Пример #1
0
 public static int print_wrap(long L)
 {
     try
     {
         System.Object arg0 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 0));
         UnityEngine.MonoBehaviour.print(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #2
0
 public static int BroadcastMessage1_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Component obj = get_obj(nThisPtr);
         string        arg0        = FCLibHelper.fc_get_string_a(L, 0);
         System.Object arg1        = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1));
         obj.BroadcastMessage(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #3
0
 public static int SendMessageUpwards_wrap(long L)
 {
     try
     {
         long nThisPtr                       = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Component obj           = get_obj(nThisPtr);
         string        arg0                  = FCLibHelper.fc_get_string_a(L, 0);
         System.Object arg1                  = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1));
         UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)(FCLibHelper.fc_get_int(L, 2));
         obj.SendMessageUpwards(arg0, arg1, arg2);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #4
0
 public static int SendMessageUpwards1_wrap(long L)
 {
     try
     {
         long VM       = FCLibHelper.fc_get_vm_ptr(L);
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.GameObject obj = get_obj(nThisPtr);
         string        arg0         = FCLibHelper.fc_get_string_a(L, 0);
         System.Object arg1         = FCGetObj.GetSystemObj(VM, FCLibHelper.fc_get_param_ptr(L, 1));
         obj.SendMessageUpwards(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int Equals_wrap(long L)
 {
     try
     {
         long          nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityObject   obj      = get_obj(nThisPtr);
         System.Object arg0     = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 0));
         bool          ret      = obj.Equals(arg0);
         long          ret_ptr  = FCLibHelper.fc_get_return_ptr(L);
         FCLibHelper.fc_set_value_bool(ret_ptr, ret);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #6
0
 public static int StartCoroutine1_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.MonoBehaviour obj = get_obj(nThisPtr);
         string                arg0    = FCLibHelper.fc_get_string_a(L, 0);
         System.Object         arg1    = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1));
         UnityEngine.Coroutine ret     = obj.StartCoroutine(arg0, arg1);
         long ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         long v       = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }