public static int GetClosestReflectionProbes_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Renderer obj = get_obj(nThisPtr); List <UnityEngine.Rendering.ReflectionProbeBlendInfo> arg0 = null; arg0 = FCCustomParam.GetList(ref arg0, L, 0); obj.GetClosestReflectionProbes(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetRootGameObjects1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.SceneManagement.Scene obj = get_obj(nThisPtr); List <UnityEngine.GameObject> arg0 = null; arg0 = FCCustomParam.GetList(ref arg0, L, 0); obj.GetRootGameObjects(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponents1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); List <UnityEngine.Component> arg1 = null; arg1 = FCCustomParam.GetList(ref arg1, L, 1); obj.GetComponents(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GenerateAtlas_wrap(long L) { try { Vector2[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); int arg2 = FCLibHelper.fc_get_int(L, 2); List <Rect> arg3 = null; arg3 = FCCustomParam.GetList(ref arg3, L, 3); bool ret = UnityEngine.Texture2D.GenerateAtlas(arg0, arg1, arg2, arg3); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }