.GetInnerVerticalRect(rect, 2, 0, 1);
                        colorRect.width = nLeftWidth;
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 0, 1), GetHelpContent("White"), bEnableColor))
                        {
                            curveInfoList[n].m_ToColor = Color.white;
                        }
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 1, 1), GetHelpContent("Current"), bEnableColor))
                        {
                            curveInfoList[n].m_ToColor = NgMaterial.GetMaterialColor(m_Sel.renderer.sharedMaterial);
                        }
                        colorRect.x += colorRect.width;
                        GUI.Label(colorRect, GetHelpContent("ToColor"));
                        colorRect.x               += 60;
                        colorRect.width            = rect.width - colorRect.x;
                        curveInfoList[n].m_ToColor = EditorGUI.ColorField(colorRect, curveInfoList[n].m_ToColor);

                        // m_bRecursively
                        Rect recRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 1, 1);
                        curveInfoList[n].m_bRecursively = GUI.Toggle(FXMakerLayout.GetRightRect(recRect, rect.width - nLeftWidth), curveInfoList[n].m_bRecursively, GetHelpContent("Recursively"));
                    }
                    EditorGUILayout.EndHorizontal();
                }
                else
                if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.MESH_COLOR)
                {
                    // ValueScale --------------------------------------------------------------
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight * 3));
                    {
                        GUI.Box(rect, "");
                        GUILayout.Label("", GUILayout.Width(nLeftWidth));
//						bool bEnableColor	= (m_Sel.renderer != null && m_Sel.renderer.sharedMaterial != null & NgMaterial.IsMaterialColor(m_Sel.renderer.sharedMaterial));
                        // From Color
                        Rect colorRect = FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1);
                        colorRect.width = nLeftWidth;
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 0, 1), GetHelpContent("White"), true))
                        {
                            curveInfoList[n].m_FromColor = Color.white;
                        }
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 1, 1), GetHelpContent("Black"), true))
                        {
                            curveInfoList[n].m_FromColor = Color.black;
                        }
                        colorRect.x += colorRect.width;
                        GUI.Label(colorRect, GetHelpContent("FromColor"));
                        colorRect.x    += 60;
                        colorRect.width = rect.width - colorRect.x;
                        curveInfoList[n].m_FromColor = EditorGUI.ColorField(colorRect, curveInfoList[n].m_FromColor);

                        // To Color
                        colorRect       = FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1);
                        colorRect.width = nLeftWidth;
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 0, 1), GetHelpContent("White"), true))
                        {
                            curveInfoList[n].m_ToColor = Color.white;
                        }
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(colorRect, 2, 1, 1), GetHelpContent("Black"), true))
                        {
                            curveInfoList[n].m_ToColor = Color.black;
                        }
                        colorRect.x += colorRect.width;
                        GUI.Label(colorRect, GetHelpContent("ToColor"));
                        colorRect.x               += 60;
                        colorRect.width            = rect.width - colorRect.x;
                        curveInfoList[n].m_ToColor = EditorGUI.ColorField(colorRect, curveInfoList[n].m_ToColor);

                        // m_bRecursively
                        Rect recRect = FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1);
                        curveInfoList[n].m_bRecursively = GUI.Toggle(FXMakerLayout.GetRightRect(recRect, rect.width - nLeftWidth), curveInfoList[n].m_bRecursively, GetHelpContent("Recursively"));
                    }
                    EditorGUILayout.EndHorizontal();
                }
                else
                {
                    // ValueScale --------------------------------------------------------------
                    rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight));
                    {
                        GUI.Box(rect, "");
                        GUILayout.Label("", GUILayout.Width(nLeftWidth));
                        if (curveInfoList[n].m_ApplyType == NcCurveAnimation.NcInfoCurve.APPLY_TYPE.SCALE)
                        {
                            curveInfoList[n].m_fValueScale = EditorGUI.FloatField(rect, GetHelpContent("Value Scale"), curveInfoList[n].m_fValueScale + 1) - 1;
                        }
                        else
                        {
                            curveInfoList[n].m_fValueScale = EditorGUI.FloatField(rect, GetHelpContent("Value Scale"), curveInfoList[n].m_fValueScale);
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                }

                // Curve --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nCurveHeight));
                {
                    GUI.Box(rect, "");
                    GUILayout.Label("", GUILayout.Width(nLeftWidth));
                    EditorGUI.BeginChangeCheck();
                    {
                        curveInfoList[n].m_AniCurve = EditorGUI.CurveField(FXMakerLayout.GetOffsetRect(rect, nLeftWidth + 4, 0, 0, -4), curveInfoList[n].m_AniCurve, Color.green, curveInfoList[n].GetEditRange());
//						curveInfoList[n].m_AniCurve	= EditorGUILayout.CurveField(" ", curveInfoList[n].m_AniCurve, Color.green, curveInfoList[n].GetEditRange(), GUILayout.Height(nCurveHeight-4));
//						curveInfoList[n].m_AniCurve	= EditorGUILayout.CurveField(" ", curveInfoList[n].m_AniCurve, GUILayout.Height(nCurveHeight-4));
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        curveInfoList[n].NormalizeCurveTime();
                    }

                    if (m_FxmPopupManager != null)
                    {
                        Rect buttonRect = rect;
                        buttonRect.width = nLeftWidth;
                        FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5);
                        if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(buttonRect, 2, 0, 1), 2, 0, 1), GetHelpContent("Change")))
                        {
                            m_FxmPopupManager.ShowNcInfoCurvePopup(m_Sel, n, false);
                        }
                        if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(buttonRect, 2, 0, 1), 2, 1, 1), GetHelpContent("Save")))
                        {
                            m_FxmPopupManager.ShowNcInfoCurvePopup(m_Sel, n, true);
                        }
                        if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(FXMakerLayout.GetInnerVerticalRect(buttonRect, 2, 1, 1), 2, 0, 2), GetHelpContent("Delete")))
                        {
                            bClickButton = true;
                            m_Sel.DeleteCurveInfo(n);
                        }
                    }
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }
        }
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #12
0
    void winPopup(int id)
    {
        Rect   baseRect = GetPopupRect();
        Rect   lineRect;
        int    nMargin    = 2;
        int    nTopHeight = 1;
        int    nLineCount = 25;
        int    nIncLine   = 0;
        string str;

//      if (UnfocusClose(baseRect, 5, 0, 0, 0))
//          return;

        baseRect = FXMakerLayout.GetChildVerticalRect(baseRect, nTopHeight, 1, 0, 1);
        baseRect = FXMakerLayout.GetOffsetRect(baseRect, -nMargin);

        // Capture
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        NgGUIDraw.DrawHorizontalLine(new Vector2(lineRect.x, lineRect.y + lineRect.height - 1), (int)lineRect.width, Color.grey, 2, false);
        GUI.Label(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), "Capture");

        // m_CaptureType
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("CaptureType"), false);
        m_CaptureType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6), m_CaptureType == CAPTURE_TYPE.ANIMATION, new GUIContent("Animation"), true) ? CAPTURE_TYPE.ANIMATION : m_CaptureType;
        m_CaptureType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6), m_CaptureType == CAPTURE_TYPE.RANDOM, new GUIContent("Random"), true) ? CAPTURE_TYPE.RANDOM : m_CaptureType;

        // size 32, 64, 128, 256, 512
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("Size"), false);
        m_nCaptureSizeIndex = (int)GUI.HorizontalScrollbar(GetScrollbarRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 5)), m_nCaptureSizeIndex, 1, 0, m_nCaptureSizeValues.Length - 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 8, 2), m_nCaptureSizeValues[m_nCaptureSizeIndex].ToString(), false);

        if (m_CaptureType == CAPTURE_TYPE.ANIMATION)
        {
            // frame
            lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("Fps"), false);
            m_nFrameCountIndex = (int)GUI.HorizontalScrollbar(GetScrollbarRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 5)), m_nFrameCountIndex, 1, 0, m_nFrameCountValues.Length);
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 8, 2), m_nFrameCountValues[m_nFrameCountIndex].ToString(), false);

            // Get Time
            lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 1, 0, 1), "Get Duration = " + FXMakerMain.inst.GetFXMakerControls().GetLastAutoRetTime().ToString("0.00"), true))
            {
                m_fCaptureTime = System.Convert.ToSingle(FXMakerMain.inst.GetFXMakerControls().GetLastAutoRetTime().ToString("0.00"));
            }

