// Use this for initialization void Start() { //Assign Self. _self = this; //What happens if we dont deleto? pause = HUD.GetComponent <FUIPauseScript>(); //Get root //mRoot = GetComponent<UIRoot>(); //Check resolution _activityQue = new Stack(); //DrawCurtain(); //Populate activity list // int i = 0; // foreach(FUIActivity fak in Activities) // { // Activities[i] = Instantiate(Activities[i]) as FUIActivity; // // Activities[i].transform.parent = RootAnchor.transform; // i++; // } // //Enable the curtains CurtainLeft.gameObject.SetActive(true); CurtainRight.gameObject.SetActive(true); }
public void Start() { PAWS = this; windowTransform = myWindow.GetComponent <TweenTransform>(); band = Band.transform; ActivityManager.Instance.pause = this; // //Enable the curtains // CurtainLeft.gameObject.SetActive(true); // CurtainRight.gameObject.SetActive(true); }