private void OnEnable() { FSM_Utility.Initialize(); arrSwitch = serializedObject.FindProperty("arrSwitch"); isDebug = serializedObject.FindProperty("isDebug"); hideFirstFrame = serializedObject.FindProperty("hideFirstFrame"); }
void SelectFSM() { GUILayout.Space(30); curFSMID = (FSM_ID)EditorGUILayout.EnumPopup(curFSMID); curStatePopupList = FSM_Utility.GetPopupList(curFSMID); if (GUI.changed) { LoadFSM(); } GUILayout.Space(30); }
private void OnEnable() { FSM_Utility.Initialize(); }