            // Rescale Time
            lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("Time"), false);
            m_fCaptureTime = GUI.HorizontalScrollbar(GetScrollbarRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 5)), m_fCaptureTime, GetFrameTime(), GetFrameTime(), m_fMaxCaptureTime);
            str            = FXMakerLayout.GUITextField(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 8, 2), m_fCaptureTime.ToString(), true).Trim();
            m_fCaptureTime = NgConvert.ToFloat(str, m_fCaptureTime);

            // SkipFrameCount
            lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("SkipFrame"), false);
            if (m_nTotalFrameCount <= m_nSkipFrameCount)
            {
                m_nSkipFrameCount = m_nTotalFrameCount - 1;
            }
            if (m_nTotalFrameCount <= 1)
            {
                m_nSkipFrameCount = 0;
            }
            else
            {
                m_nSkipFrameCount = (int)GUI.HorizontalScrollbar(GetScrollbarRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 5)), m_nSkipFrameCount, 1, 0, m_nTotalFrameCount);
            }
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 8, 2), m_nSkipFrameCount.ToString(), false);

            // total
            m_nTotalFrameCount = (int)(m_fCaptureTime / GetFrameTime()) + 1;
            m_nSaveFrameCount  = (m_nTotalFrameCount - m_nSkipFrameCount);
            m_nResultFps       = m_nFrameCountValues[m_nFrameCountIndex];
        }
        if (m_CaptureType == CAPTURE_TYPE.RANDOM)
        {
            // m_nRandomCaptureCount
            lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("CaptureCount"), false);
            m_nRandomCaptureCount = (int)GUI.HorizontalScrollbar(GetScrollbarRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 5)), m_nRandomCaptureCount, 1, 1, m_fMaxRandomCaptureCount);
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 8, 2), m_nRandomCaptureCount.ToString(), false);

            // SkipTime
            lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("SkipTime"), false);
            m_fCaptureTime = GUI.HorizontalScrollbar(GetScrollbarRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 5)), m_fCaptureTime, 0.01f, 0, m_fMaxCaptureTime);
            str            = FXMakerLayout.GUITextField(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 8, 2), m_fCaptureTime.ToString(), true).Trim();
            m_fCaptureTime = NgConvert.ToFloat(str, m_fCaptureTime);

            nIncLine += 2;

            // total
            m_nSkipFrameCount  = 0;
            m_nTotalFrameCount = m_nRandomCaptureCount;
            m_nSaveFrameCount  = m_nRandomCaptureCount;
            m_nResultFps       = m_nFrameCountValues[m_nFrameCountIndex];
        }

        // total frame
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("TotalFrame"), false);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 7), (m_nTotalFrameCount - m_nSkipFrameCount).ToString(), false);

        // m_nResultTextureSize
        m_nResultCaptureSize = m_nCaptureSizeValues[(int)m_nCaptureSizeIndex];
        m_nResultTextureSize = NgAtlas.GetTextureSize(m_nSaveFrameCount, m_nResultCaptureSize);
        lineRect             = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("TextureSize"), false);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 7), m_nResultTextureSize.ToString() + " x " + (m_nSaveFrameCount <= (m_nResultTextureSize / m_nResultCaptureSize) * (m_nResultTextureSize / m_nResultCaptureSize) / 2 ? m_nResultTextureSize / 2 : m_nResultTextureSize).ToString(), false);

        // -------------------------------------------------------------------------------------------------------------------------
        // Output
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        NgGUIDraw.DrawHorizontalLine(new Vector2(lineRect.x, lineRect.y + lineRect.height - 1), (int)lineRect.width, Color.grey, 2, false);
        GUI.Label(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), "Output");

        // bCreatePrefab
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("Create"), false);
        m_bCreatePrefab = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6), m_bCreatePrefab, new GUIContent("Prefab"), true);
        m_bCreatePrefab = !FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6), !m_bCreatePrefab, new GUIContent("Texture"), true);

        // PlayMode
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("PlayMode"), false);
        if (FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6), (m_bCreatePrefab && m_PlayMode == NcSpriteAnimation.PLAYMODE.DEFAULT), new GUIContent("Default"), m_bCreatePrefab))
        {
            m_PlayMode = NcSpriteAnimation.PLAYMODE.DEFAULT;
        }
        if (FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6), (m_bCreatePrefab && m_PlayMode == NcSpriteAnimation.PLAYMODE.INVERSE), new GUIContent("Inverse"), m_bCreatePrefab))
        {
            m_PlayMode = NcSpriteAnimation.PLAYMODE.INVERSE;
        }
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        if (FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6), (m_bCreatePrefab && m_PlayMode == NcSpriteAnimation.PLAYMODE.PINGPONG), new GUIContent("PingPong"), m_bCreatePrefab))
        {
            m_PlayMode = NcSpriteAnimation.PLAYMODE.PINGPONG;
        }
        if (FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6), (m_bCreatePrefab && m_PlayMode == NcSpriteAnimation.PLAYMODE.RANDOM), new GUIContent("Random"), m_bCreatePrefab))
        {
            m_PlayMode = NcSpriteAnimation.PLAYMODE.RANDOM;
        }

        // Loop
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("Loop"), false);
        if (m_bCreatePrefab)
        {
            m_bLoop = !FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6), (m_bCreatePrefab && !m_bLoop), new GUIContent("Once"), m_bCreatePrefab);
            m_bLoop = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6), (m_bCreatePrefab && m_bLoop), new GUIContent("Loop"), m_bCreatePrefab);
        }
        else
        {
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6), (m_bCreatePrefab && m_bLoop), new GUIContent("Once"), m_bCreatePrefab);
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6), (m_bCreatePrefab && !m_bLoop), new GUIContent("Loop"), m_bCreatePrefab);
        }

        // Shader
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("Shader"), false);
        if (m_bCreatePrefab)
        {
            m_ShaderType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 7), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ADDITIVE), new GUIContent("Additive"), m_bCreatePrefab) ? SHADER_TYPE.ADDITIVE : m_ShaderType;
            m_ShaderType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 7), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ADDITIVE_MOBILE), new GUIContent("AdditiveMobile"), m_bCreatePrefab) ? SHADER_TYPE.ADDITIVE_MOBILE : m_ShaderType;
            lineRect     = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            m_ShaderType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 7), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ADDITIVE_SOFT), new GUIContent("AdditiveSoft"), m_bCreatePrefab) ? SHADER_TYPE.ADDITIVE_SOFT : m_ShaderType;
            m_ShaderType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 7), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ALPHA_BLENDED), new GUIContent("AlphaBlended"), m_bCreatePrefab) ? SHADER_TYPE.ALPHA_BLENDED : m_ShaderType;
            lineRect     = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            m_ShaderType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 13), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ALPHA_BLENDED_MOBILE), new GUIContent("AlphaBlendedMobile"), m_bCreatePrefab) ? SHADER_TYPE.ALPHA_BLENDED_MOBILE : m_ShaderType;
        }
        else
        {
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 5), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ADDITIVE), new GUIContent("Additive"), m_bCreatePrefab);
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 12, 4), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ADDITIVE_MOBILE), new GUIContent("Mobile"), m_bCreatePrefab);
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 17, 3), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ADDITIVE_SOFT), new GUIContent("Soft"), m_bCreatePrefab);
            lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 7), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ALPHA_BLENDED), new GUIContent("AlphaBlended"), m_bCreatePrefab);
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 14, 7), (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ALPHA_BLENDED_MOBILE), new GUIContent("AlphaBlendedMobile"), m_bCreatePrefab);
        }

        // Fade
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        bool bFade = (m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ADDITIVE || m_bCreatePrefab && m_ShaderType == SHADER_TYPE.ALPHA_BLENDED);

        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("Fade"), false);
        if (bFade)
        {
            m_bFadeIn  = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6), m_bFadeIn, new GUIContent("FadeIn"), bFade);
            m_bFadeOut = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6), m_bFadeOut, new GUIContent("FadeOut"), bFade);
        }
        else
        {
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6), false, new GUIContent("FadeIn"), bFade);
            FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6), false, new GUIContent("FadeOut"), bFade);
        }

        // Texture Format ---------------------------------------------------------------------------------------
        // TextureType
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("TextureType"), false);
        m_bGUITexture = FXMakerLayout.GUIToggle(GetToggleRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 7, 6)), m_bGUITexture, new GUIContent("GUI"), true);
        m_bGUITexture = !FXMakerLayout.GUIToggle(GetToggleRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 20, 13, 6)), !m_bGUITexture, new GUIContent("Texture"), true);

        // AnisoLevel
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("AnisoLevel"), false);
        if (!m_bGUITexture)
        {
            m_anisoLevel = (int)GUI.HorizontalScrollbar(GetScrollbarRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 5)), m_anisoLevel, 1, 0, 9 + 1);
            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 8, 2), m_anisoLevel.ToString(), false);
        }

        // m_nSpriteTextureSizes
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("MaxSize"), false);
        m_fSpriteTextureIndex = GUI.HorizontalScrollbar(GetScrollbarRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 3, 5)), m_fSpriteTextureIndex, 1, 0, m_nSpriteTextureSizes.Length - 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 8, 2), m_nSpriteTextureSizes[(int)m_fSpriteTextureIndex].ToString(), false);

        // m_nSpriteTextureFormat
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 10, 0, 3), GetHelpContent("Format"), false);
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        for (int n = 0; n < m_SpriteTextureFormatName.Length; n++)
        {
            Rect toggleRect = GetToggleRect(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, n, 1));
            if (n == 2)
            {
                toggleRect.x     -= 15;
                toggleRect.width += 15;
            }
            bool bCheck = (GUI.Toggle(toggleRect, (m_fSpriteTextureFormatIdx == n), m_SpriteTextureFormatName[n]));
            if (bCheck && m_fSpriteTextureFormatIdx != n)
            {
                m_fSpriteTextureFormatIdx = n;
//              EditorPrefs.SetInt("FxmSpritePopup.m_nShowGameObjectOptionIndex", m_nShowGameObjectOptionIndex);
            }
        }


        nIncLine++;
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nLineCount, nIncLine++, 1);
        lineRect = FXMakerLayout.GetOffsetRect(lineRect, 0, -12, 0, 0);

        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 2, 0, 1), "Build Sprite", (m_nResultTextureSize <= 2048)))
        {
            FXMakerCapture.StartSpriteCapture(m_CaptureType, m_nTotalFrameCount, (m_CaptureType == CAPTURE_TYPE.ANIMATION ? GetFrameTime() : m_fCaptureTime), GetSpriteCaptureRect());
            ClosePopup();
        }
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 2, 1, 1), "Close", true))
        {
            ClosePopup();
        }

        FXMakerMain.inst.SaveTooltip();
    }
Пример #13
0
    public override void OnInspectorGUI()
    {
        Rect rect;

        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();
        m_FxmPopupManager = GetFxmPopupManager();

//		test code
//      if (GUILayout.Button("Pause"))
//          FxmInfoIndexing.FindInstanceIndexing(m_Sel.transform, false).GetComponent<NcSpriteAnimation>().PauseAnimation();
//      if (GUILayout.Button("Resume"))
//          FxmInfoIndexing.FindInstanceIndexing(m_Sel.transform, false).GetComponent<NcSpriteAnimation>().ResumeAnimation();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
//			DrawDefaultInspector();
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_TextureType = (NcSpriteAnimation.TEXTURE_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_TextureType"), m_Sel.m_TextureType);

            EditorGUILayout.Space();

            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TileTexture)
            {
                if (GUILayout.Button(GetHelpContent("ConvertTo : TrimTexture")))
                {
                    m_Sel.m_NcSpriteFrameInfos = NgAtlas.TileToTrimTexture(m_Sel.renderer.sharedMaterial, m_Sel.m_nTilingX, m_Sel.m_nTilingY, 0, m_Sel.m_nFrameCount, 4096);
                    if (m_Sel.m_NcSpriteFrameInfos != null)
                    {
                        m_Sel.m_TextureType = NcSpriteAnimation.TEXTURE_TYPE.TrimTexture;
                    }
                }
                if (GUILayout.Button(GetHelpContent("ExportTo : SplitTexture")))
                {
                    string path = FXMakerCapture.GetExportSlitDir();
                    path = NgAtlas.ExportSplitTexture(path, m_Sel.renderer.sharedMaterial.mainTexture, m_Sel.m_nTilingX, m_Sel.m_nTilingY, 0, m_Sel.m_nFrameCount);
                    if (path != "")
                    {
                        Debug.Log(path);
                        EditorUtility.OpenWithDefaultApp(path);
                    }
                }
            }
            else
            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TrimTexture)
            {
                if (GUILayout.Button(GetHelpContent("ExportTo : SplitTexture")))
                {
                    string path = FXMakerCapture.GetExportSlitDir();
                    path = NgAtlas.ExportSplitTexture(path, m_Sel.renderer.sharedMaterial.mainTexture, m_Sel.m_NcSpriteFrameInfos);
                    if (path != "")
                    {
                        Debug.Log(path);
                        EditorUtility.OpenWithDefaultApp(path);
                    }
                }
            }
            else
            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.SpriteFactory)
            {
            }
            EditorGUILayout.Space();

            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TileTexture)
            {
                m_Sel.m_nTilingX = EditorGUILayout.IntField(GetHelpContent("m_nTilingX"), m_Sel.m_nTilingX);
                m_Sel.m_nTilingY = EditorGUILayout.IntField(GetHelpContent("m_nTilingY"), m_Sel.m_nTilingY);
            }
            else
            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TrimTexture)
            {
                m_Sel.m_MeshType  = (NcSpriteFactory.MESH_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_MeshType"), m_Sel.m_MeshType);
                m_Sel.m_AlignType = (NcSpriteFactory.ALIGN_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_AlignType"), m_Sel.m_AlignType);
            }
            else
            if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.SpriteFactory)
            {
                m_Sel.m_NcSpriteFactoryPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_NcSpriteFactoryPrefab"), m_Sel.m_NcSpriteFactoryPrefab, typeof(GameObject), false, null);
                // --------------------------------------------------------------
                EditorGUILayout.Space();
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("Select SpriteFactory"), (m_FxmPopupManager != null)))
                    {
                        m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("Clear SpriteFactory"), (m_Sel.m_NcSpriteFactoryPrefab != null)))
                    {
                        bClickButton = true;
                        m_Sel.m_NcSpriteFactoryPrefab = null;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();

                // --------------------------------------------------------------
                if (m_Sel.m_NcSpriteFactoryPrefab != null && m_Sel.m_NcSpriteFactoryPrefab.renderer != null && m_Sel.renderer)
                {
                    if (m_Sel.m_NcSpriteFactoryPrefab.renderer.sharedMaterial != m_Sel.renderer.sharedMaterial)
                    {
                        m_Sel.UpdateFactoryMaterial();
                    }
                }

                // --------------------------------------------------------------
                NcSpriteFactory ncSpriteFactory = (m_Sel.m_NcSpriteFactoryPrefab == null ? null : m_Sel.m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>());
                if (ncSpriteFactory != null)
                {
                    int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nSpriteFactoryIndex"), m_Sel.m_nSpriteFactoryIndex, 0, ncSpriteFactory.GetSpriteNodeCount() - 1);
                    if (m_Sel.m_nSpriteFactoryIndex != nSelIndex)
                    {
                        m_Sel.SetSpriteFactoryIndex(nSelIndex, false);
                    }
                }

                m_Sel.m_MeshType  = (NcSpriteFactory.MESH_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_MeshType"), m_Sel.m_MeshType);
                m_Sel.m_AlignType = (NcSpriteFactory.ALIGN_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_AlignType"), m_Sel.m_AlignType);
            }

            m_Sel.m_PlayMode = (NcSpriteAnimation.PLAYMODE)EditorGUILayout.EnumPopup(GetHelpContent("m_PlayMode"), m_Sel.m_PlayMode, GUILayout.MaxWidth(Screen.width));
            if (m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.SELECT)
            {
                m_Sel.m_fDelayTime = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime);
            }

            m_Sel.m_nStartFrame = EditorGUILayout.IntField(GetHelpContent("m_nStartFrame"), m_Sel.m_nStartFrame);
            m_Sel.m_nFrameCount = EditorGUILayout.IntField(GetHelpContent("m_nFrameCount"), m_Sel.m_nFrameCount);

            if (m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT)
            {
                m_Sel.m_nSelectFrame = EditorGUILayout.IntField(GetHelpContent("m_nSelectFrame"), m_Sel.m_nSelectFrame);
            }

            if (m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.RANDOM && m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.SELECT)
            {
                bool bOldLoop = m_Sel.m_bLoop;
                m_Sel.m_bLoop = EditorGUILayout.Toggle(GetHelpContent("m_bLoop"), m_Sel.m_bLoop);
                if (!bOldLoop && m_Sel.m_bLoop)
                {
                    m_Sel.m_nLoopStartFrame = 0;
                    m_Sel.m_nLoopFrameCount = m_Sel.m_nFrameCount;
                    m_Sel.m_nLoopingCount   = 0;
                }
                if (m_Sel.m_bLoop && m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.DEFAULT)
                {
                    m_Sel.m_nLoopStartFrame = EditorGUILayout.IntField("  nLoopStartFrame", m_Sel.m_nLoopStartFrame);
                    m_Sel.m_nLoopFrameCount = EditorGUILayout.IntField("  nLoopFrameCount", m_Sel.m_nLoopFrameCount);
                    m_Sel.m_nLoopingCount   = EditorGUILayout.IntField("  nLoopingCount", m_Sel.m_nLoopingCount);
                }

                if (m_Sel.m_bLoop == false || 0 < m_Sel.m_nLoopingCount)
                {
                    m_Sel.m_bAutoDestruct = EditorGUILayout.Toggle(GetHelpContent("m_bAutoDestruct"), m_Sel.m_bAutoDestruct);
                }
                m_Sel.m_fFps = EditorGUILayout.FloatField(GetHelpContent("m_fFps"), m_Sel.m_fFps);
            }

            // check
            SetMinValue(ref m_Sel.m_nTilingX, 1);
            SetMinValue(ref m_Sel.m_nTilingY, 1);
            SetMinValue(ref m_Sel.m_fFps, 0.1f);
            SetMinValue(ref m_Sel.m_fDelayTime, 0);
            SetMaxValue(ref m_Sel.m_nStartFrame, m_Sel.GetMaxFrameCount() - 1);
            SetMinValue(ref m_Sel.m_nStartFrame, 0);
            SetMaxValue(ref m_Sel.m_nFrameCount, m_Sel.GetValidFrameCount());
            SetMinValue(ref m_Sel.m_nFrameCount, 1);
            SetMaxValue(ref m_Sel.m_nSelectFrame, (0 < m_Sel.m_nFrameCount ? m_Sel.m_nFrameCount - 1 : m_Sel.m_nTilingX *m_Sel.m_nTilingY - 1));
            SetMinValue(ref m_Sel.m_nSelectFrame, 0);

            SetMaxValue(ref m_Sel.m_nLoopStartFrame, m_Sel.m_nFrameCount - 1);
            SetMinValue(ref m_Sel.m_nLoopStartFrame, 0);
            SetMinValue(ref m_Sel.m_nLoopFrameCount, 0);
            SetMaxValue(ref m_Sel.m_nLoopFrameCount, m_Sel.m_nFrameCount - m_Sel.m_nLoopStartFrame);
            SetMinValue(ref m_Sel.m_nLoopingCount, 0);

            if (m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.RANDOM && m_Sel.m_PlayMode != NcSpriteAnimation.PLAYMODE.SELECT)
            {
                EditorGUILayout.TextField(GetHelpContent("DurationTime"), m_Sel.GetDurationTime().ToString());
            }


            // Texture --------------------------------------------------------------
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(150));
            {
                GUI.Box(rect, "");
                GUILayout.Label("");

                Rect subRect = rect;

                // draw texture
                if (m_Sel.renderer != null && m_Sel.renderer.sharedMaterial != null && m_Sel.renderer.sharedMaterial.mainTexture != null)
                {
                    int nClickFrameIndex;
                    if (m_Sel.m_TextureType == NcSpriteAnimation.TEXTURE_TYPE.TileTexture)
                    {
                        if (DrawTileTexture(subRect, (m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT), m_Sel.renderer.sharedMaterial, m_Sel.m_nTilingX, m_Sel.m_nTilingY, m_Sel.m_nStartFrame, m_Sel.m_nFrameCount, m_Sel.m_nSelectFrame, out nClickFrameIndex))
                        {
                            bClickButton = true;
                            if (bClickButton && m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT)
                            {
                                m_Sel.m_nSelectFrame = nClickFrameIndex;
                            }
                        }
                    }

                    if (m_Sel.m_TextureType != NcSpriteAnimation.TEXTURE_TYPE.TileTexture)
                    {
                        if (DrawTrimTexture(subRect, (m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT), m_Sel.renderer.sharedMaterial, m_Sel.m_NcSpriteFrameInfos, m_Sel.m_nStartFrame, m_Sel.m_nFrameCount, m_Sel.m_nSelectFrame, out nClickFrameIndex))
                        {
                            bClickButton = true;
                            if (bClickButton && m_Sel.m_PlayMode == NcSpriteAnimation.PLAYMODE.SELECT)
                            {
                                m_Sel.m_nSelectFrame = nClickFrameIndex;
                            }
                        }
                    }
                }
            }
            EditorGUILayout.EndHorizontal();
            m_UndoManager.CheckDirty();

            EditorGUILayout.Space();
            // Remove AlphaChannel
            if (GUILayout.Button(GetHelpContent("Remove AlphaChannel")))
            {
                NgAtlas.ConvertAlphaTexture(m_Sel.renderer.sharedMaterial, false, m_Sel.m_curveAlphaWeight, 1, 1, 1);
            }
            // AlphaWeight
            if ((m_Sel.m_curveAlphaWeight == null || m_Sel.m_curveAlphaWeight.length <= 0) && FXMakerOption.inst != null)
            {
                m_Sel.m_curveAlphaWeight = FXMakerOption.inst.m_AlphaWeightCurve;
            }
            if (m_Sel.m_curveAlphaWeight != null)
            {
                bool bHighLight = m_Sel.m_bNeedRebuildAlphaChannel;
                if (bHighLight)
                {
                    FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                }
                if (GUILayout.Button(GetHelpContent("Adjust the alpha channel with AlphaWeight")))
                {
                    m_Sel.m_bNeedRebuildAlphaChannel = false;
                    NgAtlas.ConvertAlphaTexture(m_Sel.renderer.sharedMaterial, true, m_Sel.m_curveAlphaWeight, 1, 1, 1);
//					NgAtlas.ConvertAlphaTexture(m_Sel.renderer.sharedMaterial, m_Sel.m_curveAlphaWeight, m_Sel.m_fRedAlphaWeight, m_Sel.m_fGreenAlphaWeight, m_Sel.m_fBlueAlphaWeight);
                }
                if (bHighLight)
                {
                    FXMakerLayout.GUIColorRestore();
                }

                EditorGUI.BeginChangeCheck();
                m_Sel.m_curveAlphaWeight = EditorGUILayout.CurveField(GetHelpContent("m_curveAlphaWeight"), m_Sel.m_curveAlphaWeight);
                if (EditorGUI.EndChangeCheck())
                {
                    m_Sel.m_bNeedRebuildAlphaChannel = true;
                }
//              m_Sel.m_fRedAlphaWeight		= EditorGUILayout.Slider("", m_Sel.m_fRedAlphaWeight	, 0, 1.0f);
//              m_Sel.m_fGreenAlphaWeight	= EditorGUILayout.Slider("", m_Sel.m_fGreenAlphaWeight	, 0, 1.0f);
//	            m_Sel.m_fBlueAlphaWeight	= EditorGUILayout.Slider("", m_Sel.m_fBlueAlphaWeight	, 0, 1.0f);
            }

            EditorGUILayout.Space();
        }
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
    // -------------------------------------------------------------------------------------------
    void winActionToolbar(int id)
    {
        Rect popupRect = FXMakerLayout.GetMenuTestPanelRect();
        Rect baseRect;
        int  nRowCount = 2;
        int  nRowIndex = 0;

        // window desc -----------------------------------------------------------
        FXMakerTooltip.WindowDescription(popupRect, FXMakerLayout.WINDOWID.PANEL_TEST, null);

        // mini ----------------------------------------------------------------
        m_bMinimize = GUI.Toggle(new Rect(3, 1, popupRect.width, FXMakerLayout.m_fMinimizeClickHeight), m_bMinimize, "MiniQuickMenu");
        if (GUI.changed)
        {
            EditorPrefs.SetBool("FXMakerQuickMenu.m_bMinimize", m_bMinimize);
        }
        GUI.changed = false;
        if (FXMakerLayout.m_bMinimizeAll || m_bMinimize)
        {
            FXMakerLayout.m_fTestPanelHeight = FXMakerLayout.m_MinimizeHeight;

            nRowCount = 1;
            // mesh info -----------------------------------------------------------------
            baseRect = FXMakerLayout.GetChildVerticalRect(popupRect, 0, nRowCount, 0, 1);

            //

            FXMakerMain.inst.SaveTooltip();
            return;
        }
        else
        {
            FXMakerLayout.m_fTestPanelHeight = FXMakerLayout.m_fOriTestPanelHeight;
        }

        // info -----------------------------------------------------------------
        nRowCount = 3;
//      baseRect = FXMakerLayout.GetChildVerticalRect(popupRect, 0, nRowCount, 0, 2);
//      if (NcEffectBehaviour.GetRootInstanceEffect())
//      {
//          info		= string.Format("P = {0}\nM = {1}\nT = {2}", m_nParticleCount, m_nMeshCount, m_nTriangles);
//          infotooltip	= string.Format("ParticleCount = {0} MeshCount = {1}\n Mesh: Triangles = {2} Vertices = {3}", m_nParticleCount, m_nMeshCount, m_nTriangles, m_nVertices);
//      }
//      GUI.Box(FXMakerLayout.GetInnerHorizontalRect(baseRect, nColCount, 0, 1), new GUIContent(info, FXMakerTooltip.Tooltip(infotooltip)));

        // control button ------------------------------------------------------------
        if (FXMakerMain.inst.IsCurrentEffectObject())
        {
            // Replay ---------------------------------------
            bool bCreatedReplay = (m_ReplayObject != null && m_ReplayObject == FXMakerMain.inst.GetInstanceEffectObject());
            baseRect = FXMakerLayout.GetChildVerticalRect(popupRect, 0, nRowCount, nRowIndex++, 1);
            if (FXMakerLayout.GUIButton(baseRect, "CreateReplayEffect", true))
            {
                CreateReplayEffect();
            }
            baseRect = FXMakerLayout.GetChildVerticalRect(popupRect, 0, nRowCount, nRowIndex++, 1);
            if (FXMakerLayout.GUIButton(baseRect, "Replay", bCreatedReplay))
            {
                RunReplayEffect(false);
            }
            baseRect = FXMakerLayout.GetChildVerticalRect(popupRect, 0, nRowCount, nRowIndex++, 1);
            if (FXMakerLayout.GUIButton(baseRect, "Replay(ClearParticle)", bCreatedReplay))
            {
                RunReplayEffect(true);
            }
        }
        FXMakerMain.inst.SaveTooltip();
    }
Пример #15
0
    void DrawBottomMenuRect(Rect baseRect)
    {
        GUI.Box(baseRect, "");

        Rect imageRect = baseRect;

        imageRect.width = m_nOriginalBottomHeight - 1;
        Rect rightRect = baseRect;

        rightRect.x     += imageRect.width;
        rightRect.width -= imageRect.width;
        rightRect        = FXMakerLayout.GetOffsetRect(rightRect, 5, 3, -5, -3);

        Rect buttonRect   = FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 0, 5);
        int  nButtonWidht = 70;

        buttonRect.width = nButtonWidht / 2;

        if (m_SelectedMaterial != null && m_SelObjectContent != null)
        {
            // image
            if (GUI.Button(imageRect, new GUIContent("", m_SelObjectContent.image, m_SelObjectContent.tooltip), GUI.skin.GetStyle("PopupBottom_ImageButton")))
            {
                if (Input.GetMouseButtonUp(0))
                {
                    if (0 <= m_nNewShaderMaterialIndex)
                    {
                        FXMakerAsset.SetPingObject(m_SelectedTransform.gameObject);
                    }
                    else
                    {
                        FXMakerAsset.SetPingObject(m_SelectedMaterial);
                    }
                    FXMakerMain.inst.CreateCurrentInstanceEffect(true);
                }
                if (Input.GetMouseButtonUp(1))
                {
                    FXMakerAsset.SetPingObject(m_SelObjectContent.image);
                }
            }

            // Current Color
            Color matColor  = NgMaterial.GetMaterialColor(m_SelectedMaterial);
            Rect  colorRect = FXMakerLayout.GetOffsetRect(FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 5, 7), 0, 2, 0, 0);
            colorRect.width = nButtonWidht / 2;
            if (NgMaterial.IsMaterialColor(m_SelectedMaterial))
            {
                EditorGUIUtility.DrawColorSwatch(colorRect, matColor);
            }

            // text
            rightRect.x     += colorRect.width;
            rightRect.width -= colorRect.width;
            GUI.Label(FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 5, 3), m_SelObjectContent.text);
            GUI.Label(FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 7, 5), (m_SelectedMaterial.shader != null ? m_SelectedMaterial.shader.name : "[Not Selected]"));


            bool bChange = (NgMaterial.IsSameMaterial(m_SelectedMaterial, m_OriMaterial, true) == false);
            // Undo
            if (FXMakerLayout.GUIButton(buttonRect, GetHelpContent("Undo"), bChange))
            {
                UndoObject();
                return;
            }

            // UniqueSave
            buttonRect.x    += buttonRect.width + 5;
            buttonRect.width = nButtonWidht;
            if (FXMakerLayout.GUIButton(buttonRect, GetHelpContent("UniqueSave"), bChange))
            {
                m_bUniqueSave = true;
                ClosePopup(true);
                return;
            }
        }

        // close
        buttonRect.x    += buttonRect.width + 5;
        buttonRect.width = baseRect.width - buttonRect.x;
        if (GUI.Button(buttonRect, GetHelpContent("Close")))
        {
            ClosePopup(true);
        }

        // シアナテオネーナ, スコトノタマ, タァト。, ネクタ?, シアナテ, エンア? コ?ーナ
    }
Пример #16
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        Rect rect;

        m_FxmPopupManager = GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
//			DrawDefaultInspector();
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_NcSpriteFactoryPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_NcSpriteFactoryPrefab"), m_Sel.m_NcSpriteFactoryPrefab, typeof(GameObject), false, null);
            // --------------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
            {
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), GetHelpContent("Select SpriteFactory"), (m_FxmPopupManager != null)))
                {
                    m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), GetHelpContent("Clear SpriteFactory"), (m_Sel.m_NcSpriteFactoryPrefab != null)))
                {
                    bClickButton = true;
                    m_Sel.m_NcSpriteFactoryPrefab = null;
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), GetHelpContent("Open Prefab"), (m_FxmPopupManager != null) && (m_Sel.m_NcSpriteFactoryPrefab != null)))
                {
                    bClickButton = true;
                    GetFXMakerMain().OpenPrefab(m_Sel.m_NcSpriteFactoryPrefab);
                    return;
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
            // --------------------------------------------------------------
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
            {
                if (FXMakerLayout.GUIButton(rect, GetHelpContent("Update from FactoryPrefab"), (m_Sel.m_NcSpriteFactoryPrefab != null)))
                {
                    m_Sel.SetSpriteFactoryIndex(m_Sel.m_nSpriteFactoryIndex, m_Sel.m_nFrameIndex, false);
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();

            NcSpriteFactory ncSpriteFactory = (m_Sel.m_NcSpriteFactoryPrefab == null ? null : m_Sel.m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>());
            if (ncSpriteFactory != null)
            {
                int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nSpriteFactoryIndex"), m_Sel.m_nSpriteFactoryIndex, 0, ncSpriteFactory.GetSpriteNodeCount() - 1);
                if (m_Sel.m_nSpriteFactoryIndex != nSelIndex)
                {
                    m_Sel.SetSpriteFactoryIndex(nSelIndex, m_Sel.m_nFrameIndex, false);
                }

                nSelIndex = EditorGUILayout.IntField(GetHelpContent("m_nFrameIndex"), m_Sel.m_nFrameIndex);
                if (m_Sel.m_nFrameIndex != nSelIndex)
                {
                    m_Sel.SetFrameIndex(nSelIndex);
                }
            }

            // --------------------------------------------------------------
            if (m_Sel.m_NcSpriteFactoryPrefab != null && m_Sel.m_NcSpriteFactoryPrefab.GetComponent <Renderer>() != null && m_Sel.GetComponent <Renderer>())
            {
                if (m_Sel.m_NcSpriteFactoryPrefab.GetComponent <Renderer>().sharedMaterial != m_Sel.GetComponent <Renderer>().sharedMaterial)
                {
                    m_Sel.UpdateSpriteMaterial();
                }
            }

            // --------------------------------------------------------------
            m_Sel.m_MeshType  = (NcSpriteFactory.MESH_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_MeshType"), m_Sel.m_MeshType);
            m_Sel.m_AlignType = (NcSpriteFactory.ALIGN_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_AlignType"), m_Sel.m_AlignType);
            if (m_Sel.m_AlignType == NcSpriteFactory.ALIGN_TYPE.LEFTCENTER)
            {
                m_Sel.m_fShowRate = EditorGUILayout.FloatField(GetHelpContent("m_fShowRate"), m_Sel.m_fShowRate);
            }
            SetMaxValue(ref m_Sel.m_fShowRate, 1.0f);
            SetMinValue(ref m_Sel.m_fShowRate, 0);

            // --------------------------------------------------------------
            if (ncSpriteFactory != null && ncSpriteFactory.IsValidFactory())
            {
                // Texture --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(GetDrawTextureHeight(m_Sel.GetComponent <Renderer>())));
                {
                    GUI.Box(rect, "");
                    GUILayout.Label("");

