public static int print_wrap(long L) { try { System.Object arg0 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 0)); UnityEngine.MonoBehaviour.print(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int BroadcastMessage1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Object arg1 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1)); obj.BroadcastMessage(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SendMessageUpwards_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Object arg1 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1)); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)(FCLibHelper.fc_get_int(L, 2)); obj.SendMessageUpwards(arg0, arg1, arg2); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SendMessageUpwards1_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.GameObject obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Object arg1 = FCGetObj.GetSystemObj(VM, FCLibHelper.fc_get_param_ptr(L, 1)); obj.SendMessageUpwards(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Equals_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityObject obj = get_obj(nThisPtr); System.Object arg0 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 0)); bool ret = obj.Equals(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int StartCoroutine1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.MonoBehaviour obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Object arg1 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1)); UnityEngine.Coroutine ret = obj.StartCoroutine(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }