public void OnHeartFinished(AbstractTween tween) { FSprite heart = (tween as Tween).target as FSprite; heart.alpha = 1.0f; heart.RemoveFromContainer(); }
override public void HandleRemoved() { base.HandleRemoved(); body.RemoveFromContainer(); shadowSprite.RemoveFromContainer(); player.OnVillDeath(this); }
private static void HandleExplodeSpriteComplete(AbstractTween tween) { //爆炸粒子播放完毕后移除Container FSprite explodeSprite = (tween as Tween).target as FSprite; explodeSprite.RemoveFromContainer(); }
void EndMathMode() { _baseLabel.RemoveFromContainer(); _deltaLabel.RemoveFromContainer(); _signIcon.RemoveFromContainer(); _equalsIcon.RemoveFromContainer(); }
public override void HandleRemovedFromContainer() { playerBlip.RemoveFromContainer(); shadow.RemoveFromContainer(); base.HandleRemovedFromContainer(); hair.RemoveFromContainer(); }
public void Remove() { Futile.atlasManager.UnloadAtlas("InputDisplay_" + cam.cameraNumber); offscreenContainer.RemoveFromContainer(); displaySprite.RemoveFromContainer(); UnityEngine.Object.Destroy(_rtCam.gameObject); }
public void RemoveFromContainer() { _back.RemoveFromContainer(); _front.RemoveFromContainer(); _rtIndicator.RemoveFromContainer(); _key?.RemoveFromContainer(); _keySprite?.RemoveFromContainer(); }
public void destroyShip() { this.RemoveFromContainer(); healthBar.RemoveFromContainer(); energyBar.RemoveFromContainer(); InGamePage.LivingPlayers[player - 1] = false; InGamePage.checkForWin(); }
public override void HandleRemovedFromStage() { labelShadow.RemoveFromContainer(); clockBackground.RemoveFromContainer(); Futile.instance.SignalUpdate -= Update; timeLabel.RemoveFromContainer(); base.HandleRemovedFromStage(); label.RemoveFromContainer(); }
public void Move() { // Update RT and camera int rtW = Mathf.RoundToInt(_rtBounds.width); int rtH = Mathf.RoundToInt(_rtBounds.height); if (_rt == null) { _rt = new RenderTexture(rtW, rtH, 16); _rt.filterMode = FilterMode.Point; _rt.generateMips = false; if (displaySprite != null) { Futile.atlasManager.UnloadAtlas("InputDisplay_" + cam.cameraNumber); displaySprite?.RemoveFromContainer(); } FAtlasElement element = Futile.atlasManager.LoadAtlasFromTexture("InputDisplay_" + cam.cameraNumber, _rt).elements[0]; displaySprite = new FSprite(element) { anchorX = 0f, anchorY = 0f, alpha = alpha }; _rtCam.targetTexture = _rt; } if (_rt.width != rtW || _rt.height != rtH) { _rt.width = rtW; _rt.height = rtH; } // Update display sprite displaySprite.SetPosition(origin + _rtBounds.min - Vector2.one * 0.5f); // Update components Vector2 drawOrigin = DrawOrigin; _lerpBarBack.x = drawOrigin.x; _lerpBarBack.y = drawOrigin.y - 8f; _lerpBar.x = drawOrigin.x; _lerpBar.y = drawOrigin.y - 8f; foreach (InputButton button in buttons) { button.Move(drawOrigin); } _analogBack.SetPosition(drawOrigin + _analogRelPos); _analogFront.x = drawOrigin.x + _analogRelPos.x + 1f; _analogFront.y = drawOrigin.y + _analogRelPos.y + 1f; _rtCam.transform.position = (Vector3)(drawOrigin + _rtBounds.center) + Vector3.forward * -10f; _rtCam.orthographicSize = _rtBounds.height / 2f; }
