public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (fighter == null) { fighter = animator.gameObject.GetComponent <FIGHTER>(); } fighter.currentStates = behaviourStates; if (soundsEffect != null) { //fighter.PlaySound(soundsEffect); } fighter.body.AddRelativeForce(new Vector3(0, verticalForce, 0)); }
protected override void handleRun() { if (!FIGHTER.inRange()) { switch (FIGHTER.CHARACTER_STATE) { case FighterStateMachine.eCharacterState.idle: FIGHTER.goToOpponent(); break; } } else { switch (FIGHTER.CHARACTER_STATE) { case FighterStateMachine.eCharacterState.run: case FighterStateMachine.eCharacterState.walk: FIGHTER.onIdle(); setTrigger((int)eTrigger.reached); break; } } }
protected override void handleRun() { base.handleRun(); FIGHTER.debugFieldOfView(); if (FIGHTER.OPPONENT == null || mCamera == null) { return; } //Fighter fOpponent = FIGHTER.OPPONENT.GetComponent<Fighter>(); planes = GeometryUtility.CalculateFrustumPlanes(FIGHTER.CAMERA); Collider collider = FIGHTER.OPPONENT.GetComponent <Collider>(); if (GeometryUtility.TestPlanesAABB(planes, collider.bounds)) { LOGGER.log("found"); checkForPlayer(); setTrigger((int)eTrigger.found); } //float distance = Vector3.Distance (FIGHTER.OPPONENT.transform.position, FIGHTER.transform.position); //if (distance <= 4) { //} }
public ActionAttack(int id, Fighter fighter) : base(id, fighter) { mFighterAnimation = FIGHTER.GetComponent <Character.Anim.FighterAnimation> ();; }