private void OnEnable()
    {
        FSM_Utility.Initialize();

        arrSwitch = serializedObject.FindProperty("arrSwitch");

        isDebug        = serializedObject.FindProperty("isDebug");
        hideFirstFrame = serializedObject.FindProperty("hideFirstFrame");
    }
예제 #2
0
    void SelectFSM()
    {
        GUILayout.Space(30);

        curFSMID          = (FSM_ID)EditorGUILayout.EnumPopup(curFSMID);
        curStatePopupList = FSM_Utility.GetPopupList(curFSMID);

        if (GUI.changed)
        {
            LoadFSM();
        }

        GUILayout.Space(30);
    }
예제 #3
0
 private void OnEnable()
 {
     FSM_Utility.Initialize();
 }