override public void secondarySpecial() { if (cloned) { FSprite agentCloud = new FSprite("Agent_Cloud.png"); float currHealth = health; float currEnergy = energy; float currShields = shields; float xPos = this.x; float yPos = this.y; float currRotation = rotation; Vector2 currVector = velocity; if (frameCountSecondary == 0) { //FSprite agentCloud = new FSprite("Agent_Cloud.png"); agentCloud.x = this.x; agentCloud.y = this.y; agentCloud.scale = 0.5f; InGamePage.instance.AddChild(agentCloud); //InGamePage.Ships.Remove(this); //this.RemoveFromContainer(); healthBar.RemoveFromContainer(); shieldBar.RemoveFromContainer(); energyBar.RemoveFromContainer(); //InGamePage.instance.RemoveChild(this); } else if (frameCountSecondary == 120) { InGamePage.instance.RemoveChild(agentCloud); agentCloud.RemoveFromContainer(); Ship newAgent1 = Ship.Create(9, player); Ship newAgent2 = Ship.Create(9, player); InGamePage.Ships.Remove(this); InGamePage.Ships.Add(newAgent1); InGamePage.Ships.Add(newAgent2); newAgent1.x = (xPos + Mathf.Cos(rotation)); newAgent1.y = (yPos - Mathf.Sin(rotation)); newAgent2.x = (xPos - Mathf.Cos(rotation)); newAgent2.y = (yPos + Mathf.Sin(rotation)); newAgent1.health = newAgent2.health = currHealth; newAgent1.energy = newAgent2.energy = currEnergy; newAgent1.shields = newAgent2.shields = currShields; newAgent1.rotation = newAgent2.rotation = currRotation; newAgent1.velocity = newAgent2.velocity = currVector; InGamePage.instance.AddChild(newAgent1); InGamePage.instance.AddChild(newAgent2); } } }
void UpdateShouldRemove() { if (_shouldRemove) { AddChild(_skullSprite); _skullSprite.SetPosition(_scoreLabel.GetPosition()); _scoreLabel.RemoveFromContainer(); FSoundManager.PlaySound("UI/ResetToZero"); } else { AddChild(_scoreLabel); _skullSprite.RemoveFromContainer(); } }
public void RenderUpdate(SpriteLeaser spriteLeaser, WorldCamera camera) { bool inRange = ((_chunk.coordination + Vector2.one * 0.5f) * Chunk.Length - new Vector2(_chunk.world.player.worldPosition.x, _chunk.world.player.worldPosition.z)).sqrMagnitude < 1024f; if (_showing && !inRange) { spriteLeaser.RemoveFromContainer(); _showing = false; } else if (!_showing && inRange) { _showing = true; } if (_showing) { UpdateTileRender(spriteLeaser, camera); for (int index = 0; index < _drawTiles.Count; index++) { Tile tile = _drawTiles[index]; FSprite sprite = spriteLeaser.sprites[index]; // if (camera.turning) SetSpriteByTile(sprite, tile, camera, true); bool inScreenRect = spriteLeaser.InScreenRect(sprite); if (sprite.container != null && !inScreenRect) { sprite.RemoveFromContainer(); } else if (sprite.container == null && inScreenRect) { camera.worldContainer.AddChild(sprite); } } } }
public void Destroy() { holder.RemoveListenForUpdate(); sprite.RemoveFromContainer(); UnityEngine.Object.Destroy(gameObject); }
override public void Destroy() { base.Destroy(); sprite.RemoveFromContainer(); }
public void AddHealth(int health, Vector2 pos) { for (int i = this.health; i < health; i++) { FSprite heart = new FSprite("heart"); heart.SetPosition(pos); Vector2 targetPos = hearts.GetPosition(); switch (i) { case 0: targetPos.x -= 10; break; case 1: break; case 2: targetPos.x += 10; break; } this.AddChild(heart); Go.to(heart, .7f, new TweenConfig().floatProp("x", targetPos.x).floatProp("y", targetPos.y).setEaseType(EaseType.QuadOut).onComplete(() => { setHealthSprite(this.health); heart.RemoveFromContainer(); })); } this.health = health; }
