Пример #1
0
    } // PerformTransition()

    public void PerformState(FSMState state)
    {
        currentStateID = state.ID;
        foreach (FSMState _state in states)
        {
            if (_state.ID == currentStateID)
            {
                // Do the post processing of the state before setting the new one
                currentState.DoBeforeLeaving();
                //attr.StopCoroutine(currentState.DoLogic());
                //currentState.RunLogic();
                currentState = state;
                // Reset the state to its desired condition before it can reason or act
                currentState.DoBeforeEntering();
                attr.StartCoroutine(currentState.DoLogic());
                break;
            }
        }
    }
Пример #2
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    public void PerformTransition(Transition trans)
    {
        // Check for NullTransition before changing the current state
        if (trans == Transition.NullTransition)
        {
            Debug.LogError("FSM ERROR: NullTransition is not allowed for a real transition");
            return;
        }

        // Check if the currentState has the transition passed as argument
        StateID id = currentState.GetOutputState(trans);
        
        if (id == StateID.NullStateID)
        {
            Debug.LogError("FSM ERROR: State " + currentStateID.ToString() + " does not have a target state " +
                           " for transition " + trans.ToString());
            return;
        }

        // Update the currentStateID and currentState		
        currentStateID = id;
        foreach (FSMState state in states)
        {
            if (state.ID == currentStateID)
            {
                // Do the post processing of the state before setting the new one
                currentState.DoBeforeLeaving();
                //attr.StopCoroutine(currentState.DoLogic());
                //currentState.RunLogic();
                currentState = state;
                // Reset the state to its desired condition before it can reason or act
                currentState.DoBeforeEntering();
                attr.StartCoroutine(currentState.DoLogic()); 
                break;
            }
        }

    } // PerformTransition()
Пример #3
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 /// <summary>
 /// 设置当前的状态
 /// </summary>
 public void SetCurrentState(FSMState state) {
     currentStateID = state.ID;
     currentState = state;
     state.DoBeforeEntering();//手动触发第一个状态
     attr.StartCoroutine(currentState.DoLogic());
 }