                    Rect subRect = rect;

                    // draw texture
                    if (0 < rect.width && m_Sel.GetComponent <Renderer>() != null && m_Sel.GetComponent <Renderer>().sharedMaterial != null && m_Sel.GetComponent <Renderer>().sharedMaterial.mainTexture != null)
                    {
                        int nClickFactoryIndex;
                        int nClickFrameIndex;
                        bClickButton = DrawTrimTexture(subRect, true, m_Sel.GetComponent <Renderer>().sharedMaterial, ncSpriteFactory, m_Sel.m_nSpriteFactoryIndex, m_Sel.m_nFrameIndex, true, out nClickFactoryIndex, out nClickFrameIndex);
                        if (bClickButton)
                        {
                            m_Sel.SetSpriteFactoryIndex(nClickFactoryIndex, nClickFrameIndex, false);
                        }
                    }
                }
                EditorGUILayout.EndHorizontal();
            }
            else
            {
                m_Sel.m_nSpriteFactoryIndex = -1;
            }
        }
        m_UndoManager.CheckDirty();
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #17
0
    // ==========================================================================================================
    protected override void DrawBottomRect(Rect baseRect)
    {
        GUI.Box(baseRect, "");

        GUIContent guiCon;
        Rect       imageRect = baseRect;

        imageRect.width = FXMakerLayout.GetFixedWindowWidth();
        Rect rightRect = baseRect;

        rightRect.x     += imageRect.width;
        rightRect.width -= imageRect.width;
        rightRect        = FXMakerLayout.GetOffsetRect(rightRect, 5, 3, -5, -3);

        Rect buttonRect  = FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 0, 5);
        Rect buttonRect2 = FXMakerLayout.GetInnerVerticalRect(rightRect, 12, 5, 5);

        // image
        if (m_SelObjectContent == null)
        {
            guiCon = new GUIContent("[Not Selected]");
        }
        else
        {
            guiCon = new GUIContent("", m_SelObjectContent.image, m_SelObjectContent.tooltip);
        }
        if (FXMakerLayout.GUIButton(imageRect, guiCon, GUI.skin.GetStyle("PopupBottom_ImageButton"), (m_SelObjectContent != null)))
        {
            if (Input.GetMouseButtonUp(0))
            {
                FXMakerMain.inst.CreateCurrentInstanceEffect(true);
            }
        }
        int nImageMargin = 3;

        imageRect = FXMakerLayout.GetOffsetRect(imageRect, -nImageMargin);
        EditorGUIUtility.DrawCurveSwatch(imageRect, m_CurrentCurveAnimation.GetCurveInfo(m_OriCurveInfoIndex).m_AniCurve, null, Color.green, Color.black, m_CurrentCurveAnimation.GetCurveInfo(m_OriCurveInfoIndex).GetFixedDrawRange());

        // text
//      GUI.Label(NgLayout.GetInnerVerticalRect(rightRect, 12, 5, 8), (m_SelObjectContent == null ? "[Not Selected]" : m_SelObjectContent.text));

        if (m_bSaveDialog)
        {
            bool bSaveEnable    = (0 <= m_nProjectIndex);
            bool bReadOnyFolder = false;

            if (bSaveEnable)
            {
                bReadOnyFolder = IsReadOnlyFolder(m_ProjectFolerContents[m_nProjectIndex].text);
                bSaveEnable    = !bReadOnyFolder;
            }

            // Cancel
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(buttonRect, 2, 0, 1), GetHelpContent("Cancel"), true))
            {
                ClosePopup(false);
                return;
            }
            // save
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(buttonRect, 2, 1, 1), (bReadOnyFolder ? FXMakerTooltip.GetGUIContent("Save", FXMakerTooltip.GetHsToolMessage("READONLY_FOLDER", "")) : GetHelpContent("Save")), bSaveEnable))
            {
                SaveAddCurvePrefab(false);
                ClosePopup(true);
            }
            // overwrite
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(buttonRect2, 2, 0, 2), (bReadOnyFolder ? FXMakerTooltip.GetGUIContent("Overwrite", FXMakerTooltip.GetHsToolMessage("READONLY_FOLDER", "")) : GetHelpContent("Overwrite")), (bSaveEnable && 0 <= m_nObjectIndex)))
            {
                SaveAddCurvePrefab(true);
                ClosePopup(true);
            }
            buttonRect.height *= 2;
            if (m_bDrawRedBottomButtom)
            {
                NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(buttonRect, 3), FXMakerLayout.m_ColorHelpBox, (bSaveEnable ? 2:1), false);
            }
        }
        else
        {
            // Undo
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(buttonRect, 2, 0, 1), GetHelpContent("Undo"), (m_SelCurveInfo != null)))
            {
                UndoCurveAni();
            }
            // close
            if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(buttonRect, 2, 1, 1), GetHelpContent("Close")))
            {
                ClosePopup(true);
            }
        }
    }
Пример #18
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        Rect rect;

        m_FxmPopupManager = GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
//			DrawDefaultInspector();
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_AttachType = (NcParticleEmit.AttachType)EditorGUILayout.EnumPopup(GetHelpContent("m_AttachType"), m_Sel.m_AttachType, GUILayout.MaxWidth(Screen.width));

            if (m_Sel.m_AttachType == NcParticleEmit.AttachType.Active)
            {
                m_Sel.m_fDelayTime  = EditorGUILayout.FloatField(GetHelpContent("m_fDelayTime"), m_Sel.m_fDelayTime);
                m_Sel.m_fRepeatTime = EditorGUILayout.FloatField(GetHelpContent("m_fRepeatTime"), m_Sel.m_fRepeatTime);
            }

            m_Sel.m_nRepeatCount   = EditorGUILayout.IntField(GetHelpContent("m_nRepeatCount"), m_Sel.m_nRepeatCount);
            m_Sel.m_ParticlePrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_ParticlePrefab"), m_Sel.m_ParticlePrefab, typeof(GameObject), false, null);
            // --------------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
            {
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), GetHelpContent("SelectParticlePrefab"), (m_FxmPopupManager != null)))
                {
                    m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), GetHelpContent("ClearPrefab"), (m_Sel.m_ParticlePrefab != null)))
                {
                    bClickButton           = true;
                    m_Sel.m_ParticlePrefab = null;
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), GetHelpContent("OpenPrefab"), (m_FxmPopupManager != null) && (m_Sel.m_ParticlePrefab != null)))
                {
                    bClickButton = true;
                    GetFXMakerMain().OpenPrefab(m_Sel.m_ParticlePrefab);
                    return;
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
            // --------------------------------------------------------------

            if (m_Sel.m_AttachType == NcParticleEmit.AttachType.Destroy)
            {
                SetMinValue(ref m_Sel.m_nRepeatCount, 1);
            }
            FXMakerLayout.GUIEnableBackup(false);
            EditorGUILayout.Toggle(GetHelpContent("m_bWorldSpace"), true);
            FXMakerLayout.GUIEnableRestore();

            m_Sel.m_EmitCount   = EditorGUILayout.IntField("m_EmitCount", m_Sel.m_EmitCount);
            m_Sel.m_RandomRange = EditorGUILayout.Vector3Field("m_RandomRange", m_Sel.m_RandomRange, null);
            m_Sel.m_AddStartPos = EditorGUILayout.Vector3Field("m_AddStartPos", m_Sel.m_AddStartPos, null);

            // check
            SetMinValue(ref m_Sel.m_EmitCount, 1);
            SetMinValue(ref m_Sel.m_fDelayTime, 0);
            SetMinValue(ref m_Sel.m_fRepeatTime, 0);
            SetMinValue(ref m_Sel.m_nRepeatCount, 0);
        }
        m_UndoManager.CheckDirty();
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
Пример #19
0
    // ==========================================================================================================
    void winPopup(int id)
    {
        Rect baseRect = GetPopupRect();
        Rect buttonRect;
        Rect lineRect;

        if (UnfocusClose(baseRect, -10, 0, 0, 0))
        {
            return;
        }

        baseRect = FXMakerLayout.GetChildVerticalRect(baseRect, 0, 1, 0, 1);

        Transform transOriginalRoot = FXMakerMain.inst.GetOriginalEffectObject().transform;
        int       nButtonCount      = m_nButtonCount * 2;
        int       nDrawCount        = 0;
        bool      bEnable           = false;

        // Copy
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Copy"), true))
        {
            FXMakerClipboard.inst.SetClipboardObject(m_SelectedObject);
            ClosePopup(true);
            return;
        }
        nDrawCount += 2;