public void TakeDamage(int health) { for (int i = this.health; i > health; i--) { FSprite heart = new FSprite("heart"); heart.SetPosition(hearts.GetPosition()); switch (i) { case 1: heart.x -= 10; break; case 2: break; case 3: heart.x += 10; break; } this.AddChild(heart); Go.to(heart, .7f, new TweenConfig().floatProp("y", -15, true).setEaseType(EaseType.BackOut).onComplete(() => { heart.RemoveFromContainer(); })); } this.health = health; setHealthSprite(health); }
public void HookPageGrafUpdate(On.Menu.SlugcatSelectMenu.SlugcatPage.orig_GrafUpdate orig, SlugcatSelectMenu.SlugcatPage instance, float timeStacker) { float num = instance.Scroll(timeStacker); float num2 = instance.UseAlpha(timeStacker); float depth = instance.slugcatDepth; if (instance.HasMark) { float num3 = Mathf.Lerp(instance.lastMarkAlpha, instance.markAlpha, timeStacker) * num2; if (instance.slugcatNumber == 2) { num3 *= ((!(instance is SlugcatSelectMenu.SlugcatPageContinue)) ? 0f : Mathf.Pow(Mathf.InverseLerp(4f, 14f, (float)(instance as SlugcatSelectMenu.SlugcatPageContinue).saveGameData.cycle), 3.5f)); } Vector2 a = new Vector2(instance.MidXpos + num * instance.ScrollMagnitude, instance.imagePos.y + 150f) + instance.markOffset; a -= instance.slugcatImage.CamPos(timeStacker) * 80f / depth; a -= new Vector2(0, artOffset); instance.markSquare.x = a.x; instance.markSquare.y = a.y; instance.markSquare.alpha = Mathf.Pow(num3, 0.75f); instance.markGlow.x = a.x; instance.markGlow.y = a.y; instance.markGlow.scale = Mathf.Lerp(3f, 3.3f, Mathf.Pow(num3, 0.2f)) + ((!instance.HasGlow) ? 0f : -0.5f) + Mathf.Lerp(-0.1f, 0.1f, UnityEngine.Random.value) * instance.markFlicker; instance.markGlow.alpha = ((instance.slugcatNumber != 0) ? 0.6f : 0.4f) * Mathf.Pow(num3, 0.75f); } if (instance.HasGlow) { float num4 = Mathf.Lerp(0.8f, 1f, Mathf.Lerp(instance.lastGlowAlpha, instance.glowAlpha, timeStacker)) * num2 * Mathf.Lerp(instance.lastInposition, instance.inPosition, timeStacker); Vector2 a2 = new Vector2(instance.MidXpos + num * instance.ScrollMagnitude, instance.imagePos.y) + instance.glowOffset; a2 -= instance.slugcatImage.CamPos(timeStacker) * 80f / depth; a2 -= new Vector2(0, artOffset); instance.glowSpriteB.color = Color.Lerp(instance.effectColor, new Color(1f, 1f, 1f), 0.3f * num4); instance.glowSpriteB.x = a2.x; instance.glowSpriteB.y = a2.y; instance.glowSpriteB.scale = Mathf.Lerp(20f, 38f, Mathf.Pow(num4, 0.75f)); instance.glowSpriteB.alpha = Mathf.Pow(num4, 0.25f) * Mathf.Lerp(0.394f, 0.406f, UnityEngine.Random.value * (1f - Mathf.Lerp(instance.lastGlowAlpha, instance.glowAlpha, timeStacker))); instance.glowSpriteA.color = Color.Lerp(instance.effectColor, new Color(1f, 1f, 1f), 0.9f * num4); instance.glowSpriteA.x = a2.x; instance.glowSpriteA.y = a2.y; instance.glowSpriteA.scale = Mathf.Lerp(10f, 17f, Mathf.Pow(num4, 1.2f)); instance.glowSpriteA.alpha = num4 * 0.6f; } for (int i = 0; i < instance.slugcatImage.depthIllustrations.Count; i++) { Vector2 a3 = instance.slugcatImage.depthIllustrations[i].pos; a3 -= new Vector2(0, artOffset); a3 -= instance.slugcatImage.CamPos(timeStacker) * 80f / instance.slugcatImage.depthIllustrations[i].depth; a3 += instance.sceneOffset; a3.x += num * instance.ScrollMagnitude; instance.slugcatImage.depthIllustrations[i].sprite.x = a3.x; instance.slugcatImage.depthIllustrations[i].sprite.y = a3.y; instance.slugcatImage.depthIllustrations[i].sprite.alpha = instance.slugcatImage.depthIllustrations[i].alpha * num2; } for (int j = 