// Use this for initialization void Start() { PilloController.ConfigureSensorRange(0x50, 0x6f); grav = this.GetComponent <Rigidbody> (); controller = GameControllerObj.GetComponent <gameControler> (); ballScr = ball.GetComponent <collision> (); grav.isKinematic = true; }
private int AllStarsCollected() { gameControler gameKontroler = GameObject.FindGameObjectWithTag("GameController").GetComponent <gameControler>(); int starsColected = 0; starsColected += gameKontroler.AllStarsForLevel(1); starsColected += gameKontroler.AllStarsForLevel(2); starsColected += gameKontroler.AllStarsForLevel(3); starsColected += gameKontroler.AllStarsForLevel(4); starsColected += gameKontroler.AllStarsForLevel(5); return(starsColected); }