Example #1
0
    // Use this for initialization
    void Start()
    {
        //Assign Self.
        _self = this;

        //What happens if we dont deleto?
        pause = HUD.GetComponent <FUIPauseScript>();

        //Get root
        //mRoot = GetComponent<UIRoot>();

        //Check resolution


        _activityQue = new Stack();

        //DrawCurtain();

        //Populate activity list
//		int i = 0;
//		foreach(FUIActivity fak in Activities)
//		{
//			Activities[i] = Instantiate(Activities[i]) as FUIActivity;
//
//			Activities[i].transform.parent = RootAnchor.transform;
//			i++;
//		}
//


        //Enable the curtains
        CurtainLeft.gameObject.SetActive(true);
        CurtainRight.gameObject.SetActive(true);
    }
    public void Start()
    {
        PAWS            = this;
        windowTransform = myWindow.GetComponent <TweenTransform>();

        band = Band.transform;

        ActivityManager.Instance.pause = this;

//		//Enable the curtains
//		CurtainLeft.gameObject.SetActive(true);
//		CurtainRight.gameObject.SetActive(true);
    }