0; j < instance.slugcatImage.flatIllustrations.Count; j++) { Vector2 a4 = instance.slugcatImage.flatIllustrations[j].pos; a4 -= new Vector2(0, artOffset); a4 += instance.sceneOffset; a4.x += num * instance.ScrollMagnitude; instance.slugcatImage.flatIllustrations[j].sprite.x = a4.x; instance.slugcatImage.flatIllustrations[j].sprite.y = a4.y; instance.slugcatImage.flatIllustrations[j].sprite.alpha = instance.slugcatImage.flatIllustrations[j].alpha * num2; } if (instance.slugcatImage.depthIllustrations.Count > 0) { int lastIndex = instance.slugcatImage.depthIllustrations.Count - 1; if (customArtSprite != null) { customArtSprite.RemoveFromContainer(); Vector2 a3 = new Vector2(Futile.screen.width / 2, Futile.screen.height / 2); a3 += new Vector2(0, (Futile.screen.height * 2) - artOffset); customArtSprite.x = a3.x; customArtSprite.y = a3.y; customArtSprite.width = 400f; customArtSprite.height = 400f; customArtSprite.y += customArtSprite.height / 6; instance.slugcatImage.depthIllustrations[lastIndex].sprite.container.AddChild(customArtSprite); customArtSprite.MoveToBack(); customArtSprite.MoveInFrontOfOtherNode(instance.slugcatImage.depthIllustrations[lastIndex].sprite); } } }
public void KillHeart(FSprite heart) { Go.killAllTweensWithTarget(heart); hearts.Remove(heart); heart.RemoveFromContainer(); }
public void Remove() { handle.RemoveFromContainer(); name.RemoveFromContainer(); nameShadow.RemoveFromContainer(); }
public override void HandleRemovedFromContainer() { shadow.RemoveFromContainer(); base.HandleRemovedFromContainer(); }
public override void RemoveSprites() { base.RemoveSprites(); arrow.RemoveFromContainer(); }
public void KillHeart(FSprite heart) { Go.killAllTweensWithTarget(heart); hearts.Remove(heart); heart.RemoveFromContainer(); }
public void EndGame() { FlyOutUIElements(); scoreLabel.text = string.Format("{0:#,###0}", score); for (int i = hearts.Count - 1; i >= 0; i--) { FSprite heart = hearts[i]; foreach (AbstractTween tween in Go.tweensWithTarget(heart)) { Go.removeTween(tween); } heart.RemoveFromContainer(); hearts.Remove(heart); } if (score >= 1000000) { StartHeartShower(); FSoundManager.StopMusic(); FSoundManager.PlaySound("happyPiano"); gameIsOver = true; FLabel label = new FLabel("SoftSugar", "I love you times a million!"); label.color = new Color(0.12f, 0.12f, 0.12f, 1.0f); label.x = Futile.screen.halfWidth; label.y = Futile.screen.halfHeight; label.scale = 0; AddChild(label); TweenConfig config = new TweenConfig() .floatProp("scale", 1.0f) .setEaseType(EaseType.SineInOut) .onComplete(OnWinLabelDoneAppearing); Go.to(label, 0.5f, config); } if (numHeartsMissed >= 5) { gameIsOver = true; FSoundManager.StopMusic(); FSoundManager.PlaySound("sadPiano"); FLabel topLabel = new FLabel("SoftSugar", "Are you kidding me?!"); FLabel bottomLabel = new FLabel("SoftSugar", string.Format("I love you way more than x{0:#,###0}!", score)); topLabel.color = new Color(0.75f, 0.12f, 0.12f, 1.0f); bottomLabel.color = new Color(0.12f, 0.12f, 0.12f, 1.0f); bottomLabel.x = topLabel.x = Futile.screen.halfWidth; float bottomBeginning = 300f; float segmentHeight = (Futile.screen.height - bottomBeginning * 2f) / 3f; bottomLabel.y = segmentHeight - bottomLabel.textRect.height / 2f + bottomBeginning; topLabel.y = segmentHeight * 3f - topLabel.textRect.height / 2f + bottomBeginning; bottomLabel.scale = topLabel.scale = 0; AddChild(topLabel); AddChild(bottomLabel); TweenConfig config1 = new TweenConfig() .floatProp("scale", 1.0f) .setEaseType(EaseType.SineInOut); TweenConfig config2 = new TweenConfig() .floatProp("scale", 0.75f) .setEaseType(EaseType.SineInOut); float duration = 0.5f; TweenChain chain = new TweenChain(); chain.append(new Tween(topLabel, duration, config1)); chain.append(new Tween(bottomLabel, duration, config2)); chain.setOnCompleteHandler(OnGameShouldBeFullyOver); Go.addTween(chain); chain.play(); } }
public void HandlePlayerCollision(Player p) { if (p.isColliding(this)) { //FSoundManager.PlaySound("powerup"); isBeingPickedUp = true; FSoundManager.TweenVolume(.3f); p.isVisible = false; Go.killAllTweensWithTarget(p); p.State = Player.PlayerState.IDLE; p.xVel = 0; p.yVel = 0; Go.killAllTweensWithTarget(this); FSprite playerPickup = new FSprite("player_13"); C.getCameraInstance().AddChild(playerPickup); Vector2 playerRelativePosition = p.GetPosition() + Futile.stage.GetPosition() - Vector2.up * 16f; playerPickup.SetPosition(playerRelativePosition); this.SetPosition(this.GetPosition() + Futile.stage.GetPosition() - Vector2.up * 16f); world.removeObject(this); C.getCameraInstance().AddChild(this); world.forceWaitLoad = true; RXDebug.Log(this.GetPosition(), playerPickup.GetPosition()); this.MoveToFront(); FLabel label = new FLabel(C.largeFontName, type.ToString().ToUpper() + " SPIRIT"); C.getCameraInstance().AddChild(label); label.y = Futile.screen.halfHeight - label.textRect.height / 2f - 10; label.x = Futile.screen.halfWidth + label.textRect.width / 2f + 10; world.ShowLoading(() => { Go.to(playerPickup, 2.0f, new TweenConfig().floatProp("x", 0).floatProp("y", -15).setEaseType(EaseType.QuadOut)); Go.to(this, 2.0f, new TweenConfig().floatProp("x", 0).floatProp("y", 15).setEaseType(EaseType.QuadOut)); Go.to(label, 1.5f, new TweenConfig().floatProp("x", 0).setEaseType(EaseType.BackOut).setDelay(1.5f).onComplete(() => { Go.to(this, .01f, new TweenConfig().floatProp("x", 1, true).onComplete(() => { Go.to(this, .01f, new TweenConfig().floatProp("x", -2, true).setIterations(100, LoopType.PingPong).onComplete(() => { FSoundManager.PlaySound("orbExplosion"); FSoundManager.PlaySound("powerup"); SpawnParticles(30); this.x -= 1; sprite.SetElementByName(type.ToString().ToLower() + "_soul"); Go.to(label, 1.5f, new TweenConfig().floatProp("x", -Futile.screen.halfWidth - label.textRect.width / 2f - 10).setEaseType(EaseType.BackIn).setDelay(2.0f).onStart((AbstractTween t) => { }).onComplete(() => { label.RemoveFromContainer(); Go.to(playerPickup, 1.0f, new TweenConfig().floatProp("x", playerRelativePosition.x).floatProp("y", playerRelativePosition.y).setEaseType(EaseType.QuadInOut).onComplete(() => { FSoundManager.TweenVolume(1.0f); p.PickupSoul(this); world.HideLoading(() => { p.isVisible = true; playerPickup.RemoveFromContainer(); this.RemoveFromContainer(); }); })); Vector2 powerupPos; switch(type) { case SoulType.JUMP: powerupPos = world.ui.slotAPos; break; default: powerupPos = world.ui.slotBPos; break; } Go.to(this, 1.0f, new TweenConfig().floatProp("x", powerupPos.x).floatProp("y", powerupPos.y).setEaseType(EaseType.QuadInOut)); })); })); })); })); }); } }
public override void OnDeactivate() { _previewSprite.RemoveFromContainer(); base.OnDeactivate(); }