public virtual void Exit() { ExitButton eb = FindUtilities .TryFind(this.transform.parent.parent.gameObject, "ExitButton") .GetComponent <ExitButton>(); eb.ExitPuzzle(); }
private void ExitPuzzle() { ExitButton eb = FindUtilities .TryFind(this.character.transform.parent.parent.gameObject, "ExitButton") .GetComponent <ExitButton>(); eb.ExitPuzzle(); }