public static int SetPixels32_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); Color32[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); obj.SetPixels32(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int LoadRawTextureData_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); byte[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); obj.LoadRawTextureData(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_bones_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer ret = get_obj(nThisPtr); UnityEngine.Transform[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); ret.bones = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_materials_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); TestExport ret = get_obj(nThisPtr); UnityEngine.Material[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); ret.materials = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int obj_new3(long L) { try { string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Type[] arg1 = null; arg1 = FCCustomParam.GetArray(ref arg1, L, 1); GameObject obj = new GameObject(arg0, arg1); long nPtr = FCGetObj.PushNewObj <GameObject>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_intptr(ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int PackTextures2_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Texture2D obj = get_obj(nThisPtr); UnityEngine.Texture2D[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); Rect[] ret = obj.PackTextures(arg0, arg1); FCCustomParam.ReturnArray(ret, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GenerateAtlas_wrap(long L) { try { Vector2[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); int arg2 = FCLibHelper.fc_get_int(L, 2); List <Rect> arg3 = null; arg3 = FCCustomParam.GetList(ref arg3, L, 3); bool ret = UnityEngine.Texture2D.GenerateAtlas(arg0, arg1, arg2, arg3); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SetPixels3_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); int arg2 = FCLibHelper.fc_get_int(L, 2); int arg3 = FCLibHelper.fc_get_int(L, 3); Color[] arg4 = null; arg4 = FCCustomParam.GetArray(ref arg4, L, 4); obj.SetPixels(arg0, arg1, arg2, arg3, arg4); } catch (Exception e) { Debug.LogException(e); } return(0); }