public static int GetClosestReflectionProbes_wrap(long L)
 {
     try
     {
         long     nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Renderer obj      = get_obj(nThisPtr);
         List <UnityEngine.Rendering.ReflectionProbeBlendInfo> arg0 = null;
         arg0 = FCCustomParam.GetList(ref arg0, L, 0);
         obj.GetClosestReflectionProbes(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #2
0
 public static int GetRootGameObjects1_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.SceneManagement.Scene obj  = get_obj(nThisPtr);
         List <UnityEngine.GameObject>     arg0 = null;
         arg0 = FCCustomParam.GetList(ref arg0, L, 0);
         obj.GetRootGameObjects(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #3
0
 public static int GetComponents1_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Component        obj  = get_obj(nThisPtr);
         System.Type                  arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         List <UnityEngine.Component> arg1 = null;
         arg1 = FCCustomParam.GetList(ref arg1, L, 1);
         obj.GetComponents(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Пример #4
0
 public static int GenerateAtlas_wrap(long L)
 {
     try
     {
         Vector2[] arg0 = null;
         arg0 = FCCustomParam.GetArray(ref arg0, L, 0);
         int         arg1 = FCLibHelper.fc_get_int(L, 1);
         int         arg2 = FCLibHelper.fc_get_int(L, 2);
         List <Rect> arg3 = null;
         arg3 = FCCustomParam.GetList(ref arg3, L, 3);
         bool ret     = UnityEngine.Texture2D.GenerateAtlas(arg0, arg1, arg2, arg3);
         long ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         FCLibHelper.fc_set_value_bool(ret_ptr, ret);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }