Пример #1
0
 public void OnTriggerEnter2D(Collider2D other)
 {
     if (active)
     {
         //Debug.Log("Trigger entered");
         if (!other.CompareTag("Player"))
         {
             return;
         }
         Debug.Log("Key collected");
         exit.AddKey();
         active = false;
         spriteRenderer.enabled = false;
         audioSource.Play();
     }
 }