Пример #1
0
    //When a new scene is loaded, all enemies register themselves with the game manager.
    //Register functions might be called in any order, so anything that depends on
    //  multiple types of entity will need to be checked in each relevant function.
    public void RegisterEnemy(Enemy newEnemy)
    {
        enemies.Add(newEnemy);

        if (exit != null)
        {
            exit.Close();
        }
    }
Пример #2
0
    //When a new scene is loaded, the exit registers itself with the game manager.
    //Register functions might be called in any order, so anything that depends on
    //  multiple types of entity will need to be checked in each relevant function.
    public void RegisterExit(Exit newExit)
    {
        exit = newExit;

        if (enemies.Count > 0)
        {
            exit.Close();
        }
    }