        // Cut
        switch (m_SelObjectType)
        {
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_GAMEOBJECT:    bEnable = (m_SelectedTransform != transOriginalRoot);  break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_TRANSFORM:             bEnable = false;        break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_EASYEFFECT:    bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_UNITYENGINE:   bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_OTHER:                 bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_MATERIAL:              bEnable = false;        break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_ANICLIP:               bEnable = false;        break;

        default: Debug.LogWarning("not declare");      break;
        }
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Cut"), bEnable))
        {
            FXMakerClipboard.inst.SetClipboardObject(m_SelectedObject);
            FXMakerHierarchy.inst.DeleteHierarchyObject(m_SelectedTransform, m_SelectedObject, m_nSelectedIndex);
            ClosePopup(true);
            return;
        }
        nDrawCount += 2;

        // Paste
        switch (m_SelObjectType)
        {
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_GAMEOBJECT:
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_TRANSFORM:
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_EASYEFFECT:
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_UNITYENGINE:
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_OTHER:                 bEnable = FXMakerClipboard.inst.IsObject();     break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_MATERIAL:              bEnable = false;        break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_ANICLIP:               bEnable = false;        break;

        default: Debug.LogWarning("not declare");      break;
        }
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Paste", FXMakerClipboard.inst.GetName()), bEnable))
        {
            Object tarObj = FXMakerClipboard.inst.PasteClipboardObject(m_SelectedTransform.gameObject, m_SelectedObject, m_nSelectedIndex);
            if (tarObj is GameObject)
            {
                SetAddObject((tarObj as GameObject), tarObj);
            }
            else
            {
                SetAddObject(null, tarObj);
            }
            ClosePopup(true);
            return;
        }
        nDrawCount += 2;

        // Overwrite
        switch (m_SelObjectType)
        {
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_GAMEOBJECT:            bEnable = false;        break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_TRANSFORM:             bEnable = FXMakerClipboard.inst.IsTransform() && FXMakerClipboard.inst.GetObject().GetType() == m_SelectedObject.GetType();             break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_EASYEFFECT:
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_UNITYENGINE:
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_OTHER:                 bEnable = FXMakerClipboard.inst.IsComponent() && FXMakerClipboard.inst.GetObject().GetType() == m_SelectedObject.GetType();             break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_MATERIAL:              bEnable = FXMakerClipboard.inst.IsMaterial() && FXMakerClipboard.inst.GetObject().GetType() == m_SelectedObject.GetType();              break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_ANICLIP:               bEnable = FXMakerClipboard.inst.IsAnimationClip() && FXMakerClipboard.inst.GetObject().GetType() == m_SelectedObject.GetType(); break;

        default: Debug.LogWarning("not declare"); break;
        }
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Overwrite", FXMakerClipboard.inst.GetName()), bEnable))
        {
            FXMakerClipboard.inst.OverwriteClipboardObject(m_SelectedTransform.gameObject, m_SelectedObject, m_nSelectedIndex);
            ClosePopup(true);
            return;
        }
        nDrawCount += 2;

        // Draw line
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 1);
        NgGUIDraw.DrawHorizontalLine(new Vector2(lineRect.x, lineRect.y + lineRect.height / 2), (int)lineRect.width, Color.gray, 2, false);
        nDrawCount += 1;

        // Duplicate
        switch (m_SelObjectType)
        {
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_GAMEOBJECT:    bEnable = (m_SelectedTransform != transOriginalRoot);   break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_TRANSFORM:             bEnable = false;        break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_EASYEFFECT:    bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_UNITYENGINE:   bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_OTHER:                 bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_MATERIAL:              bEnable = false;        break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_ANICLIP:               bEnable = false;        break;

        default: Debug.LogWarning("not declare"); break;
        }
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Duplicate"), bEnable))
        {
            switch (m_SelObjectType)
            {
            case FXMakerHierarchy.OBJECT_TYPE.OBJECT_GAMEOBJECT:    SetAddObject(FXMakerHierarchy.inst.AddGameObject(m_SelectedTransform.transform.parent.gameObject, m_SelectedTransform.gameObject), null);               break;

            case FXMakerHierarchy.OBJECT_TYPE.OBJECT_TRANSFORM:             break;

            case FXMakerHierarchy.OBJECT_TYPE.OBJECT_EASYEFFECT:
            case FXMakerHierarchy.OBJECT_TYPE.OBJECT_UNITYENGINE:
            case FXMakerHierarchy.OBJECT_TYPE.OBJECT_OTHER:                 m_AddComObject = NgSerialized.CloneComponent(m_SelectedObject as Component, (m_SelectedObject as Component).gameObject, false); break;

            case FXMakerHierarchy.OBJECT_TYPE.OBJECT_MATERIAL:              break;

            case FXMakerHierarchy.OBJECT_TYPE.OBJECT_ANICLIP:               break;

            default: Debug.LogWarning("not declare"); break;
            }
            ClosePopup(true);
            return;
        }
        nDrawCount += 2;

        // Disable
        if (m_SelObjectType == FXMakerHierarchy.OBJECT_TYPE.OBJECT_GAMEOBJECT)
        {
            bool bObjEnable = (m_SelectedTransform.gameObject.GetComponent <NcDontActive>() == null);
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), (bObjEnable ? GetHelpContent("Disable") : GetHelpContent("Enable")), (m_SelectedTransform != transOriginalRoot)))
            {
                FXMakerHierarchy.inst.SetEnableGameObject(m_SelectedTransform.gameObject, !bObjEnable);
                ClosePopup(true);
                return;
            }
        }
        else
        {
            buttonRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2);
            if (m_SelectedObject is Component)
            {
                int nObjEnable = EditorUtility.GetObjectEnabled(m_SelectedObject);
                if (0 <= nObjEnable)
                {
                    if (0 < nObjEnable)
                    {
                        if (GUI.Button(buttonRect, GetHelpContent("Disable")))
                        {
                            EditorUtility.SetObjectEnabled(m_SelectedObject, false);
                            ClosePopup(true);
                            return;
                        }
                    }
                    else
                    {
                        if (GUI.Button(buttonRect, GetHelpContent("Enable")))
                        {
                            EditorUtility.SetObjectEnabled(m_SelectedObject, true);
                            ClosePopup(true);
                            return;
                        }
                    }
                }
                else
                {
                    FXMakerLayout.GUIButton(buttonRect, GetHelpContent("Disable"), false);
                }
            }
            else
            {
                FXMakerLayout.GUIButton(buttonRect, GetHelpContent("Disable"), false);
            }
        }
        nDrawCount += 2;


        // Delete
        switch (m_SelObjectType)
        {
        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_GAMEOBJECT:    bEnable = (m_SelectedTransform != transOriginalRoot);  break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_TRANSFORM:             bEnable = false;        break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_EASYEFFECT:    bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_UNITYENGINE:   bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_OTHER:                 bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_MATERIAL:              bEnable = true;         break;

        case FXMakerHierarchy.OBJECT_TYPE.OBJECT_ANICLIP:               bEnable = true;         break;

        default: Debug.LogWarning("not declare"); break;
        }
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Delete"), bEnable))
        {
            FXMakerHierarchy.inst.DeleteHierarchyObject(m_SelectedTransform, m_SelectedObject, m_nSelectedIndex);
            ClosePopup(true);
            return;
        }
        nDrawCount += 2;

        // Draw line
        lineRect = FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 1);
        NgGUIDraw.DrawHorizontalLine(new Vector2(lineRect.x, lineRect.y + lineRect.height / 2), (int)lineRect.width, Color.gray, 2, false);
        nDrawCount += 1;

        // -------------------------------------------------------------------------------------
        if (m_SelectedObject is NcCurveAnimation)
        {
            // NcCurveAnimation
            NcCurveAnimation curveCom = m_SelectedObject as NcCurveAnimation;
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("SaveCurves"), 0 < curveCom.GetCurveInfoCount()))
            {
                ClosePopup(true);
                FxmPopupManager.inst.ShowNcCurveAnimationPopup(curveCom, true);
                return;
            }
            nDrawCount += 2;
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("LoadCurves"), true))
            {
                ClosePopup(true);
                FxmPopupManager.inst.ShowNcCurveAnimationPopup(curveCom, false);
                return;
            }
            nDrawCount += 2;
        }
        // -------------------------------------------------------------------------------------
        if (m_SelObjectType == FXMakerHierarchy.OBJECT_TYPE.OBJECT_GAMEOBJECT)
        {
            // Add Child
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Add Child"), true))
            {
//              GameObject	newChild	= new GameObject("GameObject");
//              newChild.transform.parent = m_SelectedTransform;
//              FXMakerHierarchy.inst.OnAddGameObject(newChild);
//              SetAddObject(newChild, null);
//              ClosePopup(true);

                FXMakerHierarchy.inst.ShowAddObjectRightPopup();
                ClosePopup(false);

                return;
            }
            nDrawCount += 2;

            // Add Parent
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Add Parent"), true))
            {
                GameObject newParent = new GameObject("GameObject");
                newParent.transform.parent = m_SelectedTransform.parent;
                m_SelectedTransform.parent = newParent.transform;
                m_SelectedTransform.name   = m_SelectedTransform.name.Replace("(Original)", "");
                if (m_SelectedTransform == transOriginalRoot)
                {
                    FXMakerMain.inst.ChangeRoot_OriginalEffectObject(newParent);
                }
                FXMakerHierarchy.inst.OnAddGameObject(newParent);
                SetAddObject(newParent, null);
                ClosePopup(true);
                return;
            }
            nDrawCount += 2;

            // MoveToParent
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("MoveToParent"), (m_SelectedTransform != transOriginalRoot && (m_SelectedTransform.parent != transOriginalRoot) || (m_SelectedTransform.parent == transOriginalRoot && transOriginalRoot.childCount == 1))))
            {
                if (m_SelectedTransform.parent == transOriginalRoot && transOriginalRoot.childCount == 1)
                {
                    FXMakerMain.inst.SaveTool("");
                    m_SelectedTransform = FXMakerMain.inst.GetOriginalEffectObject().transform;
                    // root swap
                    Transform toolRoot  = m_SelectedTransform.parent;
                    Transform newParent = m_SelectedTransform.GetChild(0);
                    Transform newChild  = m_SelectedTransform;
                    newChild.parent     = null;
                    newParent.parent    = null;
                    newChild.parent     = newParent;
                    newParent.parent    = toolRoot;
                    m_SelectedTransform = newParent;
                    FXMakerMain.inst.ChangeRoot_OriginalEffectObject(m_SelectedTransform.gameObject);
                    SetAddObject(null, null);
                }
                else
                {
                    m_SelectedTransform.parent = m_SelectedTransform.parent.parent;
                }
                ClosePopup(true);
                return;
            }
            nDrawCount += 2;

            // Add Component
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Add Component"), true))
            {
                ClosePopup(true);
                FxmPopupManager.inst.ShowHierarchyObjectPopup("FxmPopup_GameObject", m_SelectedTransform.gameObject);
                return;
            }
            nDrawCount += 2;

            // Add Prefab
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Add Prefab"), true))
            {
                FxmPopupManager.inst.ShowAddPrefabPopup(m_SelectedTransform);
                ClosePopup(true);
                return;
            }
            nDrawCount += 2;

            // Save Prefab
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Save Prefab"), true))
            {
                ClosePopup(true);
                FxmPopupManager.inst.ShowSavePrefabPopup(m_SelectedTransform);
                return;
            }
            nDrawCount += 2;
        }
        // -------------------------------------------------------------------------------------
        if (m_SelObjectType == FXMakerHierarchy.OBJECT_TYPE.OBJECT_MATERIAL)
        {
            bEnable = NgMaterial.IsMaterialColor(m_SelectedObject as Material);

            // Copy Color
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Copy Color"), bEnable))
            {
                FXMakerClipboard.inst.SetClipboardColor(NgMaterial.GetMaterialColor(m_SelectedObject as Material));
                ClosePopup(true);
                return;
            }
            if (bEnable)
            {
                Rect colorRect = FXMakerLayout.GetOffsetRect(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), -5);
                colorRect.width = colorRect.height;
                EditorGUIUtility.DrawColorSwatch(colorRect, NgMaterial.GetMaterialColor(m_SelectedObject as Material));
            }
            nDrawCount += 2;

            // Paste Color
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), GetHelpContent("Paste Color"), bEnable))
            {
                FXMakerClipboard.inst.PasteClipboardColor(m_SelectedTransform, m_nSelectedIndex, m_SelectedObject as Material);
                ClosePopup(true);
                return;
            }
            {
                Rect colorRect = FXMakerLayout.GetOffsetRect(FXMakerLayout.GetInnerVerticalRect(baseRect, nButtonCount, nDrawCount, 2), -5);
                colorRect.width = colorRect.height;
                EditorGUIUtility.DrawColorSwatch(colorRect, FXMakerClipboard.inst.m_CopyColor);
            }
            nDrawCount += 2;
        }

        m_nButtonCount = nDrawCount / 2;
        FXMakerMain.inst.SaveTooltip();
    }
Пример #20
0
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        Rect rect;

        m_FxmPopupManager = GetFxmPopupManager();

        // --------------------------------------------------------------
        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
//			DrawDefaultInspector();
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_NcSpriteFactoryPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_NcSpriteFactoryPrefab"), m_Sel.m_NcSpriteFactoryPrefab, typeof(GameObject), false, null);
            NcSpriteFactory ncSpriteFactory = (m_Sel.m_NcSpriteFactoryPrefab == null ? null : m_Sel.m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>());
            if (ncSpriteFactory != null)
            {
                int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nSpriteFactoryIndex"), m_Sel.m_nSpriteFactoryIndex, 0, ncSpriteFactory.GetSpriteNodeCount() - 1);
                if (m_Sel.m_nSpriteFactoryIndex != nSelIndex)
                {
                    m_Sel.m_nSpriteFactoryIndex     = nSelIndex;
                    ncSpriteFactory.m_nCurrentIndex = nSelIndex;
                }
            }

            // --------------------------------------------------------------
            if (m_Sel.m_NcSpriteFactoryPrefab != null && m_Sel.m_NcSpriteFactoryPrefab.renderer != null && m_Sel.renderer)
            {
                if (m_Sel.m_NcSpriteFactoryPrefab.renderer.sharedMaterial != m_Sel.renderer.sharedMaterial)
                {
                    m_Sel.UpdateSpriteMaterial();
                }
            }

            // --------------------------------------------------------------
            EditorGUILayout.Space();
            rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
            {
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("Select SpriteFactory"), (m_FxmPopupManager != null)))
                {
                    m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                }
                if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("Clear SpriteFactory"), (m_Sel.m_NcSpriteFactoryPrefab != null)))
                {
                    bClickButton = true;
                    m_Sel.m_NcSpriteFactoryPrefab = null;
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
            // --------------------------------------------------------------

            if (ncSpriteFactory != null)
            {
                // Texture --------------------------------------------------------------
                rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(200));
                {
                    GUI.Box(rect, "");
                    GUILayout.Label("");

                    Rect subRect = rect;
                    FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5);

                    // draw texture
                    if (m_Sel.renderer != null && m_Sel.renderer.sharedMaterial != null && m_Sel.renderer.sharedMaterial.mainTexture != null)
                    {
                        GUI.DrawTexture(subRect, m_Sel.renderer.sharedMaterial.mainTexture, ScaleMode.StretchToFill, true);

                        Event ev = Event.current;

                        for (int n = 0; n < ncSpriteFactory.GetSpriteNodeCount(); n++)
                        {
                            NcSpriteFactory.NcSpriteNode ncSNode = ncSpriteFactory.GetSpriteNode(n);

                            // draw indexRect
                            Rect currRect = new Rect(rect.x + ncSNode.m_UvRect.xMin * rect.width, rect.y + (1 - ncSNode.m_UvRect.yMin - ncSNode.m_UvRect.height) * rect.height, ncSNode.m_UvRect.width * rect.width, ncSNode.m_UvRect.height * rect.height);
                            NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(currRect, 0), (m_Sel.m_nSpriteFactoryIndex == n ? Color.green : Color.red), 1, false);
                            GUI.DrawTexture(subRect, m_Sel.renderer.sharedMaterial.mainTexture, ScaleMode.StretchToFill, true);

                            // Change selIndex
                            if ((ev.type == EventType.MouseDown) && currRect.Contains(ev.mousePosition))
                            {
                                m_Sel.m_nSpriteFactoryIndex     = n;
                                ncSpriteFactory.m_nCurrentIndex = n;
                                // Rotate
                                if (ev.button == 1)
                                {
                                    m_Sel.transform.Rotate(0, 180, 0);
                                }
                                bClickButton = true;
                            }
                        }
                    }
                }
                EditorGUILayout.EndHorizontal();
            }
            else
            {
                m_Sel.m_nSpriteFactoryIndex = -1;
            }
        }
        m_UndoManager.CheckDirty();
        // --------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            GetFXMakerMain().CreateCurrentInstanceEffect(true);
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }