private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { PlayerBody = GM.CurrentPlayerBody; RightHand = PlayerBody.RightHand; LeftHand = PlayerBody.LeftHand; Config.Reload(); }
private static void ConfigureQuickbelt_Patch(FVRPlayerBody __instance, int index) { ConfigMagPalming(__instance.RightHand); ConfigMagPalming(__instance.LeftHand); }