Пример #1
0
    public void Init(Chain chain, ChainLink previousLink, Vector2 startPos, bool isLastLink)
    {
        this.chain = chain;
        this.previousLink = previousLink;
        this.isLastLink = isLastLink;

        gameObject.transform.position = new Vector3(startPos.x * FPhysics.POINTS_TO_METERS, startPos.y * FPhysics.POINTS_TO_METERS, 0);
        gameObject.transform.parent = world.root.transform;

        if (this.previousLink != null)
        {
            sprite = new FSprite("ChainLink");
            world.chainHolder.AddChild(sprite);

            //sprite.shader = FShader.Additive;
            //sprite.alpha = 0.5f;

            sprite.ListenForUpdate(HandleUpdate);
        }

        InitPhysics();
    }