public void Initialize() { PlayerCount.Init(); PlayerCount.Activate(); BodyImage.Activate(); BodyImage.Deactivate(); }
protected override void OnActivate() { base.OnActivate(); GeneratePathList(); HelpPanel.Deactivate(); //Debug.Log("generated path list"); _path = null; _canClick = true; }
void SetupBuyButton(StoreItem storeItem) { if (storeItem == null) { BuyButton.Deactivate(); CoinsCostText.Deactivate(); CoinsImage.Deactivate(); GemCostText.Deactivate(); GemImage.Deactivate(); OwnedText.Deactivate(); } else if (!storeItem.Purchased) { CoinsCostText.Text = storeItem.Coins.ToString(); CoinsCostText.Activate(); CoinsImage.Activate(); GemCostText.Text = storeItem.Gems.ToString(); GemCostText.Activate(); GemImage.Activate(); OwnedText.Deactivate(); BuyButton.ButtonIconImage.sprite = AssetLookUp.Instance.BuyButton; //BuyButton.Text = BUY; BuyButton.Activate(); } else { CoinsCostText.Deactivate(); CoinsImage.Deactivate(); GemCostText.Deactivate(); GemImage.Deactivate(); OwnedText.Activate(); if (storeItem.Equipped) { if (storeItem.EquippedByDefault == 1) { BuyButton.Deactivate(); } else { Type type = storeItem.GetType(); BuyButton.ButtonIconImage.sprite = AssetLookUp.Instance.UnequipButton; //BuyButton.Text = UNEQUIP; BuyButton.Activate(); } } else { BuyButton.ButtonIconImage.sprite = AssetLookUp.Instance.EquipButton; //BuyButton.Text = EQUIP; BuyButton.Activate(); } } }
public void ClickSelect() { //Debug.Log("ClickSelect"); SoundManager.Instance.PlaySoundEffect(SoundType.BUTTON_CLICK); switch (State) { case RoleViewState.PATH: case RoleViewState.POSITION: if (State == RoleViewState.PATH) { if (PathView.Instance != null) { PathView.Instance.SelectPath(); } State = RoleViewState.PATH_SELECTED; Avatar.Instance.Role = PieceRole.OFFENSE; } else { if (PositionView.Instance != null) { PositionView.Instance.SelectPosition(); } State = RoleViewState.POSITION_SELECTED; Avatar.Instance.Role = PieceRole.DEFENSE; } PreparedSplashImage.Activate(); DisablePathAndPositionSelection(); DeactivateTip(); ActivateTimer(); MoveTimerUp(); SelectButton.ButtonIconImage.sprite = ChangePositionButtonSprite; StartCoroutine(PostInfo()); break; case RoleViewState.PATH_SELECTED: case RoleViewState.POSITION_SELECTED: PreparedSplashImage.Deactivate(); PreparedSplashImage.Deactivate(); PathItem.CanClick = true; PositionItem.CanClick = true; State = RoleViewState.ROLE; ActivateTip(0); SelectButton.Deactivate(); DeactivateTimer(); break; } }
public void RemoveGear(StoreItem item) { GearType itemType = (GearType)Enum.Parse(typeof(GearType), item.Type, true); //Debug.Log(item.AssetName); switch (itemType) { case GearType.HEAD: HatImage.Image.sprite = null; HatImage.Deactivate(); HairImage.sprite = AssetLookUp.Instance.GetAvatarHair(Avatar.Instance.HairAsset); break; case GearType.SHIRT: ShirtDecalImage.Image.sprite = null; ShirtDecalImage.Deactivate(); break; case GearType.SHOES: ShoesImage.Image.sprite = null; break; case GearType.ACCESSORY: AccessoriesImage.Image.sprite = null; AccessoriesImage.Deactivate(); break; } if (item == _displayedItem) { _displayedItem = null; } DisplayEquippedGear(); }
public void ClickRole(int roleIndex) { SoundManager.Instance.PlaySoundEffect(SoundType.BUTTON_CLICK); Avatar.Instance.Role = (PieceRole)roleIndex; if ((PieceRole)roleIndex == PieceRole.OFFENSE) { UIViewController.ActivateUIView(PathView.Load()); State = RoleViewState.PATH; } else { UIViewController.ActivateUIView(PositionView.Load()); State = RoleViewState.POSITION; } PrepareSplashImage.Deactivate(); }
public void Clear() { AmmoImage.Deactivate(); _set = false; }
void UnlockScreen() { LockedImage.Deactivate(); EquipLockedImage.Deactivate(); LockedText.Deactivate(); }
void DeactivateTimer() { TimeBG.Deactivate(); TimeText.Deactivate(); TimeHeaderText.Deactivate(); }
void DeactivateTip() { TipBGImage.Deactivate(); TipHeaderImage.Deactivate(); TipText.Deactivate(); }