Пример #1
0
    public override void Fire1(bool value)
    {
        FPS_Pawn FPP = (FPS_Pawn)PossesedPawn;

        if (FPP)
        {
            FPP.Fire1(value);
        }
    }
    public override void Fire1(bool value)
    {
        FPS_Pawn FPP = (FPS_Pawn)PossesedPawn;

        if (FPP && allowControl)
        {
            FPP.Fire1(value);
            if (!ms)
            {
                FPP.SetCursorLock(true);
            }
            else
            {
                if (!ms.IsPaused)
                {
                    FPP.SetCursorLock(true);
                }
            }
        }
    }