void HandlePivotTouch(Touch touch) { GameObject obj = GetPickedBrick(touch); if (obj) { pivotInfo.candObj = obj; curPivotFsm.Advance(eCameraOpTansition.PIVOT_TOUCH); return; } }
public void StopZoom() { curZoomFsm.Advance(eCameraOpTansition.ZOOM_RESET); }
public void StopRotation() { curRotFsm.Advance(eCameraOpTansition.ROT_RESET); }